Difference between revisions of "Template:WML Tags"

From The Battle for Wesnoth Wiki
m (Fix link for [candidate_action] tag)
m (Add [store_unit_defense_on])
(36 intermediate revisions by 10 users not shown)
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{| class="gallery" style="width:225px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;"
+
{| class="reference-sidebar"
 
|-
 
|-
 
|
 
|
<span style="float: right;"><small class="editlink noprint plainlinksneverexpand">[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]</small></span>
+
<span class="editlink">&#91;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit]&#93;</span>'''WML Tags'''
'''WML Tags'''
 
 
 
 
|-
 
|-
 
|''A:''  
 
|''A:''  
 
[[AbilitiesWML|abilities]],
 
[[AbilitiesWML|abilities]],
 
[[CampaignWML#Campaign credits|about]],
 
[[CampaignWML#Campaign credits|about]],
[[Lua_AI_Howto#Behavior_.28Sticky.29_Candidate_Actions|add_ai_behavior]],
+
[[Creating_Custom_AIs#Behavior_Candidate_Actions|add_ai_behavior]],
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|adjacent_description]],
 
 
[[SingleUnitWML|advance]],
 
[[SingleUnitWML|advance]],
 
[[AdvancedPreferenceWML|advanced_preference]],
 
[[AdvancedPreferenceWML|advanced_preference]],
Line 17: Line 14:
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|advances]],
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|advances]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|affect_adjacent]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|affect_adjacent]],
[[AiWML#The_.5Bai.5D_Tag:_Defining_Aspects|ai]],
+
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Top-level_Elements|ai]],
 
[[StandardSideFilter|allied_with]],  
 
[[StandardSideFilter|allied_with]],  
 
[[DirectActionsWML#.5Ballow_end_turn.5D|allow_end_turn]],
 
[[DirectActionsWML#.5Ballow_end_turn.5D|allow_end_turn]],
Line 27: Line 24:
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],
 
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],
 
[[AnimationWML|animation]],
 
[[AnimationWML|animation]],
[[VariablesWML#Array|array]],
+
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|aspect]],
[[AiWML#A_Bit_More_on_Simple_vs._Composite_Aspects|aspect]],
 
 
[[UnitTypeWML#Attacks|attack]],
 
[[UnitTypeWML#Attacks|attack]],
 
[[AnimationWML|attack_anim]],
 
[[AnimationWML|attack_anim]],
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|attacks]],
 
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|attacks]],
[[AiWML#The_.5Bai.5D_Tag:_Defining_Aspects|avoid]];
+
[[AiWML#List_of_AI_Aspects|avoid]];
 
|-
 
|-
 
|''B:''  
 
|''B:''  
Line 38: Line 34:
 
[[AbilitiesWML|berserk]],  
 
[[AbilitiesWML|berserk]],  
 
[[BinaryPathWML|binary_path]],
 
[[BinaryPathWML|binary_path]],
[[InternalActionsWML#Flow_control_actions|break]];
+
[[InternalActionsWML#Flow_control_actions|break]],
 +
[[EditorWML#The_.5Bbrush.5D_tag|brush]];
 
|-
 
|-
 
|''C:''  
 
|''C:''  
 
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]],
 
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]],
 +
[[DirectActionsWML#.5Bcancel_action.5D|cancel_action]],
 
[[Wesnoth_AI_Framework#The_.5Bcandidate_action.5D_Tag|candidate_action]],  
 
[[Wesnoth_AI_Framework#The_.5Bcandidate_action.5D_Tag|candidate_action]],  
 
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],
 
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],
 
[[ConditionalActionsWML#.5Bswitch.5D|case]],
 
[[ConditionalActionsWML#.5Bswitch.5D|case]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|chance_to_hit]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|chance_to_hit]],  
 +
[[InterfaceActionsWML#.5Bchange_theme.5D|change_theme]],
 
[[InterfaceActionsWML#.5Bchat.5D|chat]],
 
[[InterfaceActionsWML#.5Bchat.5D|chat]],
 
[[ReplayWML|choose]],
 
[[ReplayWML|choose]],
Line 52: Line 51:
 
[[InternalActionsWML#.5Bclear_variable.5D|clear_variable]],
 
[[InternalActionsWML#.5Bclear_variable.5D|clear_variable]],
 
[[InterfaceActionsWML#.5Bcolor_adjust.5D|color_adjust]],
 
[[InterfaceActionsWML#.5Bcolor_adjust.5D|color_adjust]],
 +
[[GameConfigWML#Color_Palettes|color_range]],
 
command&nbsp;([[ConditionalActionsWML#.5Bcommand.5D|action]], [[ReplayWML|replay]]),
 
command&nbsp;([[ConditionalActionsWML#.5Bcommand.5D|action]], [[ReplayWML|replay]]),
 
[[InternalActionsWML#Flow_control_actions|continue]],
 
[[InternalActionsWML#Flow_control_actions|continue]],
Line 67: Line 67:
 
[[InterfaceActionsWML#.5Bdeprecated_message.5D|deprecated_message]],
 
[[InterfaceActionsWML#.5Bdeprecated_message.5D|deprecated_message]],
 
[[ReplayWML|destination]],
 
[[ReplayWML|destination]],
 +
[[CampaignWML|difficulty]],
 
[[AbilitiesWML|disable]],
 
[[AbilitiesWML|disable]],
 
[[DirectActionsWML#.5Bdisallow_end_turn.5D|disallow_end_turn]],
 
[[DirectActionsWML#.5Bdisallow_end_turn.5D|disallow_end_turn]],
Line 77: Line 78:
 
|-
 
|-
 
|''E:''  
 
|''E:''  
 +
[[EditorWML#The_.5Beditor_group.5D_tag|editor_group]],
 +
[[EditorWML#The_.5Beditor_music.5D_tag|editor_music]],
 +
[[EditorWML#The_.5Beditor_times.5D_tag|editor_times]],
 
[[EffectWML|effect]],
 
[[EffectWML|effect]],
 
else&nbsp;([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]]), [[ConditionalActionsWML#.5Bif.5D|elseif]],
 
else&nbsp;([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]]), [[ConditionalActionsWML#.5Bif.5D|elseif]],
Line 89: Line 93:
 
|-
 
|-
 
|''F:''
 
|''F:''
[[AiWML#A_Bit_More_on_Simple_vs._Composite_Aspects|facet]],
+
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|facet]],
 
[[InterfaceActionsWML#.5Banimate_unit.5D|facing]],  
 
[[InterfaceActionsWML#.5Banimate_unit.5D|facing]],  
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
 
[[ConditionalActionsWML#True_Condition_Tags|false]],
 
[[ConditionalActionsWML#True_Condition_Tags|false]],
 +
[[PblWML#.5Bfeedback.5D|feedback]],
 
[[UnitTypeWML#Other_tags|female]],  
 
[[UnitTypeWML#Other_tags|female]],  
[[FilterWML|filter]],
+
filter ([[FilterWML|concept]], [[EventWML#.5Bfilter.5D|event]]),
 
[[StandardUnitFilter|filter_adjacent]],  
 
[[StandardUnitFilter|filter_adjacent]],  
 
[[StandardLocationFilter|filter_adjacent_location]],  
 
[[StandardLocationFilter|filter_adjacent_location]],  
Line 115: Line 120:
 
[[FilterWML#Filtering_Vision|filter_vision]],
 
[[FilterWML#Filtering_Vision|filter_vision]],
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_weapon]],  
 
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_weapon]],  
[[StandardUnitFilter|filter_wml]],
+
[[FilterWML#Filtering_on_WML_data|filter_wml]],
 
[[InternalActionsWML#.5Bfind_path.5D|find_path]],
 
[[InternalActionsWML#.5Bfind_path.5D|find_path]],
 
[[InternalActionsWML#.5Bfire_event.5D|fire_event]],
 
[[InternalActionsWML#.5Bfire_event.5D|fire_event]],
Line 122: Line 127:
 
[[ConditionalActionsWML#.5Bfor.5D|for]],
 
[[ConditionalActionsWML#.5Bfor.5D|for]],
 
[[ConditionalActionsWML#.5Bforeach.5D|foreach]],
 
[[ConditionalActionsWML#.5Bforeach.5D|foreach]],
[[AnimationWML#Frames|frame]],
+
[[AnimationWML#Frames|frame]];
[[DirectActionsWML#.5Bfull_heal.5D|full_heal]];
 
 
|-
 
|-
 
|''G:''  
 
|''G:''  
Line 134: Line 138:
 
|''H:''  
 
|''H:''  
 
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],
 
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],
 +
[[StandardSideFilter|has_ally]],
 +
[[StandardUnitFilter|has_attack]],
 
[[StandardSideFilter|has_unit]],  
 
[[StandardSideFilter|has_unit]],  
 
[[ConditionalActionsWML#Condition_Tags|have_location]],
 
[[ConditionalActionsWML#Condition_Tags|have_location]],
Line 148: Line 154:
 
|''I:''  
 
|''I:''  
 
[[AnimationWML#idling|idle_anim]],  
 
[[AnimationWML#idling|idle_anim]],  
if&nbsp;([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]]),
+
if&nbsp;([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]], [[IntroWML|intro]]),
 
[[AbilitiesWML|illuminates]],  
 
[[AbilitiesWML|illuminates]],  
[[TerrainGraphicsWML|image]],
+
image&nbsp;([[GUICanvasWML#Image|gui2]], [[IntroWML#.5Bimage.5D|intro]], [[TerrainGraphicsWML|terrain]]),
 
[[ReplayWML|init_side]],
 
[[ReplayWML|init_side]],
 
[[InternalActionsWML#.5Binsert_tag.5D|insert_tag]],
 
[[InternalActionsWML#.5Binsert_tag.5D|insert_tag]],
 
[[InterfaceActionsWML#.5Binspect.5D|inspect]],
 
[[InterfaceActionsWML#.5Binspect.5D|inspect]],
[[InterfaceActionsWML#.5Bitem.5D|item]];
+
[[InterfaceActionsWML#.5Bitem.5D|item]],
 +
[[EditorWML#The_.5Bitem_group.5D_tag|item_group]];
 
|-
 
|-
 
|''J:''
 
|''J:''
 +
[[UnitsWML#.5Bmovetype.5D|jamming_costs]],
 
[[InternalActionsWML#.5Bset_variables.5D|join]];
 
[[InternalActionsWML#.5Bset_variables.5D|join]];
 
|-
 
|-
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[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[LanguageWML|language]],
 
[[LanguageWML|language]],
[[AiWML#The_.5Bai.5D_Tag:_Defining_Aspects|leader_goal]],
+
[[SideWML|leader]],
 +
[[AiWML#List_of_AI_Aspects|leader_goal]],
 
[[AbilitiesWML|leadership]],  
 
[[AbilitiesWML|leadership]],  
 
[[AnimationWML#leading|leading_anim]],  
 
[[AnimationWML#leading|leading_anim]],  
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[[AnimationWML#levelout|levelout_anim]],  
 
[[AnimationWML#levelout|levelout_anim]],  
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
[[AiWML#Limiting_Recruiting_with_the_.27recruitment.27_Aspect|limit]],
+
[[AI_Recruitment#Aspect_recruitment_instructions|limit]],
[[InternalActionsWML#.5Bset_variables.5D|literal]],  
+
[[InternalActionsWML#.5Bset_variables.5D|literal]],
 +
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|load_resource]],
 
[[LocaleWML|locale]],
 
[[LocaleWML|locale]],
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
Line 190: Line 200:
 
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],
 
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],
 
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],
 
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],
 +
[[ModificationWML|modify_unit_type]],
 
[[ReplayWML|move]],
 
[[ReplayWML|move]],
 
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],
 
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],
Line 209: Line 220:
 
[[InterfaceActionsWML#.5Bobjectives.5D|objective]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|objective]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|objectives]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|objectives]],
 +
[[DirectActionsWML#.5Bon_undo.5D|on_undo]],
 
[[InterfaceActionsWML#.5Bopen_help.5D|open_help]],
 
[[InterfaceActionsWML#.5Bopen_help.5D|open_help]],
 
[[InterfaceActionsWML#.5Bmessage.5D|option]],
 
[[InterfaceActionsWML#.5Bmessage.5D|option]],
Line 224: Line 236:
 
[[AnimationWML#post_movement|post_movement_anim]],  
 
[[AnimationWML#post_movement|post_movement_anim]],  
 
[[AnimationWML#pre_movement|pre_movement_anim]],  
 
[[AnimationWML#pre_movement|pre_movement_anim]],  
[[FilterWML#Filtering_Weapons|primary_attack]],  
+
[[InternalActionsWML#.5Bfire_event.5D|primary_attack]],  
[[StandardUnitFilter|primary_unit]],  
+
[[InternalActionsWML#.5Bfire_event.5D|primary_unit]],  
 
[[InterfaceActionsWML#.5Bprint.5D|print]],  
 
[[InterfaceActionsWML#.5Bprint.5D|print]],  
[[AiWML#Deprecated_AI_Targeting_Aspects|protect_location]],
 
[[AiWML#Deprecated_AI_Targeting_Aspects|protect_unit]];
 
 
[[DirectActionsWML#.5Bput_to_recall_list.5D|put_to_recall_list]];
 
[[DirectActionsWML#.5Bput_to_recall_list.5D|put_to_recall_list]];
 
|-
 
|-
 
|''R:''  
 
|''R:''  
 
[[UnitsWML#.5Brace.5D|race]],  
 
[[UnitsWML#.5Brace.5D|race]],  
[[ReplayWML|random]],  
+
[[InternalActionsWML#.5Brandom_placement.5D|random_placement]],  
 
recall&nbsp;([[DirectActionsWML#.5Brecall.5D|action]], [[ReplayWML|replay]]),  
 
recall&nbsp;([[DirectActionsWML#.5Brecall.5D|action]], [[ReplayWML|replay]]),  
 
[[StatisticalScenarioWML|recalls]],
 
[[StatisticalScenarioWML|recalls]],
Line 244: Line 254:
 
[[InternalActionsWML#.5Bremove_event.5D|remove_event]],
 
[[InternalActionsWML#.5Bremove_event.5D|remove_event]],
 
[[InterfaceActionsWML#.5Bremove_item.5D|remove_item]],  
 
[[InterfaceActionsWML#.5Bremove_item.5D|remove_item]],  
 +
[[DirectActionsWML#.5Bremove_object.5D|remove_object]],
 
[[DirectActionsWML#.5Bremove_shroud.5D|remove_shroud]],  
 
[[DirectActionsWML#.5Bremove_shroud.5D|remove_shroud]],  
 
[[InterfaceActionsWML#.5Bremove_sound_source.5D|remove_sound_source]],  
 
[[InterfaceActionsWML#.5Bremove_sound_source.5D|remove_sound_source]],  
Line 257: Line 268:
 
[[UnitsWML#.5Bresistance_defaults.5D|resistance_defaults]],
 
[[UnitsWML#.5Bresistance_defaults.5D|resistance_defaults]],
 
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|resource]],
 
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|resource]],
[[ReplayWML|results]],
 
 
[[InternalActionsWML#Flow_control_actions|return]],
 
[[InternalActionsWML#Flow_control_actions|return]],
 
[[InternalActionsWML#.5Brole.5D|role]],  
 
[[InternalActionsWML#.5Brole.5D|role]],  
Line 268: Line 278:
 
[[InterfaceActionsWML#.5Bscroll_to.5D|scroll_to]],
 
[[InterfaceActionsWML#.5Bscroll_to.5D|scroll_to]],
 
[[InterfaceActionsWML#.5Bscroll_to_unit.5D|scroll_to_unit]],  
 
[[InterfaceActionsWML#.5Bscroll_to_unit.5D|scroll_to_unit]],  
[[FilterWML#Filtering_Weapons|secondary_attack]],  
+
[[InternalActionsWML#.5Bfire_event.5D|secondary_attack]],  
[[StandardUnitFilter|secondary_unit]],  
+
[[InternalActionsWML#.5Bfire_event.5D|secondary_unit]],  
 
[[HelpWML|section]],  
 
[[HelpWML|section]],  
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
Line 290: Line 300:
 
[[InterfaceActionsWML#.5Bsound_source.5D|sound_source]],  
 
[[InterfaceActionsWML#.5Bsound_source.5D|sound_source]],  
 
source&nbsp;([[ReplayWML|replay]], [[DirectActionsWML#.5Btunnel.5D|teleport]]),
 
source&nbsp;([[ReplayWML|replay]], [[DirectActionsWML#.5Btunnel.5D|teleport]]),
 +
[[UnitTypeWML#Other_tags|special_note]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[InternalActionsWML#.5Bset_variables.5D|split]],
 
[[InternalActionsWML#.5Bset_variables.5D|split]],
Line 307: Line 318:
 
[[InternalActionsWML#.5Bstore_turns.5D|store_turns]],  
 
[[InternalActionsWML#.5Bstore_turns.5D|store_turns]],  
 
[[InternalActionsWML#.5Bstore_unit.5D|store_unit]],  
 
[[InternalActionsWML#.5Bstore_unit.5D|store_unit]],  
 +
[[InternalActionsWML#.5Bstore_unit_defense.5D|store_unit_defense]],
 +
[[InternalActionsWML#.5Bstore_unit_defense_on.5D|store_unit_defense_on]],
 
[[InternalActionsWML#.5Bstore_unit_type.5D|store_unit_type]],  
 
[[InternalActionsWML#.5Bstore_unit_type.5D|store_unit_type]],  
 
[[InternalActionsWML#.5Bstore_unit_type_ids.5D|store_unit_type_ids]],  
 
[[InternalActionsWML#.5Bstore_unit_type_ids.5D|store_unit_type_ids]],  
Line 328: Line 341:
 
[[InterfaceActionsWML#.5Btest_condition.5D|test_condition]],
 
[[InterfaceActionsWML#.5Btest_condition.5D|test_condition]],
 
[[InterfaceActionsWML#.5Bmessage.5D|text_input]],  
 
[[InterfaceActionsWML#.5Bmessage.5D|text_input]],  
[[WesCamp#The_textdomain_declaration|textdomain]],
+
[[GettextForWesnothDevelopers#The_textdomain_declaration|textdomain]],
 +
[[ThemeWML|theme]],
 
[[ConditionalActionsWML#.5Bif.5D|then]],
 
[[ConditionalActionsWML#.5Bif.5D|then]],
 
[[TerrainGraphicsWML|tile]],  
 
[[TerrainGraphicsWML|tile]],  
Line 347: Line 361:
 
[[InterfaceActionsWML#.5Bunit_overlay.5D|unit_overlay]],  
 
[[InterfaceActionsWML#.5Bunit_overlay.5D|unit_overlay]],  
 
[[UnitTypeWML|unit_type]],  
 
[[UnitTypeWML|unit_type]],  
[[InternalActionsWML|unit_worth]],  
+
[[InternalActionsWML#.5Bunit_worth.5D|unit_worth]],  
 
[[UnitsWML|units]],
 
[[UnitsWML|units]],
 
[[InterfaceActionsWML#.5Bunlock_view.5D|unlock_view]],
 
[[InterfaceActionsWML#.5Bunlock_view.5D|unlock_view]],
 
[[DirectActionsWML#.5Bunpetrify.5D|unpetrify]],  
 
[[DirectActionsWML#.5Bunpetrify.5D|unpetrify]],  
[[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]];
+
[[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]],
 +
[[InternalActionsWML#.5Bunsynced.5D|unsynced]];
 
|-
 
|-
 
| ''V:''  
 
| ''V:''  
Line 357: Line 372:
 
[[ConditionalActionsWML#Condition_Tags|variable]],
 
[[ConditionalActionsWML#Condition_Tags|variable]],
 
[[VariablesWML#The_.5Bvariables.5D_tag|variables]],
 
[[VariablesWML#The_.5Bvariables.5D_tag|variables]],
 +
[[TerrainGraphicsWML|variant]],
 
[[UnitTypeWML#Other_tags|variation]],  
 
[[UnitTypeWML#Other_tags|variation]],  
 
[[AnimationWML#victory|victory_anim]],  
 
[[AnimationWML#victory|victory_anim]],  
Line 365: Line 381:
 
| ''W:''  
 
| ''W:''  
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]];
+
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]],
|}
+
[[SchemaWML|wml_schema]];
 
+
|-
<includeonly>[[Category:WML Reference]]</includeonly>
+
| ''Z:''
 
+
[[InterfaceActionsWML#.5Bzoom.5D|zoom]];
<noinclude>A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.</noinclude>
+
|}<includeonly>[[Category:WML Reference]]</includeonly><noinclude>A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.</noinclude>

Revision as of 21:18, 28 October 2020

[edit]WML Tags

A:

abilities, about, add_ai_behavior, advance, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack, attack_anim, attacks, avoid;

B:

base_unit, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_range, command (action, replay), continue, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry, era, event, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, for, foreach, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (gui2, intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, portrait, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resource, return, role, rule;

S:

save, scenario, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, set_menu_item), show_objectives, side, skirmisher, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel, tutorial;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;

A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.