Difference between revisions of "Timeline of Ancient Irdya (Un-official)"

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'''New Genesis''' - a human city, located at the heart of Arkenova.
'''New Genesis''' - a human city, located at the heart of Arkenova.
''Tugkron''' - a troll city in the subterranean regions of the Northwestern mountains.
'''Tugkron''' - a troll city in the subterranean regions of the Northwestern mountains.
'''Zetharon''' - a minotaur city located in the southwestern region of Arkenova, northwards from the Elven forest of Anuvien.
'''Zetharon''' - a minotaur city located in the southwestern region of Arkenova, northwards from the Elven forest of Anuvien.

Revision as of 05:49, 23 January 2014

BW: Before Wesnoth YW: Years Wesnoth

Timeline of Irdya

This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was established as well as many events related to the Great Continent and Irdya. It is not official, but provides enough details for any curious UMC creator.


Great Continent

This is Irdya's largest known continent, but, only a few parts of it had been explored.

The Sandy Wastes

This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Khalifate, a faction of Haldric's people that were separated and compelled to adapt to the barren conditions, may reside in settlements here. However, there is no evidence of their existence.

The Silver Lands

The community lying to the east of Wesnoth is known as the Silver Lands. On its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fen, a swamp home to the hyena-like Gnolls and a saurian tribe. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.

Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.

Kingdom of Wesnoth

This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located in the kingdom's eastern regions. Its most prominent city is Dan'Tonk.

[Link to the official timeline] [Link to the Geography of Wesnoth]


A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth, or sometimes considered to be an independent region. Either way, it has been an ally of Wesnoth almost throughout its history.

The Northlands

The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.

The Far North

The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves does reside within the Silent Forest in the aftermath of the First Elven Civil War.

The Far South

The region that lies beyond the southern border of Wesnoth and Aethenwood is known as the Far South. There is no factual account of what actually exists there, but many adventurers who had the opportunity to explore the region state that there is only a vast desert known as the Ashland Desert, which is actually a part of the Sandy Wastes.


A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean and is considered by most explorers as a small continent.

Arkenova has many geographical features that has attracted many adventurers and researchers since the time of its existence was made known. One notable feature is a mountain range that separates the majority of the continent from the eastern part. The White Realm is another amazing region, located at the northwestern part and is a large area enchanted in an eternal winter; but due to a catastrophic war, known as the Great Arkenovan War, that erupted throughout the continent, this region was reclaimed by the sea. In the very heart of Arkenova, lies New Genesis — a human-dwarven city that is completely surrounded by a barrier of impervious mountains and is the home of the renowned adventurer and strategist, Jahin. To the east of New Genesis, lies the gateway to the former kingdom of the Vampires - who were driven away in the aftermath of the Great Arkenovan War.

The majority of the north and south of Arkenova are deserts, home to the drakes and elves respectively; the elves, however, were eradicated by an sinister empire, which was later defeated by Jahin. There is also a vast forest, known as the Forest of Anuvien, to the southeast that is home to the wood elves and a thick swamp to the North that is the abode of the Saurians.

Prominent Cities

New Genesis - a human city, located at the heart of Arkenova.

Tugkron - a troll city in the subterranean regions of the Northwestern mountains.

Zetharon - a minotaur city located in the southwestern region of Arkenova, northwards from the Elven forest of Anuvien.

Giovelia - an Elven city located within the forest of Anuvien.

Gartok - the orcish capital city, established at the heart of the Northeastern mountains.

Korutag - an orcish city, known for its defensive fortifications.

Cavan - an ogre city, afflicted with the orcish sovereignty.

Terrogean - Dwarven city in the subterranean region of the Southwestern mountains.


The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent, but, no data have ever confirmed this. This land was where Haldric's people first originated. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are orcish homelands and some Minotaurs are also seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies on its northern shores, but the southern one is the location of a vast forest. Not many things about this forest is known, save for the fact that it is rumoured to be the abode of many strange creatures - abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, names this forest the Forest of Nightmares.

The Green Isle

A large island lying somewhere on the Great Ocean, between the continents Argea and the Great Continent (Argh! Somebody please make a better name this!) and is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).

The central and southern area are home to the Isle-folk (Halric's people) - refugees from Anaktoran who settled there, and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Years later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.

The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have many fine sailors and their vessels, although very crude in design, are very fast. They also have a taste for herbal and fire magic and their skills with weapons such as swords and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.

In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look. A settlement of the Aragwaithi, however, was compelled to flee from the Green Isle and ended up arriving at the northeastern shores of Arkenova.

Lands of the Icy North

The northern most landmass of Irdya or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation but, neither the foundation's exact location nor its existence is specified.


2600 BW

  • Empire of Anaktoran is founded.

2400 BW

  • Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.

Circa ~2000 BW

  • Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".

1185 BW

  • War breaks out between the land of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor - takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords. [Library of Kratemaqht]

1183 BW

  • Human refugees from the empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.

984 BW

  • The Empire of New Anaktoran is founded.

880 BW

  • Vaddyn, an Ancient Lich with mysterious elemental powers, arrives at Arkenova from a distant land and builds the Academy of Magic.

865 BW

  • Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.

820 BW

  • The elves of the Twilight Forest, growing fearful of the rising Vaddyn, send forth their armies against him. Vaddyn's elemental army decimates the elven attackers and the elemental master, in his rage, casts a fire spell that destroys the sacred home of the elves.
  • Orcish Warlords invade the elven lands with their relentless hordes. The remnants of the elven society flee further eastwards and divide into two groups, one going north and the other going south.
  • The northern faction of elves are forced into the underground realm by the saurians and with the help of the Faeries, they create the Last Forest.
  • The southern faction of elves arrive at the land of the Burning Sky (a term used by the elves instead of desert) and build a settlement, gradually developing into a thriving and prosperous city.

650 BW - 630 BW

  • Settlers of New Anaktoran arrive at a new land, south of Arkenova and start establishing settlements, eventually emancipating themselves from the empire.

590 BW - 585 BW

  • Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
  • Five years later, the orcs sign a peace treaty, but end up breaking it a month later.

460 BW

  • A human lord, Tegwyn, gathering his loyal followers, leaves the Empire of New Anaktoran and journeys into the former capital of the elves. Acquiring the aid of the Elemental Wizards, he constructs Genesis - the first human city to be built at the former kingdom of the elves.

443 BW

  • Lord Tegwyn passes away, succumbed by old age. His son, Gwydoc, becomes his successor.

260 BW - 258 BW

  • Vampires attack Genesis and overwhelm the defenders, capturing the city. A troll tribe is also imprisoned inside Genesis by the vampires.
  • Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.

210 BW

  • Lich Lord Cahal visits the library in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.

209 BW - 198 BW

  • Kratemaqht forges an alliance of various races in the Old Continent and declares war on the Lich Lords.
  • After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.

146 BW

  • The Ruby of Fire finds its way into the hands of Lich Lord Lenvan.

100 BW

  • Vaddyn is impressed with the abilities of a young mage, Morin, and takes him under his wing.

62 BW

  • Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.

40 BW - 37 BW

  • Morin leaves the Academy, having mastered all forms of elemental magic as well as the necromantic arts.
  • Vaddyn later finds out that Morin had stolen some of the Academy's secret lore and sets out to find him. He fails and returns a year later.

37 BW - 24 BW

  • The Academy's High Mistress finds a wood elf infant in her garden. She finds herself bonding with the child and raises Gioviel, the elf infant, as her own.
  • Gioviel shows magical potential, despite being an infant, and is trained in the elemental arts.
  • Gioviel accidentally drinks an evil potion and is banished from the academy. She searches for a new home, and finds the Last Forest - An underground forest, created and inhabited by a faction of the Twilight Elves. She battles the undead and earns her place alongside them. [An Elven Elementalist]

19 BW

  • Jahin, later known as the Lord of New Genesis, is born.

15 BW

  • Barus, a power-hungry orc warlord, ascends to be the High Chief of all the orcs in Arkenova.
  • The new Chaos Empire, alongside their demonic allies brought into Irdya from the Inferno, set out to conquer Arkenova.

14 BW - 09 BW

  • Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Demon Lord Vaxmos is ousted by Jalin, restoring relative peace. Jalin then sails west and stumbles upon Arkenova.
  • Jalin unites the dwarves, elves, mermen, carapaces and human settlers against the greater menace — the new Chaos Empire.

07 BW - 06 BW

  • In the Green Isle, the Aragwaithi settlement of Chief Warren is threatened by orcish invaders. The Aragwaithi lose and are forced to flee. Having sailed for over eight months, they arrive at Arkenova.

01 YW - 05 YW

The Legend Begins takes place during this time.

  • Jahin inspires the slaves of Genesis to revolt and frees Genesis.
  • Accompanied by his friends, he leaves the city in search of allies.
  • Jahin returns with the aid of the Orcs, Trolls, Drakes, Saurians, and Elves and breaks the vampiric occupation over Genesis, and renames it New Genesis, gaining the title 'the Lord of New Genesis' in the process.
  • Gathering enough allies, Jahin is able to defeat the Vampires, driving the majority away from Arkenova for good.
  • Jahin is successful in closing the portal to the Inferno opened by Shirzo and destroys the last of the Chaos remnants (preventing distortion to the Space-Time continuum).
  • Jahin meets Jacques of Mosh and the latter introduces him into the study of Science.
  • Jahin brings peace to Arkenova and establishes the Alliance of Light.

50 YW

  • Hero of Irdya begins. Jahin is approached by an Earthen King and the latter tells him to gather an army to fight an evil that may destroy Irdya.


Information is derived from the campaigns:

  • Library of Kratemaqht
  • An Elven Elementalist
  • Epic of Jalin
  • The Legend Begins
  • Hero of Irdya