TerrainMacrosWML

From The Battle for Wesnoth Wiki
Revision as of 18:32, 23 May 2010 by Boucman (talk | contribs) (base.cfg)

Template:DevFeature1.9 This page is entirely base on the 1.9 macros, they are very close to the 1.8 macros, but no attempt has been done to document the difference

Documentation format

here is an example of macro

this is a macro with default parameters. It means that the following macros exist

  • SOME_MACRO
  • SOME_MACRO_P
  • SOME_MACRO_PL
  • SOME_MARCRO_PLF
  • SOME_MACRO_PLFB
  • SOME_MACRO_L
  • SOME_MACRO_LF
  • SOME_MACRO_LFB
  • SOME_MACRO_F
  • SOME_MACRO_FB
  • SOME_MACRO_B

this is a toplevel macro, it is used directly in terrains-graphics.cfg (others : Internal,Builder)

SOME_MACRO PARAM1 P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM

Toplevel

containing_filename.cfg

This macro is an example for documentation

Images used

  • IMAGESTEM_n
  • IMAGESTEM_tr

Parameters

  • Param1: description of a mandatory param
  • P=Prob: description of an optional param

Flag Handling

how does this macro handle flags

Flag Management

This section lists the common flags used by macros and their high level signification

base

is set on all hex when the base tile is set.

Layer Management

  • 1: used by the base tile of castles/keeps

Common Parameters

These parameters are very common in animations, we document them here to avoid repetition

  • PROB : The probability of the rules generated by the macros of being applied. See the discussion in TerrainGraphicsTutorial#Cumulative_Probabilities for complications
  • LAYER : The layer that will be used for the generated rules
  • BUILDER : the builder macro that will be used to create the animations in the image= field of the generated terrain code. See the dicussion at the begining of the builder section
  • IMAGESTEM: the basename on which filenames will be based.

Image Builder macros

The problem

suppose we want to animate a transition with the following line

image=image1;image2;image3

Since it's a transition, we would like to write something like (simplified)

{TRANSITION_BASE <parameters> image1;image2;image3}

However, for a north transition, the macro would expand to something similar to

image=image1;image2;image3-n

Which is wrong, we want the prefix added to all images in the animation

image=image1-n;image2-n;image3-n

To get the result we want, we use macro indirection. In other word, we have a set of macros who take two parameters

#define BUILDER IMAGESTEM POSTFIX

Which are in charge of returning what should be on the right side of the image= So, with the following macro

#define MY_BUILDER IMAGESTEM POSTFIX
{IMAGESTEM}1{POSTFIX};{IMAGESTEM}2{POSTFIX};{IMAGESTEM}3{POSTFIX};

and the following code in the TRANSITION_BASE macro

image={{BUILDER} {IMAGESTEM} -n}

a call to

{TRANSITION_BASE_B <parameters> MY_BUILDER image}

would correctly expand.

Common parameters for all builders

All builders must have exactly the same parameters

  • IMAGESTEM : the base name of the image from which to build
  • POSTFIX : a postfix to add to all images

IMAGE_SINGLE IMAGESTEM POSTFIX

Builer

builder.cfg

builds a single image image= line (i.e not animated) mainly used as default value for BUILDER parameter of meta-macros

ANIMATION_03 IMAGESTEM POSTFIX

Builer

builder.cfg

builds a Three image animation, each image being displayed for 100 ms

Images Used

  • IMAGESTEM-A01
  • IMAGESTEM-A02
  • IMAGESTEM-A03

ANIMATION_04 IMAGESTEM POSTFIX

Builer

builder.cfg

builds a four image animation, each image being displayed for 100 ms

Images Used

  • IMAGESTEM-A01
  • IMAGESTEM-A02
  • IMAGESTEM-A03
  • IMAGESTEM-A04

ANIMATION_10 IMAGESTEM POSTFIX

Builer

builder.cfg

builds a ten image animation, each image being displayed for 100 ms

Images Used

  • IMAGESTEM-A01
  • IMAGESTEM-A02
  • IMAGESTEM-A03
  • IMAGESTEM-A04
  • IMAGESTEM-A05
  • IMAGESTEM-A06
  • IMAGESTEM-A07
  • IMAGESTEM-A08
  • IMAGESTEM-A09
  • IMAGESTEM-A10

ANIMATION_15 IMAGESTEM POSTFIX

Builer

builder.cfg

builds a fifteen image animation, each image being displayed for 100 ms

Images Used

  • IMAGESTEM-A01
  • IMAGESTEM-A02
  • IMAGESTEM-A03
  • IMAGESTEM-A04
  • IMAGESTEM-A05
  • IMAGESTEM-A06
  • IMAGESTEM-A07
  • IMAGESTEM-A08
  • IMAGESTEM-A09
  • IMAGESTEM-A10
  • IMAGESTEM-A11
  • IMAGESTEM-A12
  • IMAGESTEM-A13
  • IMAGESTEM-A14
  • IMAGESTEM-A15

ANIMATION_04_140 IMAGESTEM POSTFIX

Builer

builder.cfg

builds a four image animation, each image being displayed for 140 ms

Images Used

  • IMAGESTEM-A01
  • IMAGESTEM-A02
  • IMAGESTEM-A03
  • IMAGESTEM-A04

ANIMATION_18_70 IMAGESTEM POSTFIX

Builer

builder.cfg

builds a eighteen image animation, each image being displayed for 100 ms

Images Used

  • IMAGESTEM-A01
  • IMAGESTEM-A02
  • IMAGESTEM-A03
  • IMAGESTEM-A04
  • IMAGESTEM-A05
  • IMAGESTEM-A06
  • IMAGESTEM-A07
  • IMAGESTEM-A08
  • IMAGESTEM-A09
  • IMAGESTEM-A10
  • IMAGESTEM-A11
  • IMAGESTEM-A12
  • IMAGESTEM-A13
  • IMAGESTEM-A14
  • IMAGESTEM-A15
  • IMAGESTEM-A16
  • IMAGESTEM-A17
  • IMAGESTEM-A18


Base tile related macros

These are the main macros to attach an image to the tile

KEEP_BASE TERRAIN_PATTERN IMAGESTEM

Toplevel

base.cfg

This macro will add a tile on a single hex using IMAGESTEM as the image

The layer is forced to 1

Images Used

IMAGESTEM.png

Flag Management

base is checked and set

Parameters

  • TERRAIN_PATTERN: a regexp describing the hex where this rule should be applied

TO BE DOCUMENTED

adjacent.cfg

  1. define TERRAIN_ADJACENT_4_FL LAYER TERRAIN ADJACENT IMAGESTEM FLAG
  2. define TERRAIN_ADJACENT_3_FL LAYER TERRAIN ADJACENT IMAGESTEM FLAG
  3. define TERRAIN_ADJACENT_2_FL LAYER TERRAIN ADJACENT IMAGESTEM FLAG
  4. define TERRAIN_ADJACENT_1_FL LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM FLAG
  5. define TERRAIN_ADJACENT_FL LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM FLAG
  6. define TERRAIN_ADJACENT LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM
  7. define TERRAIN_ADJACENT_OV LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM
  8. define TERRAIN_ADJACENT_CUSTOM LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM FLAG
  9. define a specific rule for layering when the transition borders
  10. define TERRAIN_ADJACENT_3_DIFFERENT LAYER TERRAIN_PATTERN ADJACENT OTHER_TERRAIN_PATTERN IMAGESTEM FLAG

base.cfg

except KEEP_BASE (already documented) all these macros seem unused, check if they should be removed

  1. define TERRAIN_BASE_PROB_FL TERRAIN_PATTERN IMAGESTEM PROB FLAG LAYER
  2. define TERRAIN_BASE_FL TERRAIN_PATTERN IMAGESTEM FLAG LAYER
  3. define TERRAIN_BASE_PROB TERRAIN_PATTERN IMAGESTEM PROB
  4. define TERRAIN_BASE_PROB_OV TERRAIN_PATTERN IMAGESTEM PROB
  5. define TERRAIN_BASE_OV TERRAIN_PATTERN IMAGESTEM
  6. define TERRAIN_BASE_DEFAULT IMAGESTEM

bridges.cfg

  1. define IMAGE_L_N LAYER NAME
  2. define DOCK_END IMAGESTEM WATER_TERRAIN_NAME BRIDGETYPE_NAME BEACHSIDE_AFFIX X Y
  3. define RAMP_BRIDGE IMAGESTEM BRIDGETYPE_NAME BRIDGES_VALUE R0 R1 R2 R3 R4 R5 S0 S1 S2 S3 S4 S5
  4. define RAMP_END IMAGESTEM WATER_TERRAIN_NAME NOTERM_AFFIX BRIDGETYPE_NAME R0 R1 R2 R3 R4 R5 X Y
  5. define BRIDGE_Y BRIDGETYPE1_NAME BRIDGETYPE2_NAME BRIDGETYPE3_NAME Y_IMAGE R0 R1 R2 R3 R4 R5 S0 S1 S2 S3 S4 S5
  6. define BRIDGECONNECT BRIDGETYPE_NAME R0 R1 R2 R3 R4 R5 X Y
  7. define CORNER ANGLE_IMAGE BRIDGETYPE1_NAME BRIDGETYPE2_NAME A1 A2 A3 A4 A5 A6 S0 S1 S2 S3 S4 S5
  8. define BRIDGE SE_NW_VALUE N_S_VALUE NE_SW_VALUE WATER_TERRAIN_NAME NOTERM_AFFIX IMAGESTEM
   # these 3 macros define the default straight bridges

builder.cfg

  1. define ANIMATION_01_INTERNAL IMAGESTEM POSTFIX DURATION
  2. define ANIMATION_02_INTERNAL IMAGESTEM POSTFIX DURATION
  3. define ANIMATION_03_INTERNAL IMAGESTEM POSTFIX DURATION
  4. define ANIMATION_04_INTERNAL IMAGESTEM POSTFIX DURATION
  5. define ANIMATION_05_INTERNAL IMAGESTEM POSTFIX DURATION
  6. define ANIMATION_06_INTERNAL IMAGESTEM POSTFIX DURATION
  7. define ANIMATION_07_INTERNAL IMAGESTEM POSTFIX DURATION
  8. define ANIMATION_08_INTERNAL IMAGESTEM POSTFIX DURATION
  9. define ANIMATION_09_INTERNAL IMAGESTEM POSTFIX DURATION
  10. define ANIMATION_10_INTERNAL IMAGESTEM POSTFIX DURATION
  11. define ANIMATION_11_INTERNAL IMAGESTEM POSTFIX DURATION
  12. define ANIMATION_12_INTERNAL IMAGESTEM POSTFIX DURATION
  13. define ANIMATION_13_INTERNAL IMAGESTEM POSTFIX DURATION
  14. define ANIMATION_14_INTERNAL IMAGESTEM POSTFIX DURATION
  15. define ANIMATION_15_INTERNAL IMAGESTEM POSTFIX DURATION
  16. define ANIMATION_16_INTERNAL IMAGESTEM POSTFIX DURATION
  17. define ANIMATION_17_INTERNAL IMAGESTEM POSTFIX DURATION
  18. define ANIMATION_18_INTERNAL IMAGESTEM POSTFIX DURATION
  19. define BUILD_IMAGE BUILDER IMAGESTEM POSTFIX

building.cfg

  1. define BUILDING TERRAIN IMAGE_WML
  2. define BUILDING_PROBABILITY TERRAIN IMAGE_WML PROB

canyon.cfg

  1. define TRANS_0 TERRAIN
  2. define TRANS_1 TERRAIN
  3. define TRANS_2 TERRAIN
  4. define TRANS_3 TERRAIN
  5. define TRANS_4 TERRAIN
  6. define TRANS_5 TERRAIN
  7. define CANYON TERRAIN IMAGESTEM

castles.cfg

  1. define TERRAIN_ADJACENT_CORNER_LAYER TERRAIN1 TERRAIN2 TERRAIN3 LAYER BASE_POSITION IMAGESTEM
  2. define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION IMAGESTEM
  3. define TERRAIN_ADJACENT_CORNER_FLAG1 TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION FLAG IMAGESTEM
  4. define TERRAIN_ADJACENT_CORNER_PROB TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION IMAGESTEM PROB

compat.cfg

  1. define TERRAIN_ADJACENT_CORNER_BOTH INNER_TERRAIN_PATTERN OUTER_TERRAIN_PATTERN IMAGESTEM
  2. define TERRAIN_OVERLAY_PROB TERRAIN_PATTERN FLAG PROB IMAGESTEM
  3. define SHEX TYPE FLAG PROB TILE_NAME
  4. define SHEX_DOUBLE TYPE FLAG PROB TILE1_NAME TILE2_NAME
  5. define SHEX_LAYER TYPE FLAG LAYER PROB TILE_NAME

corner_overlay.cfg

  1. meta-macro CORNER_OVERLAY TERRAIN ADJACENT1 ADJACENT2 P=PROB=100 L=LAYER=0 B=BASE=(54,72) F=FLAG=overlay IMAGE
  2. define DISABLE_CORNER_TRANSITIONS_F TERRAIN FLAG
  3. define DISABLE_CORNER_TRANSITIONS TERRAIN

foresetcastle.cfg

  1. define FORESTADJCASTLEA FOREST_ID ID PROB TILE_IMAGE
  2. define FORESTADJCASTLES FOREST_ID ID PROB TILE_IMAGE
  3. define FORESTADJCASTLEO FOREST_ID ID PROB TILE_IMAGE
  4. define FORESTADJCASTLE FOREST_ID ID PROB TILE_IMAGE
  5. define FORESTADJ FOREST_ID ID PROB TILE_IMAGE
  6. define MOUNTAINADJCASTLEA FOREST_ID ID PROB TILE_IMAGE

forest.cfg

  1. define SINGLE_FOREST_TILE TERRAINLIST PROB IMAGESTEM
  2. define SINGLE_FOREST_TILE_RESTRICTED TERRAINLIST ADJACENT PROB IMAGESTEM
  3. define SIMPLE_FOREST_TERRAIN TERRAINLIST ADJACENT IMAGESTEM

misc.cfg

  1. meta-macro WALL_TRANSITION TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
  2. meta-macro WALL_TRANSITION2 TERRAIN1 TERRAIN2 ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
  3. meta-macro WALL_TRANSITION3 TERRAIN1 TERRAIN2 TERRAIN3 P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
  4. define SIMPLE_OVERLAY_TERRAIN TERRAINLIST RESTRICTING IMAGESTEM
  5. define VILLAGE_PB TERRAIN PROB BUILDER IMAGESTEM
  6. define VILLAGE_P TERRAIN PROB IMAGESTEM
  7. define VILLAGE TERRAIN IMAGESTEM

mountains.cfg

  1. define MOUNTAINS_2x2 TERRAIN PROB FLAG IMAGESTEM
  2. define MOUNTAINS_2x4_NW_SE TERRAIN PROB FLAG IMAGESTEM
  3. define MOUNTAINS_2x4_SW_NE TERRAIN PROB FLAG IMAGESTEM
  4. define MOUNTAINS_1x3_NW_SE TERRAIN PROB FLAG IMAGESTEM
  5. define MOUNTAINS_1x3_SW_NE TERRAIN PROB FLAG IMAGESTEM
  6. define MOUNTAIN_SINGLE TERRAIN PROB FLAG IMAGESTEM
  7. define PEAKS_LARGE TERRAIN PROB FLAG IMAGESTEM
  8. define PEAKS_1x2_SW_NE TERRAIN PROB FLAG IMAGESTEM

rails.cfg

  1. define RAIL_SWITCH IMAGESTEM BRIDGETYPE_NAME BRIDGETYPE_JOIN_NAME SWITCHSIDE_AFFIX MAINRAIL_AFFIX SWITCH_REVERSE_AFFIX X Y
  2. define RAIL_END IMAGESTEM BRIDGETYPE_NAME TRACKSIDE_AFFIX X Y
  3. define RAILWAY SE_NW_VALUE N_S_VALUE NE_SW_VALUE IMAGESTEM
   # these 3 macros define the default straight bridges

random.cfg

  1. meta-macro OVERLAY_RANDOM TERRAIN L=LAYER=0 F=FLAG=overlay IMAGESTEM
  2. meta-macro TERRAIN_BASE_RANDOM TERRAINLIST L=LAYER=-1000 F=FLAG=base IMAGESTEM
  3. define VILLAGE_RANDOM TERRAINLIST IMAGESTEM

restricted-transitions

  1. meta-macro OVERLAY_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
  2. meta-macro OVERLAY_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
  3. meta-macro OVERLAY_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
  4. meta-macro TRANSITION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGESTEM
  5. meta-macro TRANSITION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGESTEM
  6. define OVERLAY_RESTRICTED2_N_NE_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  7. define OVERLAY_RESTRICTED2_N_SE_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  8. define OVERLAY_RESTRICTED2_N_S_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  9. define OVERLAY_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  10. define OVERLAY_RESTRICTED3_N_NE_SE_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  11. define OVERLAY_RESTRICTED3_N_NE_S_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  12. define OVERLAY_RESTRICTED3_N_NE_SW_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  13. define OVERLAY_RESTRICTED3_N_SE_SW_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
  14. define OVERLAY_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM

tiles.cfg

  1. meta-macro TERRAIN_BASE TERRAIN P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
  2. meta-macro OVERLAY TERRAINLIST P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM

transitions_base

  1. meta-macro TRANSITION_BASE TERRAIN ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM
  2. define TRANSITION1_BASE_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
  3. define TRANSITION2_BASE_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
  4. define TRANSITION3_BASE_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
  5. define TRANSITION4_BASE_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
  6. define DISABLE_BASE_TRANSITIONS_F TERRAIN FLAG
  7. define DISABLE_BASE_TRANSITIONS TERRAINLIST

transitions_overlay

  1. meta-macro TRANSITION1_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
  2. meta-macro TRANSITION2_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE

util.cfg

  1. define VIMG BASE_STRING NAME_STRING
  2. define DISABLE_TRANSITIONS TERRAIN_PATTERN
  3. define FLAG_IF_ADJACENT TERRAIN ADJACENT FLAG

walls.cfg

  1. define IMAGE_NW BUILDER IMAGESTEM
  2. define IMAGE_N BUILDER IMAGESTEM
  3. define IMAGE_NE BUILDER IMAGESTEM
  4. define IMAGE_SE BUILDER IMAGESTEM
  5. define IMAGE_S BUILDER IMAGESTEM
  6. define IMAGE_SW BUILDER IMAGESTEM
  7. define IMAGE_NW_N BUILDER IMAGESTEM
  8. define IMAGE_N_NE BUILDER IMAGESTEM
  9. define IMAGE_NE_SE BUILDER IMAGESTEM
  10. define IMAGE_SE_S BUILDER IMAGESTEM
  11. define IMAGE_S_SW BUILDER IMAGESTEM
  12. define IMAGE_SW_NW BUILDER IMAGESTEM
  13. define IMAGE_NW_N_NE BUILDER IMAGESTEM
  14. define IMAGE_N_NE_SE BUILDER IMAGESTEM
  15. define IMAGE_NE_SE_S BUILDER IMAGESTEM
  16. define IMAGE_SE_S_SW BUILDER IMAGESTEM
  17. define IMAGE_S_SW_NW BUILDER IMAGESTEM
  18. define IMAGE_SW_NW_N BUILDER IMAGESTEM
  19. define IMAGE_N_NE_SE_S BUILDER IMAGESTEM
  20. define IMAGE_S_SW_NW_N BUILDER IMAGESTEM
  21. define IMAGE_NW_N_NE_SE BUILDER IMAGESTEM
  22. define IMAGE_SW_NW_N_NE BUILDER IMAGESTEM
  23. define IMAGE_NE_SE_S_SW BUILDER IMAGESTEM
  24. define IMAGE_SE_S_SW_NW BUILDER IMAGESTEM
  25. define IMAGE_NW_N_NE_SE_S BUILDER IMAGESTEM
  26. define IMAGE_N_NE_SE_S_SW BUILDER IMAGESTEM
  27. define IMAGE_NE_SE_S_SW_NW BUILDER IMAGESTEM
  28. define IMAGE_SE_S_SW_NW_N BUILDER IMAGESTEM
  29. define IMAGE_S_SW_NW_N_NE BUILDER IMAGESTEM
  30. define IMAGE_SW_NW_N_NE_SE BUILDER IMAGESTEM
  31. define IMAGE_N_NE_SE_S_SW_NW BUILDER IMAGESTEM
  32. define WALL_1_VARIATION PROB TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  33. define WALL_ADJACENT_1 TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  34. define WALL_2_VARIATION PROB TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  35. define WALL_ADJACENT_2 TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  36. define WALL_ADJACENT_3 TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  37. define WALL_ADJACENT_4 TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  38. define WALL_ADJACENT_5 TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  39. define WALL_ADJACENT_6 TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM
  40. define DISABLE_WALLS TERRAIN1 TERRAIN2 TERRAIN3
  41. define WALL_ADJACENT TERRAIN_PATTERN ADJACENT BUILDER IMAGESTEM BASE_NAME