Timeline of Wesnoth

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Revision as of 18:13, 10 August 2006 by Ancestral (talk | contribs) (533 YW: suc[c]umbs)

Historian's notes

This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in the narrative historical account.


The Founding of Wesnoth

The Taming of the Wild

The Golden Age of Wesnoth

The First Dark Age of Wesnoth

The Turmoil of Asheviere

The Age of Fear

The Restoration of Wesnoth

New Blood

After the Fall


Prehistory - 20 YW: The Founding of Wesnoth

During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.

Prehistory

  • Birth of the world.
  • Elves and Dwarves inhabit the Great Continent.
  • Humans inhabit the distant West.
  • Haldric's people colonise the Green Isle from a continent further to the west.

200 BW

  • The Lich-Lords arrive on the Green Isle after losing a war in the distant West.
  • After a long war Haldric's people come to dominate the Green Isle.
  • The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.

12 BW

  • The Crown Prince of Southbay discovers the Great Continent.

11-7 BW

  • The Crown Prince makes several voyages between the Green Isle and the Great Continent.

6 BW

  • Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.
  • His younger brother is implicated in a plot to kill him.
  • As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.
  • The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.

5-2 BW

  • The Green Isle is overrun with Orcs.
  • The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.
  • Prince Haldric leads the evacuation of the survivors to the Great Continent.

1 BW

  • Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.
  • Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.
  • The Elves and Dwarves are distrustful of humans, and there is a small skirmish.
  • Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.
  • Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.
  • They set before him four quests to prove his worth, which he completes.

1 YW

  • Haldric is granted the plains north and south of the Great River.
  • Haldric agrees to a Pact of Mutual Defence with the Elves.
  • Haldric founds the country of Wesnoth in these lands.
  • Reign of Haldric I begins.

2 YW

  • Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
  • These Orcs are defeated by Haldric's forces.
  • Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.
  • King Haldric helps the Elves fight the surviving Orcs.

8 YW

  • A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.
  • Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.

9-11 YW

  • Many Elves are killed in battle by the Orcs.
  • Elvish emissaries are turned away from Wesnoth.

12 YW

  • Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.
  • Elves refuse to aid the Humans in confronting the Orcs.
  • Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.
  • Humans are forced back to the great river and are able to hold it against Orcish attacks.

20 YW

  • Haldric I dies.
  • Haldric II ascends to the throne.
  • King Haldric II allows emissaries of the Elves to return to Wesnoth.

20-130 YW: The Taming of the Wild

This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.


23 YW

  • Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.
  • The Orcs in the eastern lands are defeated.

Alternate History Regarding the Sceptre of Fire

  • 25 YW
    • Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.
    • Elves attack the dwarves as Haldric II is giving them the ruby.
  • 25-34 YW:
    • The dwarves gather materials to make the sceptre.
  • 35 YW:
    • The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.
    • Elves siege the citadel of the Dwarves.
  • 36-40 YW:
    • The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.
  • 40 YW:
    • The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.
    • The dwarves fortify their position inside the caves and finish the sceptre.
    • The volcano erupts, killing the dwarves and the elves who followed them.
    • A human messenger escapes to report to Haldric II that the Sceptre was created.

Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere)

  • After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath
  • After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire
  • Haldric II commissions the dwarves to make the sceptre as above
  • The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.
  • This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby
  • Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings
  • During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded
  • and manages to talk the King into ordering it again properly shielded
  • Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.

122 YW

  • City of Elensefar is sacked by orcs.
  • Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.

123 YW

  • Elensefar is retaken by Meneldur along with Undead from the Green Isle.
  • Elensefar becomes an independent city-state for the first time.

161-164 YW

  • The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.
  • The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.
  • The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.

164-176 YW

  • During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.

199 YW

  • Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes
  • The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River
  • Settlers from Carcyn cross the Great River to establish the first settlements north of it

200-350 YW: The Golden Age of Wesnoth

The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.

250 YW

  • Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.
  • The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.
  • Kalenz and Glatrid are successful in destroying the encamped Orcish forces.

350 YW

  • Fractioning of kingdom caused by death of Haldric IV.
  • Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.
  • Treaty between lord of Elensefar and king of Wesnoth signed.

389 YW

  • Garard, a future king of Wesnoth, is born

350-417 YW: The First Dark Age of Wesnoth

The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.

417-530 YW: The Turmoil of Asheviere

King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.

417 YW

  • Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth.
  • Dwarves agree to craft the Sceptre of Fire for King Garard.

440 YW

  • Crown Prince Garard II is born.
  • Delfador becomes Methor's apprentice

442 YW

  • Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.
  • Garard sends a battle group to defeat the undead.
  • Soldiers return from the battle reporting a crushing defeat.
  • Garard asks the council of magi for help and is advised to send more troops.
  • The young mage Delfador asks the King for permission to lead a force of magi instead.
  • Garard agrees to let Delfador confront the undead.
  • Delfador is successful and becomes a trusted advisor to King Garard.

442-445 YW

  • Three outposts are built on eastern border to repel local orcs.
  • The Sceptre of Fire is completed.
  • Orcs besiege Knalga, and the Sceptre is lost.

450 YW

  • Prince Arand is born.
  • Delfador defeats undead nemesis Ihiah-Malal

473 YW

  • Garard I dies.
  • Garard II rises to throne of Wesnoth.

478 YW

  • Garard II marries Asheviere.
  • Garard II issues the Sceptre Edict of Royal Succession

480 YW

  • Crown Prince Eldred is born.

483 YW

  •  ? and ?, identical twins and brothers of Eldred, are born.

498 YW

  • Princess Li'sar is born.

500 YW

  • Prince Konrad is born, the youngest of several sons of Prince Arand.
  • Wesnoth and the Orcs of the north go to war.

501 YW

Betrayal on the battlefield
  • Garard leads his army to orc encampment at Galcadar by the Ford of Abez.
  • Garard's forces split into two groups, one led by himself and the other by his son Eldred.
  • Eldred betrays his father and attacks him with the troops under his control.
  • Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.
Reprisal
  • Delfador escapes the battle and heads to Weldyn.
  • Eldred gives tribute to the Orcish king, who stops his attacks.
  • Delfador gathers a force of Loyalists to avenge Garard's Death.
  • Eldred's forces confront Delfador's Loyalists at Weldyn.
  • The Loyalists are defeated, but Eldred is slain by Delfador in the fight.
Asheviere seizes power
  • Delfador escapes the battle.
  • Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.
  • Hearing of the news Delfador infiltrates the palace.
  • Delfador finds the youngest prince Konrad as he is slain.
  • Delfador flees, taking Konrad's body for burial to the land of the Elves.
  • While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.
  • Parandra and Delfador agree to give the orphan the identity of Prince Konrad.
  • Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.
The country resists Asheviere
  • Elensefar refuses to submit to Asheviere and declares itself an independent city-state.
  • After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.
  • As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.
  • A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.

502-517 YW

  • Delfador raises Konrad under the protection of the Elves.

517 YW

  • Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.
  • Orcish forces converge on Delfador's refuge.
  • Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.

518 YW

  • Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.
  • They enter the Caves of Knalga, allied with Princess Li'sar, and find it.
  • They return to Wesnoth and claim the throne.

522 YW

  • Birth of Princess Ana'sar.

530-630 YW: The Age of Fear

The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.

It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.

533 YW

  • Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.
  • The next great sage of Wesnoth, Dacyn, is born.

534 YW

  • The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.
  • The residents, led by Tallin, head underground and find dwarves, whom they ally with.
  • Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.

535 YW

  • The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.
  • To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.
  • Assisted by his new allies, Tallin smashes the forces of Rakshas.
  • According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.
  • To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.

563 YW

  • Konrad and Li'sar die after an extraordinarily long reign.
  • Princess Ana'sar becomes queen.
  • The seer Galdren becomes prominent at the court of Weldyn.

585 YW

  • Queen Ana'sar retires.
  • Haldric VII becomes king of Wesnoth.

589 YW

  • Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.
  • The seer Galdren dies after advising Haldric VII to choose Dacyn.
  • The king does as Galdren advises.

593 YW

  • Ravanal reveals that he has turned to evil, and flees from Weldyn.
  • Konrad II is born.

612 YW

  • Konrad II becomes King of Wesnoth.
  • Dacyn continues his duties as advisor with Konrad II.

625 YW

  • Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.
  • Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.

626 YW

  • Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.
  • Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.

627 YW

  • Wesnoth's last defences are broken and the undead march on Wesnoth
  • In the northlands, the orcs drive Gweddry's army back across the river.
  • Weldyn is besieged.
  • Gweddry breaks through undead lines to reach Weldyn.
  • A council is held.
  • Gweddry's army is lucky and kills Mal-Ravanal.
  • Wesnoth is saved, but has been turned by the undead into a barren wasteland.

628-???: The Restoration of Wesnoth

The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.

628-635 YW

  • Konrad II begins his attempt to rebuild Wesnoth.

636 YW

  • Konrad II dies, and Wesnoth plunges into Civil War

750 YW

  • A Lich Lord of the Wesfolk invades the Great Continent.
  • The king of Wesnoth incites war between the Elves, Dwarves and Orcs.
  • The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.

New Blood: The Invasions

After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries. In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one. After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.

After the Fall

At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.

History Credits

  • Timelined by Kamahawk and Turin.
  • History derived from:
    • A New Order
    • Eastern Invasion
    • Heir to the Throne
    • Liberty
    • Northern Rebirth
    • The Challenges
    • The Rise of Wesnoth
    • Under the Burning Suns
  • Alternate history derived from:
    • Legend of Wesmere
    • The Sceptre of Fire

See Also