Difference between revisions of "User:Mohit.mangal"

From The Battle for Wesnoth Wiki
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==GSOC 2014 Improve AI by implementing global attack/retreat decision==
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==Wesnoth AI Improvement==
 
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!This Page in Under Construction
 
!This Page in Under Construction
 
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==Description==
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===Description===
 
My long term aim with project is to add new features to Battle for Wesnoth. I am very much interested in game development. I have developed online chess for two players. I addition I have a also tried to do many other small things. I didn't have very long experience with code of Wesnoth(15 days). I found adding new functionality to this game really interesting.
 
My long term aim with project is to add new features to Battle for Wesnoth. I am very much interested in game development. I have developed online chess for two players. I addition I have a also tried to do many other small things. I didn't have very long experience with code of Wesnoth(15 days). I found adding new functionality to this game really interesting.
 
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==Proposal Details==
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===Proposal Details===
 
My proposal aims for improving the AI of Wesnoth. Following are the features that I want to implement.
 
My proposal aims for improving the AI of Wesnoth. Following are the features that I want to implement.
 
* Develop an position analyzer in AI.
 
* Develop an position analyzer in AI.
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** Distance of nearest enemy unit.
 
** Distance of nearest enemy unit.
 
** Average health of all units.
 
** Average health of all units.
==SOC Application==
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===SOC Application===
 
Submitted to google
 
Submitted to google

Revision as of 17:32, 20 March 2014

Wesnoth AI Improvement



This Page is Related to Google Summer of Code 2014
This is Summer of Code 2014 Student Proposal Page




This Page in Under Construction

Description

My long term aim with project is to add new features to Battle for Wesnoth. I am very much interested in game development. I have developed online chess for two players. I addition I have a also tried to do many other small things. I didn't have very long experience with code of Wesnoth(15 days). I found adding new functionality to this game really interesting.

Proposal Details

My proposal aims for improving the AI of Wesnoth. Following are the features that I want to implement.

  • Develop an position analyzer in AI.
  • The work of position analyzer will be to analyze the current status of game with the help of some parameters. Following are few examples of parameters which we may use.
    • Distance from destination.
    • Distance of nearest enemy unit.
    • Average health of all units.

SOC Application

Submitted to google