Difference between revisions of "Template:WML Tags by Category"

From The Battle for Wesnoth Wiki
m (semicolons)
m (Edited some toplevel tags)
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|-
 
|-
 
|''Top-level tags:''  
 
|''Top-level tags:''  
[[AdvancedPreferenceWML|advanced_preference]],
+
[[AdvancedPreferenceWML|advanced_preference]],
 +
[[BinaryPathWML|binary_path]],
 
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]],
 
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]],
 
[[CoreWML|core]],
 
[[CoreWML|core]],
 
[[EraWML|era]],
 
[[EraWML|era]],
 +
[[FontsWML|fonts]],
 
[[GameConfigWML|game_config]],
 
[[GameConfigWML|game_config]],
 +
[[HelpWML|help]],
 +
[[LanguageWML|language]],
 +
[[LocaleWML|locale]],
 +
[[TerrainGraphicsWML|terrain_graphics]],
 +
[[TerrainWML|terrain_type]],
 
[[ThemeWML|theme]],  
 
[[ThemeWML|theme]],  
[[LanguageWML|language]],
+
[[UnitsWML|units]],
[[LocaleWML|locale]];
+
[[ScenarioWML|multiplayer]];
  
 
|-
 
|-
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|-
 
|-
|''Replay WML:''  
+
|''Savefile and replay WML:''  
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|advances]],
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|attacks]],
 
[[ReplayWML|choose]],
 
[[ReplayWML|choose]],
 
[[ReplayWML|command]],
 
[[ReplayWML|command]],
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|deaths]],
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|defends]],
 
[[ReplayWML|destination]],
 
[[ReplayWML|destination]],
 
[[ReplayWML|end_turn]],
 
[[ReplayWML|end_turn]],
 
[[ReplayWML|init_side]],
 
[[ReplayWML|init_side]],
 +
[[StatisticalScenarioWML|killed]],
 
[[ReplayWML|move]],
 
[[ReplayWML|move]],
 
[[ReplayWML|random]],  
 
[[ReplayWML|random]],  
 
[[ReplayWML|recall]],
 
[[ReplayWML|recall]],
 +
[[StatisticalScenarioWML|recalls]],
 
[[ReplayWML|recruit]],  
 
[[ReplayWML|recruit]],  
 +
[[StatisticalScenarioWML|recruits]],
 
[[ReplayWML|replay]],  
 
[[ReplayWML|replay]],  
[[ReplayWML|results]],
+
[[SavefileWML|replay_start]],
 +
[[ReplayWML|results]],  
 
[[ReplayWML|sequence]],  
 
[[ReplayWML|sequence]],  
[[ReplayWML|source]];
+
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],
 
+
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],
|-
 
|''Savefile WML:''
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|advances]],
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|attacks]],
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|deaths]],
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|defends]],
 
 
[[SavefileWML|menu_item]],  
 
[[SavefileWML|menu_item]],  
[[SavefileWML|replay_start]],
 
 
[[SavefileWML|save]],  
 
[[SavefileWML|save]],  
[[SavefileWML|snapshot]];
+
[[SavefileWML|snapshot]],
 +
[[ReplayWML|source]];
  
 
|-
 
|-
Line 162: Line 171:
 
|''B:''  
 
|''B:''  
 
[[UnitTypeWML#Other_tags|base_unit]],  
 
[[UnitTypeWML#Other_tags|base_unit]],  
[[AbilitiesWML|berserk]],
+
[[AbilitiesWML|berserk]];  
[[BinaryPathWML|binary_path]];  
 
 
|-
 
|-
 
|''C:''  
 
|''C:''  
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|-
 
|-
 
|''K:''  
 
|''K:''  
[[DirectActionsWML#.5Bkill.5D|kill]],
+
[[DirectActionsWML#.5Bkill.5D|kill]];
[[StatisticalScenarioWML|killed]];
 
 
|-
 
|-
 
|''L:''  
 
|''L:''  
Line 281: Line 288:
 
[[UnitsWML#.5Bmovetype.5D|movement costs]],
 
[[UnitsWML#.5Bmovetype.5D|movement costs]],
 
[[UnitsWML#.5Bmovetype.5D|movetype]],
 
[[UnitsWML#.5Bmovetype.5D|movetype]],
[[ScenarioWML|multiplayer]],
 
 
[[EraWML|multiplayer_side]],
 
[[EraWML|multiplayer_side]],
 
[[MusicListWML#.5Bmusic.5D|music]];
 
[[MusicListWML#.5Bmusic.5D|music]];
Line 313: Line 319:
 
[[UnitsWML#.5Brace.5D|race]],  
 
[[UnitsWML#.5Brace.5D|race]],  
 
[[DirectActionsWML#.5Brecall.5D|recall]] (action),  
 
[[DirectActionsWML#.5Brecall.5D|recall]] (action),  
[[StatisticalScenarioWML|recalls]],
 
[[StatisticalScenarioWML|recruits]],
 
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
 
[[AbilitiesWML|regenerate]],  
 
[[AbilitiesWML|regenerate]],  
Line 354: Line 358:
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[InternalActionsWML#.5Bset_variables.5D|split]],
 
[[InternalActionsWML#.5Bset_variables.5D|split]],
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],
 
 
([[SingleUnitWML|status]] (single_unit),  
 
([[SingleUnitWML|status]] (single_unit),  
 
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],  
 
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],  
Line 375: Line 378:
 
|''T:''  
 
|''T:''  
 
[[DirectActionsWML#.5Btunnel.5D|target]],  
 
[[DirectActionsWML#.5Btunnel.5D|target]],  
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],
 
 
teleport ([[AbilitiesWML|ability]], [[DirectActionsWML#.5Bteleport.5D|action]]),
 
teleport ([[AbilitiesWML|ability]], [[DirectActionsWML#.5Bteleport.5D|action]]),
 
[[DirectActionsWML#.5Bterrain.5D|terrain]],  
 
[[DirectActionsWML#.5Bterrain.5D|terrain]],  
[[TerrainGraphicsWML|terrain_graphics]],
 
 
[[TerrainMaskWML|terrain_mask]],  
 
[[TerrainMaskWML|terrain_mask]],  
[[TerrainWML|terrain_type]],
 
 
[[ScenarioWML#Test_scenario|test]],
 
[[ScenarioWML#Test_scenario|test]],
 
[[InterfaceActionsWML#.5Bmessage.5D|text_input]],  
 
[[InterfaceActionsWML#.5Bmessage.5D|text_input]],  
Line 423: Line 423:
 
<includeonly>[[Category:WML Reference]]</includeonly>
 
<includeonly>[[Category:WML Reference]]</includeonly>
  
<noinclude>A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.</noinclude>
+
<noinclude>Alternative box to {{WML Tags}}</noinclude>

Revision as of 08:14, 18 October 2014


Alternative box to

[edit]WML Tags

A:

abilities, about, achievement, achievement_group, add_ai_behavior, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack (replay, weapon), attack_anim, attacks (special, stats), avoid;

B:

base_unit, background_layer, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, checkbox, choice, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_palette, color_range, command (action, replay), continue, credits_group, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry (credits, options), era, event, experimental_filter_ability, experimental_filter_ability_active, experimental_filter_specials, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_student, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, found_item, for, foreach, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, has_achievement, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, progress_achievement, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_trait, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resource, return, role, rule;

S:

save, scenario, screen_fade, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_achievement, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, objective, set_menu_item), show_objectives, side, skirmisher, slider, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, sub_achievement, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, test_do_attack_by_id, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;