Difference between revisions of "User:Eleazar"

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== Eleazar ==
 
== Eleazar ==
  
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the visual aspects of the GUI, and i dabble in other things.
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Most of the following is extremely out of date...
  
I'm working on a scenario, currently in mostly my head.
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Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
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>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
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I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
  
 
In real life i'm a Graphic Designer and Mac trouble shooter.
 
In real life i'm a Graphic Designer and Mac trouble shooter.
 
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.
 
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.
Now i'm back.
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Now i'm back...
  
==In Progress:==
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And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...
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Worked on stuff during '06 and '07.
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==In Progress: (on hold)==
 
*Visual Enhancements to the GUI
 
*Visual Enhancements to the GUI
 
** Info Panel
 
** Info Panel
 
** Attack Dialogue
 
** Attack Dialogue
 
** HP & XP bars
 
** HP & XP bars
** Distinguishing "Can't Walk To" Hexes
 
** Team Color stuff
 
 
*Terrain
 
*Terrain
 
**Chasm: transitions need to be improved.
 
**Chasm: transitions need to be improved.
  
 
===Planned:===
 
===Planned:===
*Chasm: add water flowing over the edge support.
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* Finish animated water
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* new grasses
 
*Cave:
 
*Cave:
** add a light beam for the caves to illuminate, and give lawfuls a chance.
 
 
** add a "nice/civilized" cave variant.
 
** add a "nice/civilized" cave variant.
** add a alternate cave terrains? cave hills?
 
*Dirt: make it better-if somebody doesn't do that first.
 
*Modify beach and desert to use the same graphics, except the desert will have cacti?
 
 
 
*take over the world.
 
*take over the world.
 
  
 
===Completed:===
 
===Completed:===
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*Fog (transparent transitions)
 
*Fog (transparent transitions)
 
*Void/Shroud (transparent transitions)
 
*Void/Shroud (transparent transitions)
*Deep Water
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*Deep Water (soon to be replaced)
*Shallow Water
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*Shallow Water (soon to be replaced)
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*Ford
 
*Bridges
 
*Bridges
 
*Beach
 
*Beach
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*Cave Wall
 
*Cave Wall
 
*Cave floor
 
*Cave floor
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*Iluminated Cave Floor
 
*Great Elven Tree
 
*Great Elven Tree
*revised merfolk Village
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*flowering grassland
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*revised Merfolk Village
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*new Semi-dry Grass "savanna"
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*new Green Grass
  
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile]
 
List & descritpion of [[Developers]]
 
  
 
Forum Topics i'm strongly interested in:
 
Forum Topics i'm strongly interested in:
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* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]
 
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]

Latest revision as of 02:40, 28 September 2010

Eleazar

Most of the following is extremely out of date...


Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.


I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Finish animated water
  • new grasses
  • Cave:
    • add a "nice/civilized" cave variant.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water (soon to be replaced)
  • Shallow Water (soon to be replaced)
  • Ford
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • flowering grassland
  • revised Merfolk Village
  • new Semi-dry Grass "savanna"
  • new Green Grass


Forum Topics i'm strongly interested in:

This page was last edited on 28 September 2010, at 02:40.