Difference between revisions of "Template:WML Tags by Category"

From The Battle for Wesnoth Wiki
m (Extracted loops)
(Extracted filtering)
Line 20: Line 20:
 
[[TerrainWML|terrain_type]],  
 
[[TerrainWML|terrain_type]],  
 
[[ThemeWML|theme]],  
 
[[ThemeWML|theme]],  
 +
[[ScenarioWML|tutorial]],
 
[[UnitsWML|units]],
 
[[UnitsWML|units]],
 
[[ScenarioWML|multiplayer]];
 
[[ScenarioWML|multiplayer]];
Line 151: Line 152:
 
[[AnimationWML#victory|victory_anim]];
 
[[AnimationWML#victory|victory_anim]];
 
|-
 
|-
|''A:''  
+
|''Everything else in alphabetical order''
 +
 
 +
''A:''  
 +
 
 
[[CampaignWML#Campaign credits|about]],
 
[[CampaignWML#Campaign credits|about]],
 
[[AbilitiesWML|abilities]],
 
[[AbilitiesWML|abilities]],
Line 157: Line 161:
 
[[UnitTypeWML|advancefrom]],
 
[[UnitTypeWML|advancefrom]],
 
[[UnitTypeWML#After_max_level_advancement_.28AMLA.29|advancement]],
 
[[UnitTypeWML#After_max_level_advancement_.28AMLA.29|advancement]],
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|affect_adjacent]],
 
[[StandardSideFilter|allied_with]],
 
 
[[DirectActionsWML#.5Ballow_end_turn.5D|allow_end_turn]],
 
[[DirectActionsWML#.5Ballow_end_turn.5D|allow_end_turn]],
 
[[DirectActionsWML#.5Ballow_extra_recruit.5D|allow_extra_recruit]],
 
[[DirectActionsWML#.5Ballow_extra_recruit.5D|allow_extra_recruit]],
Line 166: Line 168:
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],
 
[[UnitTypeWML#Attacks|attack]];
 
[[UnitTypeWML#Attacks|attack]];
|-
+
 
|''B:''  
+
''B:''  
 +
 
 
[[UnitTypeWML#Other_tags|base_unit]],  
 
[[UnitTypeWML#Other_tags|base_unit]],  
 
[[AbilitiesWML|berserk]];  
 
[[AbilitiesWML|berserk]];  
|-
+
 
|''C:''  
+
''C:''  
 +
 
 
[[ConditionalActionsWML#.5Bcommand.5D|command]] (action),
 
[[ConditionalActionsWML#.5Bcommand.5D|command]] (action),
 
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],
 
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|chance_to_hit]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|chance_to_hit]],  
 
[[InterfaceActionsWML#.5Bchat.5D|chat]],
 
[[InterfaceActionsWML#.5Bchat.5D|chat]],
[[PersistenceWML|clear_global_variable]],
 
 
[[InterfaceActionsWML#.5Bclear_menu_item.5D|clear_menu_item]],
 
[[InterfaceActionsWML#.5Bclear_menu_item.5D|clear_menu_item]],
 
[[InternalActionsWML#.5Bclear_variable.5D|clear_variable]],
 
[[InternalActionsWML#.5Bclear_variable.5D|clear_variable]],
 
[[InterfaceActionsWML#.5Bcolor_adjust.5D|color_adjust]];
 
[[InterfaceActionsWML#.5Bcolor_adjust.5D|color_adjust]];
|-
+
 
|''D:''  
+
''D:''  
 +
 
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|damage]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|damage]],
 
[[UnitsWML#.5Bmovetype.5D|defense]],
 
[[UnitsWML#.5Bmovetype.5D|defense]],
Line 191: Line 195:
 
[[DirectActionsWML#.5Bdisallow_recruit.5D|disallow_recruit]],
 
[[DirectActionsWML#.5Bdisallow_recruit.5D|disallow_recruit]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|drains]];  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|drains]];  
|-
+
 
|''E:''  
+
''E:''  
 +
 
 
[[EffectWML|effect]],
 
[[EffectWML|effect]],
 
[[DirectActionsWML#.5Bendlevel.5D|endlevel]],
 
[[DirectActionsWML#.5Bendlevel.5D|endlevel]],
 
[[DirectActionsWML#.5Bend_turn.5D|end_turn]] (action),
 
[[DirectActionsWML#.5Bend_turn.5D|end_turn]] (action),
[[StandardSideFilter|enemy_of]],
 
 
[[CampaignWML#Campaign_credits|entry]],  
 
[[CampaignWML#Campaign_credits|entry]],  
 
[[EventWML|event]];
 
[[EventWML|event]];
|-
+
 
|''F:''
+
''F:''
 +
 
 
[[InterfaceActionsWML#.5Banimate_unit.5D|facing]],  
 
[[InterfaceActionsWML#.5Banimate_unit.5D|facing]],  
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
 
[[UnitTypeWML#Other_tags|female]],  
 
[[UnitTypeWML#Other_tags|female]],  
[[FilterWML|filter]],
 
[[StandardUnitFilter|filter_adjacent]],
 
[[StandardLocationFilter|filter_adjacent_location]],
 
[[FilterWML#Filtering_Weapons|filter_attack]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_attacker]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|filter_base_value]],
 
[[EventWML#.5Bfilter_condition.5D|filter_condition]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_defender]],
 
[[StandardLocationFilter|filter_location]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_opponent]],
 
[[StandardLocationFilter|filter_owner]],
 
[[StandardLocationFilter|filter_radius]],
 
[[SingleUnitWML|filter_recall]],
 
[[StandardUnitFilter|filter_second]],
 
[[FilterWML#Filtering_Weapons|filter_second_attack]],
 
[[AbilitiesWML|filter_self]],
 
[[StandardSideFilter|filter_side]],
 
[[FilterWML#Filtering_Vision|filter_vision]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_weapon]],
 
[[StandardUnitFilter|filter_wml]],
 
 
[[InternalActionsWML#.5Bfire_event.5D|fire_event]],
 
[[InternalActionsWML#.5Bfire_event.5D|fire_event]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|firststrike]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|firststrike]],  
 
[[InterfaceActionsWML#.5Bfloating_text.5D|floating_text]];
 
[[InterfaceActionsWML#.5Bfloating_text.5D|floating_text]];
|-
+
 
|''G:''  
+
''G:''  
 +
 
 
[[PersistenceWML|get_global_variable]],
 
[[PersistenceWML|get_global_variable]],
 
[[DirectActionsWML#.5Bgold.5D|gold]],
 
[[DirectActionsWML#.5Bgold.5D|gold]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|gold_carryover]];
 
[[InterfaceActionsWML#.5Bobjectives.5D|gold_carryover]];
|-
+
 
|''H:''  
+
''H:''  
 +
 
 
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],
 
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],
[[StandardSideFilter|has_unit]],
 
[[ConditionalActionsWML#Condition_Tags|have_location]],
 
[[ConditionalActionsWML#Condition_Tags|have_unit]],
 
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|heal_on_hit]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|heal_on_hit]],  
 
[[DirectActionsWML#.5Bheal_unit.5D|heal_unit]],
 
[[DirectActionsWML#.5Bheal_unit.5D|heal_unit]],
Line 244: Line 228:
 
[[InterfaceActionsWML#.5Bhide_unit.5D|hide_unit]],
 
[[InterfaceActionsWML#.5Bhide_unit.5D|hide_unit]],
 
[[AbilitiesWML|hides]];
 
[[AbilitiesWML|hides]];
|-
+
 
|''I:''  
+
''I:''  
 +
 
 
[[AbilitiesWML|illuminates]],  
 
[[AbilitiesWML|illuminates]],  
 
[[TerrainGraphicsWML|image]],
 
[[TerrainGraphicsWML|image]],
 
[[InterfaceActionsWML#.5Binspect.5D|inspect]],
 
[[InterfaceActionsWML#.5Binspect.5D|inspect]],
 
[[InterfaceActionsWML#.5Bitem.5D|item]];  
 
[[InterfaceActionsWML#.5Bitem.5D|item]];  
|-
+
 
|''K:''  
+
''K:''  
 +
 
 
[[DirectActionsWML#.5Bkill.5D|kill]];
 
[[DirectActionsWML#.5Bkill.5D|kill]];
|-
+
 
|''L:''  
+
''L:''  
 +
 
 
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[AbilitiesWML|leadership]],  
 
[[AbilitiesWML|leadership]],  
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]];
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]];
|-
+
 
|''M:''  
+
''M:''  
 +
 
 
[[UnitTypeWML#Other_tags|male]],  
 
[[UnitTypeWML#Other_tags|male]],  
 
[[InterfaceActionsWML#.5Bmessage.5D|message]],
 
[[InterfaceActionsWML#.5Bmessage.5D|message]],
Line 276: Line 264:
 
[[EraWML|multiplayer_side]],
 
[[EraWML|multiplayer_side]],
 
[[MusicListWML#.5Bmusic.5D|music]];
 
[[MusicListWML#.5Bmusic.5D|music]];
|-
+
 
|''N:''  
+
''N:''  
 +
 
 
[[InterfaceActionsWML#.5Bobjectives.5D|note]];  
 
[[InterfaceActionsWML#.5Bobjectives.5D|note]];  
|-
+
 
|''O:''  
+
''O:''  
 +
 
 
[[DirectActionsWML#.5Bobject.5D|object]],
 
[[DirectActionsWML#.5Bobject.5D|object]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|objective]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|objective]],
Line 286: Line 276:
 
[[InterfaceActionsWML#.5Bopen_help.5D|open_help]],
 
[[InterfaceActionsWML#.5Bopen_help.5D|open_help]],
 
[[InterfaceActionsWML#.5Bmessage.5D|option]],
 
[[InterfaceActionsWML#.5Bmessage.5D|option]],
[[OptionWML|options]],
+
[[OptionWML|options]];
|-
+
 
|''P:''  
+
''P:''  
 +
 
 
[[IntroWML|part]],  
 
[[IntroWML|part]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|petrifies]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|petrifies]],  
Line 296: Line 287:
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|poison]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|poison]],  
 
[[UnitTypeWML#Other_tags|portrait]],  
 
[[UnitTypeWML#Other_tags|portrait]],  
[[FilterWML#Filtering_Weapons|primary_attack]],
 
[[StandardUnitFilter|primary_unit]],
 
 
[[InterfaceActionsWML#.5Bprint.5D|print]];  
 
[[InterfaceActionsWML#.5Bprint.5D|print]];  
|-
+
 
|''R:''  
+
''R:''  
 +
 
 
[[UnitsWML#.5Brace.5D|race]],  
 
[[UnitsWML#.5Brace.5D|race]],  
[[DirectActionsWML#.5Brecall.5D|recall]]  
+
[[DirectActionsWML#.5Brecall.5D|recall]],
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
 
[[AbilitiesWML|regenerate]],  
 
[[AbilitiesWML|regenerate]],  
Line 315: Line 305:
 
[[InternalActionsWML#.5Brole.5D|role]],  
 
[[InternalActionsWML#.5Brole.5D|role]],  
 
[[TerrainMaskWML|rule]];
 
[[TerrainMaskWML|rule]];
|-
+
 
|''S:''  
+
''S:''  
 +
 
 
[[ScenarioWML|scenario]],
 
[[ScenarioWML|scenario]],
 
[[InterfaceActionsWML#.5Bscroll.5D|scroll]],  
 
[[InterfaceActionsWML#.5Bscroll.5D|scroll]],  
 
[[InterfaceActionsWML#.5Bscroll_to.5D|scroll_to]],
 
[[InterfaceActionsWML#.5Bscroll_to.5D|scroll_to]],
 
[[InterfaceActionsWML#.5Bscroll_to_unit.5D|scroll_to_unit]],  
 
[[InterfaceActionsWML#.5Bscroll_to_unit.5D|scroll_to_unit]],  
[[FilterWML#Filtering_Weapons|secondary_attack]],
 
[[StandardUnitFilter|secondary_unit]],
 
 
[[HelpWML|section]],  
 
[[HelpWML|section]],  
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
Line 341: Line 330:
 
[[IntroWML|story]],  
 
[[IntroWML|story]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|swarm]];
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|swarm]];
|-
+
 
|''T:''  
+
''T:''  
 +
 
 
[[DirectActionsWML#.5Btunnel.5D|target]],  
 
[[DirectActionsWML#.5Btunnel.5D|target]],  
 
teleport ([[AbilitiesWML|ability]], [[DirectActionsWML#.5Bteleport.5D|action]]),
 
teleport ([[AbilitiesWML|ability]], [[DirectActionsWML#.5Bteleport.5D|action]]),
Line 357: Line 347:
 
[[UnitsWML#.5Btrait.5D|trait]],  
 
[[UnitsWML#.5Btrait.5D|trait]],  
 
[[DirectActionsWML#.5Btransform_unit.5D|transform_unit]],  
 
[[DirectActionsWML#.5Btransform_unit.5D|transform_unit]],  
[[DirectActionsWML#.5Btunnel.5D|tunnel]],
+
[[DirectActionsWML#.5Btunnel.5D|tunnel]];
[[ScenarioWML|tutorial]];
+
 
|-
+
''U:''  
|''U:''  
+
 
 
[[InterfaceActionsWML#.5Bunhide_unit.5D|unhide_unit]],  
 
[[InterfaceActionsWML#.5Bunhide_unit.5D|unhide_unit]],  
 
[[SingleUnitWML|unit]],
 
[[SingleUnitWML|unit]],
 
[[InterfaceActionsWML#.5Bunit_overlay.5D|unit_overlay]],  
 
[[InterfaceActionsWML#.5Bunit_overlay.5D|unit_overlay]],  
 
[[UnitTypeWML|unit_type]],  
 
[[UnitTypeWML|unit_type]],  
[[InternalActionsWML|unit_worth]],
 
 
[[UnitsWML|units]],
 
[[UnitsWML|units]],
 
[[InterfaceActionsWML#.5Bunlock_view.5D|unlock_view]],
 
[[InterfaceActionsWML#.5Bunlock_view.5D|unlock_view]],
 
[[DirectActionsWML#.5Bunpetrify.5D|unpetrify]];
 
[[DirectActionsWML#.5Bunpetrify.5D|unpetrify]];
|-
+
 
| ''V:''  
+
''V:''  
 +
 
 
[[UnitTypeWML#Other_tags|variation]],  
 
[[UnitTypeWML#Other_tags|variation]],  
 
[[SideWML|village]],
 
[[SideWML|village]],
 
[[InterfaceActionsWML#.5Bvolume.5D|volume]];
 
[[InterfaceActionsWML#.5Bvolume.5D|volume]];
 +
 +
''W:''
 +
 +
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]];
 
|-
 
|-
| ''W:''  
+
|''Filtering''
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]];
+
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|affect_adjacent]],
 +
[[StandardSideFilter|allied_with]],
 +
[[StandardSideFilter|enemy_of]],
 +
[[StandardUnitFilter|filter_adjacent]],
 +
[[StandardLocationFilter|filter_adjacent_location]],
 +
[[FilterWML#Filtering_Weapons|filter_attack]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_attacker]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|filter_base_value]],
 +
[[EventWML#.5Bfilter_condition.5D|filter_condition]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_defender]],
 +
[[StandardLocationFilter|filter_location]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_opponent]],
 +
[[StandardLocationFilter|filter_owner]],
 +
[[StandardLocationFilter|filter_radius]],
 +
[[SingleUnitWML|filter_recall]],
 +
[[StandardUnitFilter|filter_second]],
 +
[[FilterWML#Filtering_Weapons|filter_second_attack]],
 +
[[AbilitiesWML|filter_self]],
 +
[[StandardSideFilter|filter_side]],
 +
[[FilterWML#Filtering_Vision|filter_vision]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_weapon]],
 +
[[StandardUnitFilter|filter_wml]],
 +
[[StandardSideFilter|has_unit]],
 +
[[FilterWML#Filtering_Weapons|primary_attack]],
 +
[[StandardUnitFilter|primary_unit]],
 +
[[FilterWML#Filtering_Weapons|secondary_attack]],
 +
[[StandardUnitFilter|secondary_unit]],
  
 
|-
 
|-
 
|''Variable operations''
 
|''Variable operations''
 +
general-purpose:
 +
[[PersistenceWML|clear_global_variable]],
 
[[InternalActionsWML#.5Binsert_tag.5D|insert_tag]],
 
[[InternalActionsWML#.5Binsert_tag.5D|insert_tag]],
 
[[LuaWML|lua]],
 
[[LuaWML|lua]],
 +
[[PersistenceWML|set_global_variable]],
 
[[InternalActionsWML#.5Bset_variable.5D|set_variable]],  
 
[[InternalActionsWML#.5Bset_variable.5D|set_variable]],  
 
[[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]];
 
[[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]];
Line 387: Line 410:
 
conditionals:  
 
conditionals:  
 
[[ConditionalActionsWML#.5Bif.5D|if]],
 
[[ConditionalActionsWML#.5Bif.5D|if]],
[[ConditionalActionsWML#Condition_Tags|variable]],
 
 
[[ConditionalActionsWML#.5Bif.5D|then]],
 
[[ConditionalActionsWML#.5Bif.5D|then]],
 
[[ConditionalActionsWML#.5Bif.5D|else]],
 
[[ConditionalActionsWML#.5Bif.5D|else]],
 +
[[ConditionalActionsWML#.5Bswitch.5D|switch]],
 +
[[ConditionalActionsWML#.5Bswitch.5D|case]],
 +
[[AnimationWML#default|default]],
 +
[[ConditionalActionsWML#Condition_Tags|variable]],
 +
[[ConditionalActionsWML#Condition_Tags|have_location]],
 +
[[ConditionalActionsWML#Condition_Tags|have_unit]],
 
[[ConditionalActionsWML#True_Condition_Tags|true]],
 
[[ConditionalActionsWML#True_Condition_Tags|true]],
 
[[ConditionalActionsWML#True_Condition_Tags|false]],
 
[[ConditionalActionsWML#True_Condition_Tags|false]],
 
[[ConditionalActionsWML#Meta-Condition_Tags|and]],
 
[[ConditionalActionsWML#Meta-Condition_Tags|and]],
 
[[ConditionalActionsWML#Meta-Condition_Tags|not]],  
 
[[ConditionalActionsWML#Meta-Condition_Tags|not]],  
[[ConditionalActionsWML#Meta-Condition_Tags|or]],
+
[[ConditionalActionsWML#Meta-Condition_Tags|or]];
[[ConditionalActionsWML#.5Bswitch.5D|switch]],
+
 
[[ConditionalActionsWML#.5Bswitch.5D|case]],
 
[[AnimationWML#default|default]];
 
 
loops:
 
loops:
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
Line 412: Line 438:
 
[[InternalActionsWML#.5Bfind_path.5D|destination]],
 
[[InternalActionsWML#.5Bfind_path.5D|destination]],
 
[[InternalActionsWML#.5Bfind_path.5D|find_path]],
 
[[InternalActionsWML#.5Bfind_path.5D|find_path]],
[[PersistenceWML|set_global_variable]],
 
 
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],  
 
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],  
 
[[InternalActionsWML#.5Bstore_items.5D|store_items]],  
 
[[InternalActionsWML#.5Bstore_items.5D|store_items]],  
Line 426: Line 451:
 
[[InternalActionsWML#.5Bstore_unit_type_ids.5D|store_unit_type_ids]],  
 
[[InternalActionsWML#.5Bstore_unit_type_ids.5D|store_unit_type_ids]],  
 
[[InternalActionsWML#.5Bstore_villages.5D|store_villages]],  
 
[[InternalActionsWML#.5Bstore_villages.5D|store_villages]],  
[[InternalActionsWML#.5Bfind_path.5D|traveler]];  
+
[[InternalActionsWML#.5Bfind_path.5D|traveler]],
 +
[[InternalActionsWML|unit_worth]];  
 
|}
 
|}
  

Revision as of 10:21, 18 October 2014


Alternative box to

[edit]WML Tags

A:

abilities, about, achievement, achievement_group, add_ai_behavior, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack (replay, weapon), attack_anim, attacks (special, stats), avoid;

B:

base_unit, background_layer, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, checkbox, choice, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_palette, color_range, command (action, replay), continue, credits_group, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry (credits, options), era, event, experimental_filter_ability, experimental_filter_ability_active, experimental_filter_specials, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_student, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, found_item, for, foreach, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, has_achievement, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, progress_achievement, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_trait, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resolution, resource, return, role, rule;

S:

save, scenario, screen_fade, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_achievement, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, objective, set_menu_item), show_objectives, side, skirmisher, slider, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, sub_achievement, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, test_do_attack_by_id, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;