TerrainCodeTableWML

From The Battle for Wesnoth Wiki
Revision as of 20:11, 23 October 2011 by Iwontbecreative (talk | contribs)


[edit]WML Tags

A:

abilities, about, achievement, achievement_group, add_ai_behavior, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack (replay, weapon), attack_anim, attacks (special, stats), avoid;

B:

base_unit, background_layer, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, checkbox, choice, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_palette, color_range, command (action, replay), continue, credits_group, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry (credits, options), era, event, experimental_filter_ability, experimental_filter_ability_active, experimental_filter_specials, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_student, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, found_item, for, foreach, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, has_achievement, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, progress_achievement, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_trait, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resolution, resource, return, role, rule;

S:

save, scenario, screen_fade, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_achievement, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, objective, set_menu_item), show_objectives, side, skirmisher, slider, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, sub_achievement, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, test_do_attack_by_id, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;

terrain name string alias of editor group
ocean-grey-tile.png Gray Deep Water Wog Wo water
ocean-tile.png Medium Deep Water Wo water
ocean-tropical-tile.png Tropical Deep Water Wot Wo water
coast-grey-tile.png Gray Shallow Water Wwg Ww water
coast-tile.png Medium Shallow Water Ww water
coast-tropical-tile.png Tropical Shallow Water Wwt Ww water
ford-tile.png Ford Wwf Gt, Ww water
reef-gray-tile.png Gray Coastal Reef Wwrg Wwr water
reef-tile.png Coastal Reef Wwr water
reef-tropical-tile.png Tropical Coastal Reef Wwrt Wwr water
water-tile.png Swamp Ss water
mud-tile.png Muddy Quagmire Sm Ss water
green-symbol.png Green Grass Gg Gt flat
semi-dry.png Semi-dry Grass Gs Gt flat
dry-symbol.png Dry Grass Gd Gt flat
leaf-litter.png Leaf Litter Gll Gt flat
dirt-dark.png Dark Dirt Rb Gt flat
dirt.png Regular Dirt Re Gt flat
desert-road.png Dry Dirt Rd Gt desert, flat
road.png Regular Cobbles Rr Gt flat
road-clean.png Clean Gray Cobbles Rrc Gt flat
stone-path.png Overgrown Cobbles Rp Gt flat
ice.png Ice Ai At frozen
snow.png Snow Aa At frozen
desert.png Desert Sands Dd Ds desert
beach.png Beach Sands Ds desert
desert-oasis.png Oasis Dd^Do Ds desert, forest
rubble-tile.png Rubble ^Dr _bas, Hh desert, rough
crater.png Crater Dd^Dc Ds desert
flowers-mixed.png Mixed Flowers ^Efm _bas embellishments
farm-veg-spring-icon.png Farmland ^Gvs _bas embellishments
stones-small7.png Stones ^Es _bas embellishments
mushroom.png Small Mushrooms ^Em _bas embellishments
mushroom-farm-small.png Mushroom Farm ^Emf _bas embellishments,cave
desert-plant5.png Desert Plants ^Edp _bas embellishments, desert
desert-plant.png Desert Plants without Bones ^Edpp _bas embellishments, desert
windmill-tile.png Windmill ^Wm _bas embellishments
fence-se-nw-01.png Fence ^Eff _bas embellishments
rocks.png Stones with Sand Drifts ^Esd _bas embellishments, desert
water-lilies-tile.png Water Lilies ^Ewl _bas water,embellishments
water-lilies-flower-tile.png Flowering Water Lilies ^Ewf _bas water,embellishments
great-tree-tile.png Great Tree ^Fet _bas,Ft forest
great-tree-dead-tile.png Dead Great Tree ^Fetd _bas,Ft forest
tropical-tile.png Tropical Forest ^Ft _bas,Ft forest
pine-tile.png Pine Forest ^Fp _bas,Ft forest
snow-forest-tile.png Snowy Pine Forest ^Fpa _bas,At,Ft frozen, forest
deciduous-summer-tile.png Summer Deciduous Forest ^Fds _bas,Ft forest
deciduous-fall-tile.png Fall Deciduous Forest ^Fdf _bas,Ft forest
deciduous-winter-tile.png Winter Deciduous Forest ^Fdw _bas,Ft forest
deciduous-winter-snow-tile.png Snowy Deciduous Forest ^Fda _bas,At,Ft frozen, forest
mixed-summer-tile.png Summer Mixed Forest ^Fms _bas,Ft forest
mixed-fall-tile.png Fall Mixed Forest ^Fmf _bas,Ft forest
mixed-winter-tile.png Winter Mixed Forest ^Fmw _bas,Ft forest
mixed-winter-snow-tile.png Snowy Mixed Forest ^Fma _bas,At,Ft frozen, forest
regular.png Regular Hills Hh rough
dry.png Dry Hills Hhd Hh rough
desert.png Dunes Hd Ds, Hh desert, rough
snow.png Snow Hills Ha At, Hh frozen, rough
basic-tile.png Mountains Mm rough
dry-tile.png Dry Mountains Md Mm rough, desert
snow-tile.png Snowy Mountains Ms At, Mm rough, frozen
forested-hills-tile.png Forested Hills Hh^Fp Hh,Ft forest, rough
forested-snow-hills-tile.png Forested Snow Hills Ha^Fpa Hh,At,Ft forest, rough, frozen
forested-deciduous-summer-hills-tile.png Summer Deciduous Forested Hills Hh^Fds Hh,Ft forest, rough
forested-deciduous-fall-hills-tile.png Fall Deciduous Forested Hills Hhd^Fdf Hh,Ft forest, rough
forested-deciduous-winter-hills-tile.png Winter Deciduous Forested Hills Hhd^Fdw Hh,Ft forest, rough
forested-deciduous-winter-snow-hills-tile.png Snowy Deciduous Forested Hills Ha^Fda Hh,At,Ft frozen, forest, rough
forested-mixed-summer-hills-tile.png Summer Mixed Forested Hills Hh^Fms Hh,Ft forest, rough
forested-mixed-fall-hills-tile.png Fall Mixed Forested Hills Hhd^Fmf Hh,Ft forest, rough
forested-mixed-winter-hills-tile.png Winter Mixed Forested Hills Hhd^Fmw Hh,Ft forest, rough
forested-mixed-winter-snow-hills-tile.png Snowy Mixed Forested Hills Ha^Fma Hh,At,Ft frozen, forest, rough
wood-regular.png Basic Wooden Floor Iwr Gt flat
beam-tile.png Beam of Light ^Ii _bas cave
floor6.png Cave Floor Uu cave
earthy-floor3.png Earthy Cave Floor Uue Uu cave
flagstones-dark.png Dark Flagstones Urb Gt cave
path.png Cave Path Ur Gt cave
mushrooms-tile.png Mushroom Grove ^Uf cave, forest
mushrooms-beam-tile.png Lit Mushroom Grove ^Ufi ^Uf cave
hills-variation.png Rockbound Cave Uh Uu, Hh cave, rough
rails-n-s.png Mine Rail _bas cave
rails-ne-sw.png Mine Rail ^Br/ _bas cave
rails-se-nw.png Mine Rail ^Br\ _bas cave
depths.png Regular Chasm Qxu Qt cave, obstacle
depths.png Earthy Chasm Qxe Qt cave, obstacle
abyss.png Ethereal Abyss Qxua Qt obstacle
lava.png Lava Chasm Ql Qt cave, obstacle
lava.png Lava Qlf Qt cave, obstacle
volcano-tile.png Volcano Mv Qt rough, obstacle
cloud-tile.png Regular Impassable Mountains Mm^Xm Xt rough,obstacle
cloud-desert-tile.png Desert Impassable Mountains Md^Xm Xt rough,obstacle,desert
cloud-snow-tile.png Snowy Impassable Mountains Ms^Xm Xt rough,obstacle,frozen
void.png Natural Cave Wall Xu Xt cave,obstacle
void.png Hewn Cave Wall Xuc Xt cave,obstacle
void.png Natural Earthy Cave Wall Xue Xt cave,obstacle
void.png Reinforced Earthy Cave Wall Xuce Xt cave,obstacle
void.png Stone Wall Xos Xt cave,obstacle
void.png Lit Stone Wall Xol Xt cave,obstacle
void.png Impassable Overlay ^Xo _bas,Xt special
void.png Void Xv Xt obstacle, special
desert-tile.png Adobe Village ^Vda _bas, Vi village, desert
desert-camp-tile.png Desert Tent Village ^Vdt _bas, Vi village, desert
camp-tile.png Tent Village ^Vct _bas, Vi village
orc-tile.png Orcish Village ^Vo _bas, Vi village
orc-snow-tile.png Snowy Orcish Village ^Voa _bas, Vi village, frozen
elven-snow-tile.png Snowy Elven Village ^Vea _bas, Vi village, frozen
elven-tile.png Elven Village ^Ve _bas, Vi village
human-tile.png Cottage ^Vh _bas, Vi village
snow-tile.png Snowy Cottage ^Vha _bas, Vi village, frozen
human-cottage-ruin-tile.png Ruined Cottage ^Vhr _bas, Vi village
human-city-tile.png Human City ^Vhc _bas, Vi village
windmill-tile.png Windmill Village ^Vwm _bas, Vi village
human-city-snow-tile.png Snowy Human City ^Vhca _bas, Vi village
human-city-ruin-tile.png Ruined Human City ^Vhcr _bas, Vi village
human-hills-tile.png Hill Stone Village ^Vhh _bas, Vi village, rough
human-snow-hills-tile.png Snowy Hill Stone Village ^Vhha _bas, Vi village, frozen, rough
human-hills-ruin-tile.png Ruined Hill Stone Village ^Vhhr _bas, Vi village, rough
tropical-tile.png Tropical Village ^Vht _bas, Vi village
drake-tile.png Drake Village ^Vd _bas, Vi village
cave-tile.png Cave Village ^Vu _bas, Vi village, cave
dwarven-tile.png Dwarven Village ^Vud _bas, Vi village, cave
hut-tile.png Hut ^Vc _bas, Vi village
hut-snow-tile.png Snowy Hut ^Vca _bas, Vi village, frozen
log-cabin-tile.png Log Cabin ^Vl _bas, Vi village
log-cabin-snow-tile.png Snowy Log Cabin ^Vla _bas, Vi village, frozen
igloo-tile.png Igloo ^Vaa _bas, Vi village, frozen
swampwater-tile.png Swamp Village ^Vhs _bas, Vi water, village
coast-tile.png Merfolk Village ^Vm _bas water, village
alpha.png Village Overlay ^Vov _bas village, special
regular-tile.png Encampment Ce Ch castle
snow-tile.png Snowy Encampment Cea Ch castle, frozen
tile.png Orcish Castle Co Ch castle
tile.png Snowy Orcish Castle Coa Ch castle, frozen
castle-tile.png Human Castle Ch castle
castle-tile.png Snowy Human Castle Cha Ch, At castle, frozen
tile.png Elvish Castle Cv Ch castle
dwarven-castle-tile.png Dwarven Castle Cud Ch castle, cave
ruin-tile.png Ruined Human Castle Chr Ch castle
sunken-ruin-tile.png Sunken Human Ruin Chw Ch, Ww castle, water
swamp-ruin-tile.png Swamp Human Ruin Chs Ch, Ss castle, water
tile.png Desert Castle Cd Ch castle, desert
ruin-tile.png Ruined Desert Castle Cdr Ch castle, desert
regular-keep-tile.png Encampment Keep Ke Ch castle
tall-keep-tile.png Tall Encampment Keep Ket Ch castle
snow-keep-tile.png Snowy Encampment Keep Kea Ch castle, frozen
keep-tile.png Orcish Keep Ko Ch castle
keep-tile.png Snowy Orcish Keep Koa Ch castle, frozen
keep-tile.png Human Castle Keep Kh Ch castle
keep-tile.png Snowy Human Castle Keep Kha Ch, At castle, frozen
keep-tile.png Elven Castle Keep Kv Ch castle
dwarven-keep-tile.png Dwarven Castle Keep Kud Ch castle, cave
ruined-keep-tile.png Ruined Human Castle Keep Khr Ch castle
sunken-keep-tile.png Sunken Human Castle Keep Khw Ch, Ww castle, water
swamp-keep-tile.png Swamp Human Castle Keep Khs Ch, Ss castle, water
keep-tile.png Desert Keep Kd Ch castle, desert
ruin-keep-tile.png Ruined Desert Keep Kdr Ch castle, desert
alpha.png Castle Overlay ^Cov _bas castle, special
alpha.png Keep Overlay ^Kov _bas castle, special
wood-n-s.png Wooden Bridge _bas, Gt bridge, water
wood-ne-sw.png Wooden Bridge ^Bw/ _bas, Gt bridge, water
wood-se-nw.png Wooden Bridge ^Bw\ _bas, Gt bridge, water
wood-n-s.png Rotting Bridge r _bas, Gt bridge, water
wood-ne-sw.png Rotting Bridge ^Bw/r _bas, Gt bridge, water
wood-se-nw.png Rotting Bridge ^Bw\r _bas, Gt bridge, water
stonebridge-n-s-tile.png Basic Stone Bridge _bas, Gt bridge,water
stonebridge-se-nw-tile.png Basic Stone Bridge ^Bsb\ _bas, Gt bridge,water
stonebridge-ne-sw-tile.png Basic Stone Bridge ^Bsb/ _bas, Gt bridge,water
chasm-stone-bridge-s-n-tile.png Cave Chasm Bridge Uu,_bas bridge, cave
chasm-stone-bridge-sw-ne-tile.png Cave Chasm Bridge ^Bs/ Uu,_bas bridge, cave
chasm-stone-bridge-se-nw-tile.png Cave Chasm Bridge ^Bs\ Uu,_bas bridge, cave
symbol.png Off Map _off^_usr special, obstacle
symbol.png Experimental Fake Map Edge ^_fme special, obstacle
void.png Shroud _s special
fog1.png Fog _f special