Difference between revisions of "User:Ceres"

From The Battle for Wesnoth Wiki
(My UMC contributions)
(Me: (updated my age))
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==Me==
 
==Me==
At the moment I'm a 14-year-old student being possessed by Wesnoth. I started playing around 1.0, which was a default game for some Linux version, and it took half a year until I understood the game (I wasn't that good in english, and I didn't realize that there's a 'Language' button for more than five months). Then I got a new computer, which forced me to stay away from it, until I realized hat development had moved on. I continued at 1.4, of which I was highly impressed (completely redone graphics, 5 or so new campaigns, lots of new units...), and now, I'm still impressed by the quality, simplicity, modability, development speed, user community, etc, and will stay it.
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At the moment I'm a 15-year-old student being possessed by Wesnoth. I started playing around 1.0, which was a default game for some Linux version, and it took half a year until I understood the game (I wasn't that good in english, and I didn't realize that there's a 'Language' button for more than five months). Then I got a new computer, which forced me to stay away from it, until I realized hat development had moved on. I continued at 1.4, of which I was highly impressed (completely redone graphics, 5 or so new campaigns, lots of new units...), and now, I'm still impressed by the quality, simplicity, modability, development speed, user community, etc, and will stay it.
  
 
==My UMC contributions==
 
==My UMC contributions==

Revision as of 22:08, 29 April 2011

Me

At the moment I'm a 15-year-old student being possessed by Wesnoth. I started playing around 1.0, which was a default game for some Linux version, and it took half a year until I understood the game (I wasn't that good in english, and I didn't realize that there's a 'Language' button for more than five months). Then I got a new computer, which forced me to stay away from it, until I realized hat development had moved on. I continued at 1.4, of which I was highly impressed (completely redone graphics, 5 or so new campaigns, lots of new units...), and now, I'm still impressed by the quality, simplicity, modability, development speed, user community, etc, and will stay it.

My UMC contributions

02308_holysword.pngThe Fellowship of the Clay
"The adventure tells the story of humans first capital on the great continent and a handfull of heros, that try to avert it's doom." I had nothing to do, so I agreed with Reval, it's original creator and plot writer, on me programming, maintaining and debugging it. That's what I'm still doing, and it's still fun! Also, my WML skills grew from basically nothing but the basics to being mostly able to WMLify Reval's great ideas. Downloadable on the 1.9 add-on server or here [1].

00379_quarterstaff.pngThe Sandfolk
More a minor contribution, I created this faction just for fun. I did the main part in two days, and programming it isn't a problem, but it's a great practise for my spriting skills, which I'm still struggling to gain. The Sandfolk is a part of StDrake's Beyond Southern Hells Era, which is downloadable on the 1.9 and the 1.8 add-on server.


To be hopefully expanded...