Difference between revisions of "Template:WML Tags"

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{| class="infobox" style="width:140px;float: right;border: 1px solid #000000; background-color:#F8EFFF;font-size: 7pt;margin-left;10px;"
+
{| class="reference-sidebar"
 +
|-
 
|
 
|
'''WML Tags'''
+
<span class="editlink">&#91;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit]&#93;</span>'''WML Tags'''
 
+
|-
''A:''
+
|''A:''  
[[CampaignWML#The_.5Babout.5D_tag|about]],
+
[[AbilitiesWML|abilities]],
[[StatisticalScenarioWML|advances]],
+
[[CampaignWML#Campaign credits|about]],
[[UnitWML|advancefrom]],
+
[[Creating_Custom_AIs#Behavior_Candidate_Actions|add_ai_behavior]],
[[AiWML|ai]],
+
[[SingleUnitWML|advance]],
[[DirectActionsWML|allow_recruit]],
+
[[AdvancedPreferenceWML|advanced_preference]],
[[VariablesWML|array]],
+
[[UnitTypeWML|advancefrom]],
[[AttackWML|attack]],
+
[[UnitTypeWML#After_max_level_advancement_.28AMLA.29|advancement]],
[[StatisticalScenarioWML|attacks]],
+
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|advances]],
[[AiWML|avoid]];
+
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|affect_adjacent]],
 
+
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Top-level_Elements|ai]],
''B:''
+
[[StandardSideFilter|allied_with]],
[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],
+
[[DirectActionsWML#.5Ballow_end_turn.5D|allow_end_turn]],
[[HelpWML|bold]];
+
[[DirectActionsWML#.5Ballow_extra_recruit.5D|allow_extra_recruit]],
 
+
[[DirectActionsWML#.5Ballow_recruit.5D|allow_recruit]],
''C:''
+
[[DirectActionsWML#.5Ballow_undo.5D|allow_undo]],
 +
[[ConditionalActionsWML#Meta-Condition_Tags|and]],
 +
[[InterfaceActionsWML#.5Banimate_unit.5D|animate]],
 +
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],
 +
[[AnimationWML|animation]],
 +
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|aspect]],
 +
[[UnitTypeWML#Attacks|attack]],
 +
[[AnimationWML|attack_anim]],
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|attacks]],
 +
[[AiWML#List_of_AI_Aspects|avoid]];
 +
|-
 +
|''B:''  
 +
[[UnitTypeWML#Other_tags|base_unit]],
 +
[[AbilitiesWML|berserk]],
 +
[[BinaryPathWML|binary_path]],
 +
[[InternalActionsWML#Flow_control_actions|break]],
 +
[[EditorWML#The_.5Bbrush.5D_tag|brush]];
 +
|-
 +
|''C:''  
 
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]],
 
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]],
[[DirectActionsWML|capture_village]],
+
[[DirectActionsWML#.5Bcancel_action.5D|cancel_action]],
 +
[[Wesnoth_AI_Framework#The_.5Bcandidate_action.5D_Tag|candidate_action]],
 +
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],
 +
[[ConditionalActionsWML#.5Bswitch.5D|case]],
 +
[[AbilitiesWML#The_.5Bspecials.5D_tag|chance_to_hit]],
 +
[[InterfaceActionsWML#.5Bchange_theme.5D|change_theme]],
 +
[[InterfaceActionsWML#.5Bchat.5D|chat]],
 
[[ReplayWML|choose]],
 
[[ReplayWML|choose]],
[[InternalActionsWML|clear_variable]],
+
[[PersistenceWML|clear_global_variable]],
[[InterfaceActionsWML|colour_adjust]],
+
[[InterfaceActionsWML#.5Bclear_menu_item.5D|clear_menu_item]],
[[ReplayWML|command]];
+
[[InternalActionsWML#.5Bclear_variable.5D|clear_variable]],
 
+
[[InterfaceActionsWML#.5Bcolor_adjust.5D|color_adjust]],
''D:''
+
[[GameConfigWML#Color_Palettes|color_range]],
[[StatisticalScenarioWML|deaths]],
+
command&nbsp;([[ConditionalActionsWML#.5Bcommand.5D|action]], [[ReplayWML|replay]]),
[[UnitWML|defend]],
+
[[InternalActionsWML#Flow_control_actions|continue]],
[[StatisticalScenarioWML|defends]],
+
[[AiWML#The_.5Bgoal.5D_Tag|criteria]];
[[UnitWML|defense]],
+
|-
[[InterfaceActionsWML|delay]],
+
|''D:''  
 +
[[AbilitiesWML#The_.5Bspecials.5D_tag|damage]],
 +
[[AnimationWML#death|death]],
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|deaths]],
 +
[[AnimationWML#default|default]],
 +
[[AnimationWML#defend|defend]],
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|defends]],
 +
[[UnitsWML#.5Bmovetype.5D|defense]],
 +
[[InterfaceActionsWML#.5Bdelay.5D|delay]],
 +
[[InterfaceActionsWML#.5Bdeprecated_message.5D|deprecated_message]],
 
[[ReplayWML|destination]],
 
[[ReplayWML|destination]],
[[DirectActionsWML|disallow_recruit]],
+
[[CampaignWML|difficulty]],
[[InternalActionsWML|do]];
+
[[AbilitiesWML|disable]],
 
+
[[DirectActionsWML#.5Bdisallow_end_turn.5D|disallow_end_turn]],
''E:''
+
[[DirectActionsWML#.5Bdisallow_extra_recruit.5D|disallow_extra_recruit]],
[[UnitsWML|effect]],
+
[[DirectActionsWML#.5Bdisallow_recruit.5D|disallow_recruit]],
[[InternalActionsWML|else]],
+
[[ConditionalActionsWML#.5Bwhile.5D|do]],
[[ReplayWML|end_turn]],
+
[[DirectActionsWML#.5Bdo_command.5D|do_command]],
[[DirectActionsWML|endlevel]],
+
[[AbilitiesWML#The_.5Bspecials.5D_tag|drains]],
 +
[[AnimationWML#draw_weapon_anim|draw_weapon_anim]];
 +
|-
 +
|''E:''  
 +
[[EditorWML#The_.5Beditor_group.5D_tag|editor_group]],
 +
[[EditorWML#The_.5Beditor_music.5D_tag|editor_music]],
 +
[[EditorWML#The_.5Beditor_times.5D_tag|editor_times]],
 +
[[EffectWML|effect]],
 +
else&nbsp;([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]]), [[ConditionalActionsWML#.5Bif.5D|elseif]],
 +
[[DirectActionsWML#.5Bendlevel.5D|endlevel]],
 +
end_turn&nbsp;([[DirectActionsWML#.5Bend_turn.5D|action]], [[ReplayWML|replay]]),
 +
[[StandardSideFilter|enemy_of]],
 +
[[Wesnoth_AI_Framework#Available_Engines|engine]],  
 +
[[CampaignWML#Campaign_credits|entry]],  
 
[[EraWML|era]],
 
[[EraWML|era]],
 
[[EventWML|event]],
 
[[EventWML|event]],
[[ThemeWML|expenses]];
+
[[AnimationWML#Simplified_animation_blocks|extra_anim]];
 
+
|-
''F:''
+
|''F:''
[[FilterWML|filter]],
+
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|facet]],
[[FilterWML|filter_second]],
+
[[InterfaceActionsWML#.5Banimate_unit.5D|facing]],
[[HelpWML|format]],
+
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],
[[AttackWML|frame]];
+
[[ConditionalActionsWML#True_Condition_Tags|false]],
 
+
[[PblWML#.5Bfeedback.5D|feedback]],
''G:''
+
[[UnitTypeWML#Other_tags|female]],
 +
filter ([[FilterWML|concept]], [[EventWML#.5Bfilter.5D|event]]),
 +
[[StandardUnitFilter|filter_adjacent]],
 +
[[StandardLocationFilter|filter_adjacent_location]],  
 +
[[FilterWML#Filtering_Weapons|filter_attack]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_attacker]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_ability|filter_base_value]],
 +
[[EventWML#.5Bfilter_condition.5D|filter_condition]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_defender]],
 +
[[AiWML#Filtering_Combat_with_the_.27attacks.27_Aspect|filter_enemy]],
 +
[[StandardLocationFilter|filter_location]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_opponent]],
 +
[[AiWML#Filtering_Combat_with_the_.27attacks.27_Aspect|filter_own]],
 +
[[StandardLocationFilter|filter_owner]],
 +
[[StandardLocationFilter|filter_radius]],
 +
[[SingleUnitWML|filter_recall]],
 +
[[StandardUnitFilter|filter_second]],
 +
[[FilterWML#Filtering_Weapons|filter_second_attack]],
 +
[[AbilitiesWML|filter_self]],
 +
[[StandardSideFilter|filter_side]],
 +
[[FilterWML#Filtering_Vision|filter_vision]],
 +
[[AbilitiesWML#Common_keys_and_tags_for_every_weapon_special|filter_weapon]],
 +
[[FilterWML#Filtering_on_WML_data|filter_wml]],
 +
[[InternalActionsWML#.5Bfind_path.5D|find_path]],
 +
[[InternalActionsWML#.5Bfire_event.5D|fire_event]],
 +
[[AbilitiesWML#The_.5Bspecials.5D_tag|firststrike]],
 +
[[InterfaceActionsWML#.5Bfloating_text.5D|floating_text]],
 +
[[ConditionalActionsWML#.5Bfor.5D|for]],
 +
[[ConditionalActionsWML#.5Bforeach.5D|foreach]],
 +
[[AnimationWML#Frames|frame]],
 +
[[DirectActionsWML#.5Bfull_heal.5D|full_heal]];
 +
|-
 +
|''G:''  
 
[[GameConfigWML|game_config]],
 
[[GameConfigWML|game_config]],
[[ScenarioWML|generator]],
+
[[PersistenceWML|get_global_variable]],
[[ThemeWML|gold]];
+
[[AiWML#The_.5Bgoal.5D_Tag|goal]],
 
+
[[DirectActionsWML#.5Bgold.5D|gold]],
''H:''
+
[[InterfaceActionsWML#.5Bobjectives.5D|gold_carryover]];
[[InternalActionsWML|have_unit]],
+
|-
[[HelpWML|header]],
+
|''H:''  
[[InterfaceActionsWML|hide_unit]];
+
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],
 
+
[[StandardSideFilter|has_ally]],
''I:''
+
[[StandardUnitFilter|has_attack]],
[[InternalActionsWML|if]],
+
[[StandardSideFilter|has_unit]],
[[TimeWML|illuminated_time]],
+
[[ConditionalActionsWML#Condition_Tags|have_location]],
 +
[[ConditionalActionsWML#Condition_Tags|have_unit]],
 +
[[AbilitiesWML#The_.5Bspecials.5D_tag|heal_on_hit]],
 +
[[DirectActionsWML#.5Bheal_unit.5D|heal_unit]],
 +
[[AnimationWML#healed|healed_anim]],
 +
[[AnimationWML#healing|healing_anim]],
 +
[[AbilitiesWML|heals]],
 +
[[UnitsWML#.5Bhide_help.5D|hide_help]],
 +
[[InterfaceActionsWML#.5Bhide_unit.5D|hide_unit]],
 +
[[AbilitiesWML|hides]];
 +
|-
 +
|''I:''  
 +
[[AnimationWML#idling|idle_anim]],
 +
if&nbsp;([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]]),
 +
[[AbilitiesWML|illuminates]],  
 
[[TerrainGraphicsWML|image]],
 
[[TerrainGraphicsWML|image]],
[[HelpWML|img]],
+
[[ReplayWML|init_side]],
[[ThemeWML|income]],
+
[[InternalActionsWML#.5Binsert_tag.5D|insert_tag]],
[[HelpWML|italic]],
+
[[InterfaceActionsWML#.5Binspect.5D|inspect]],
[[InterfaceActionsWML|item]];
+
[[InterfaceActionsWML#.5Bitem.5D|item]],
 
+
[[EditorWML#The_.5Bitem_group.5D_tag|item_group]];
''J:''
+
|-
[[HelpWML|jump]];
+
|''J:''
 
+
[[UnitsWML#.5Bmovetype.5D|jamming_costs]],
''K:''
+
[[InternalActionsWML#.5Bset_variables.5D|join]];
[[DirectActionsWML|kill]],
+
|-
 +
|''K:''  
 +
[[DirectActionsWML#.5Bkill.5D|kill]],
 
[[StatisticalScenarioWML|killed]];
 
[[StatisticalScenarioWML|killed]];
 
+
|-
''L:''
+
|''L:''  
[[ThemeWML|label]],
+
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[LanguageWML|language]],
 
[[LanguageWML|language]],
[[AiWML|leader_goal]];
+
[[SideWML|leader]],
 
+
[[AiWML#List_of_AI_Aspects|leader_goal]],
''M:''
+
[[AbilitiesWML|leadership]],
[[ThemeWML|main_map]],
+
[[AnimationWML#leading|leading_anim]],
[[ThemeWML|menu]],
+
[[AnimationWML#levelin|levelin_anim]],
[[InterfaceActionsWML|message]],
+
[[AnimationWML#levelout|levelout_anim]],
[[ThemeWML|mini_map]],
+
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
[[AttackWML|missile_frame]],
+
[[AI_Recruitment#Aspect_recruitment_instructions|limit]],
 +
[[InternalActionsWML#.5Bset_variables.5D|literal]],
 +
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|load_resource]],
 +
[[LocaleWML|locale]],
 +
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
 +
[[LuaWML|lua]];
 +
|-
 +
|''M:''  
 +
[[UnitTypeWML#Other_tags|male]],  
 +
[[SavefileWML|menu_item]],  
 +
[[InterfaceActionsWML#.5Bmessage.5D|message]],
 +
[[Micro AIs|micro_ai]],
 +
[[AnimationWML#The_content_of_a_frame|missile_frame]],
 +
[[ModificationWML|modification]],
 
[[SingleUnitWML|modifications]],
 
[[SingleUnitWML|modifications]],
[[DirectActionsWML|modify_side]],
+
[[DirectActionsWML#.5Bmodify_ai.5D|modify_ai]],
 +
[[DirectActionsWML#.5Bmodify_side.5D|modify_side]],
 +
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],
 +
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],
 +
[[ModificationWML|modify_unit_type]],
 
[[ReplayWML|move]],
 
[[ReplayWML|move]],
[[InterfaceActionsWML|move_unit_fake]],
+
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],
[[UnitWML|movement costs]],
+
[[InterfaceActionsWML#.5Bmove_unit_fake.5D|move_unit_fake]],
[[UnitsWML|movetype]],
+
[[InterfaceActionsWML#.5Bmove_units_fake.5D|move_units_fake]],
 +
[[AnimationWML#movement|movement_anim]],
 +
[[UnitsWML#.5Bmovetype.5D|movement costs]],
 +
[[UnitsWML#.5Bmovetype.5D|movetype]],
 
[[ScenarioWML|multiplayer]],
 
[[ScenarioWML|multiplayer]],
 
[[EraWML|multiplayer_side]],
 
[[EraWML|multiplayer_side]],
[[InterfaceActionsWML|music]];
+
[[MusicListWML#.5Bmusic.5D|music]];
 
+
|-
''N:''
+
|''N:''  
[[FilterWML|not]],
+
[[ConditionalActionsWML#Meta-Condition_Tags|not]],  
[[ThemeWML|num_units]];
+
[[InterfaceActionsWML#.5Bobjectives.5D|note]];
 
+
|-
''O:''
+
|''O:''  
[[DirectActionsWML|object]],
+
[[DirectActionsWML#.5Bobject.5D|object]],
[[InterfaceActionsWML|objectives]],
+
[[InterfaceActionsWML#.5Bobjectives.5D|objective]],
[[InterfaceActionsWML|objective]],
+
[[InterfaceActionsWML#.5Bobjectives.5D|objectives]],
[[ThemeWML|observers]],
+
[[DirectActionsWML#.5Bon_undo.5D|on_undo]],
[[InterfaceActionsWML|option]],
+
[[InterfaceActionsWML#.5Bopen_help.5D|open_help]],
[[InternalActionsWML|or]];
+
[[InterfaceActionsWML#.5Bmessage.5D|option]],
 
+
[[OptionWML|options]],
''P:''
+
[[ConditionalActionsWML#Meta-Condition_Tags|or]];
[[ThemeWML|panel]],
+
|-
[[IntroWML|part]],
+
|''P:''  
[[DirectActionsWML|place_shroud]],
+
[[IntroWML|part]],
[[ThemeWML|position]],
+
[[AbilitiesWML#The_.5Bspecials.5D_tag|petrifies]],  
[[InterfaceActionsWML|print]],
+
[[DirectActionsWML#.5Bpetrify.5D|petrify]],  
[[AiWML|protect_location]],
+
[[DirectActionsWML#.5Bplace_shroud.5D|place_shroud]],  
[[AiWML|protect_unit]];
+
[[AbilitiesWML#The_.5Bspecials.5D_tag|plague]],
 
+
[[AbilitiesWML#The_.5Bspecials.5D_tag|poison]],  
''R:''
+
[[UnitTypeWML#Other_tags|portrait]],
[[UnitsWML|race]],
+
[[AnimationWML#post_movement|post_movement_anim]],
[[ReplayWML|random]],
+
[[AnimationWML#pre_movement|pre_movement_anim]],
[[ReplayWML|recall]],
+
[[InternalActionsWML#.5Bfire_event.5D|primary_attack]],
 +
[[InternalActionsWML#.5Bfire_event.5D|primary_unit]],  
 +
[[InterfaceActionsWML#.5Bprint.5D|print]],  
 +
[[DirectActionsWML#.5Bput_to_recall_list.5D|put_to_recall_list]];
 +
|-
 +
|''R:''  
 +
[[UnitsWML#.5Brace.5D|race]],  
 +
[[InternalActionsWML#.5Brandom_placement.5D|random_placement]],  
 +
recall&nbsp;([[DirectActionsWML#.5Brecall.5D|action]], [[ReplayWML|replay]]),  
 
[[StatisticalScenarioWML|recalls]],
 
[[StatisticalScenarioWML|recalls]],
[[ReplayWML|recruit]],
+
[[ReplayWML|recruit]],
[[StatisticalScenarioWML|recruits]],
+
[[AnimationWML#recruited|recruit_anim]],
[[InterfaceActionsWML|redraw]],
+
[[AnimationWML#recruiting|recruiting_anim]],  
[[HelpWML|ref]],
+
[[StatisticalScenarioWML|recruits]],  
[[DirectActionsWML|remove_shroud]],
+
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
[[InterfaceActionsWML|remove_unit_overlay]],
+
[[AbilitiesWML|regenerate]],
[[InterfaceActionsWML|removeitem]],
+
[[InternalActionsWML#.5Bremove_event.5D|remove_event]],
[[SavefileWML|replay]],
+
[[InterfaceActionsWML#.5Bremove_item.5D|remove_item]],
 +
[[DirectActionsWML#.5Bremove_object.5D|remove_object]],  
 +
[[DirectActionsWML#.5Bremove_shroud.5D|remove_shroud]],  
 +
[[InterfaceActionsWML#.5Bremove_sound_source.5D|remove_sound_source]],
 +
[[DirectActionsWML#.5Bremove_time_area.5D|remove_time_area]],
 +
[[InterfaceActionsWML#.5Bremove_unit_overlay.5D|remove_unit_overlay]],
 +
[[ConditionalActionsWML#.5Brepeat.5D|repeat]],
 +
[[DirectActionsWML#.5Breplace_map.5D|replace_map]],
 +
[[DirectActionsWML#.5Breplace_schedule.5D|replace_schedule]],  
 +
[[ReplayWML|replay]],  
 
[[SavefileWML|replay_start]],
 
[[SavefileWML|replay_start]],
[[UnitWML|resistance]],
+
[[DirectActionsWML#.5Breset_fog.5D|reset_fog]],
[[ThemeWML|resolution]],
+
resistance&nbsp;([[AbilitiesWML|ability]], [[UnitsWML#.5Bmovetype.5D|unit]]),
[[ReplayWML|results]],
+
[[UnitsWML#.5Bresistance_defaults.5D|resistance_defaults]],
[[InternalActionsWML|role]];
+
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|resource]],
 
+
[[InternalActionsWML#Flow_control_actions|return]],
S:
+
[[InternalActionsWML#.5Brole.5D|role]],
[[SavefileWML|save]],
+
[[TerrainMaskWML|rule]];
 +
|-
 +
|''S:''
 +
[[SavefileWML|save]],  
 
[[ScenarioWML|scenario]],
 
[[ScenarioWML|scenario]],
[[InterfaceActionsWML|scroll]],
+
[[InterfaceActionsWML#.5Bscroll.5D|scroll]],  
[[InterfaceActionsWML|scroll_to]],
+
[[InterfaceActionsWML#.5Bscroll_to.5D|scroll_to]],
[[InterfaceActionsWML|scroll_to_unit]],
+
[[InterfaceActionsWML#.5Bscroll_to_unit.5D|scroll_to_unit]],
[[HelpWML|section]],
+
[[InternalActionsWML#.5Bfire_event.5D|secondary_attack]],
[[DirectActionsWML|set_recruit]],
+
[[InternalActionsWML#.5Bfire_event.5D|secondary_unit]],  
[[InternalActionsWML|set_variable]],
+
[[HelpWML|section]],
[[SideWML|side]],
+
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],
[[ThemeWML|side_playing]],
+
[[ReplayWML|sequence]],
 +
[[DirectActionsWML#.5Bset_extra_recruit.5D|set_extra_recruit]],
 +
[[PersistenceWML|set_global_variable]],
 +
[[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]],  
 +
[[DirectActionsWML#.5Bset_recruit.5D|set_recruit]],
 +
[[EffectWML|set_specials]],  
 +
[[InternalActionsWML#.5Bset_variable.5D|set_variable]],
 +
[[InternalActionsWML#.5Bset_variables.5D|set_variables]],
 +
[[AnimationWML#sheath_weapon|sheath_weapon_anim]],
 +
show_if&nbsp;([[InterfaceActionsWML#.5Bmessage.5D|message]], [[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]]),
 +
[[InterfaceActionsWML#.5Bshow_objectives.5D|show_objectives]],
 +
[[SideWML|side]],  
 +
[[AbilitiesWML|skirmisher]],
 +
[[AbilitiesWML#The_.5Bspecials.5D_tag|slow]],  
 
[[SavefileWML|snapshot]],
 
[[SavefileWML|snapshot]],
[[InterfaceActionsWML|sound]],
+
[[InterfaceActionsWML#.5Bsound.5D|sound]],  
[[ReplayWML|source]],
+
[[InterfaceActionsWML#.5Bsound_source.5D|sound_source]],
[[StatisticalScenarioWML|statistics]],
+
source&nbsp;([[ReplayWML|replay]], [[DirectActionsWML#.5Btunnel.5D|teleport]]),
[[ThemeWML|status]],
+
[[UnitTypeWML#Other_tags|special_note]],
[[DirectActionsWML|stone]],
+
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],
[[InternalActionsWML|store_gold]],
+
[[InternalActionsWML#.5Bset_variables.5D|split]],
[[InternalActionsWML|store_locations]],
+
[[Wesnoth_AI_Framework#Available_Stages|stage]],
[[InternalActionsWML|store_starting_location]],
+
[[AnimationWML#standing|standing_anim]],  
[[InternalActionsWML|store_unit]],
+
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],
[[IntroWML|story]];
+
[[SingleUnitWML|status]],  
 
+
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],  
T:
+
[[InternalActionsWML#.5Bstore_items.5D|store_items]],  
[[AiWML|target]],
+
[[InternalActionsWML#.5Bstore_locations.5D|store_locations]],
[[StatisticalScenarioWML|team]],
+
[[InternalActionsWML#.5Bstore_map_dimensions.5D|store_map_dimensions]],
[[DirectActionsWML|teleport]],
+
[[InternalActionsWML#.5Bstore_reachable_locations.5D|store_reachable_locations]],
[[UnitWML|teleport_anim]],
+
[[InternalActionsWML#.5Bstore_relative_direction.5D|store_relative_direction]],
[[TerrainWML|terrain]],
+
[[InternalActionsWML#.5Bstore_side.5D|store_side]],
[[TerrainGraphicsWML|terrain_graphics]],
+
[[InternalActionsWML#.5Bstore_starting_location.5D|store_starting_location]],  
 +
[[InternalActionsWML#.5Bstore_time_of_day.5D|store_time_of_day]],
 +
[[InternalActionsWML#.5Bstore_turns.5D|store_turns]],
 +
[[InternalActionsWML#.5Bstore_unit.5D|store_unit]],
 +
[[InternalActionsWML#.5Bstore_unit_defense.5D|store_unit_defense]],
 +
[[InternalActionsWML#.5Bstore_unit_type.5D|store_unit_type]],
 +
[[InternalActionsWML#.5Bstore_unit_type_ids.5D|store_unit_type_ids]],
 +
[[InternalActionsWML#.5Bstore_villages.5D|store_villages]],  
 +
[[IntroWML|story]],
 +
[[AbilitiesWML#The_.5Bspecials.5D_tag|swarm]],
 +
[[ConditionalActionsWML#.5Bswitch.5D|switch]],
 +
[[InternalActionsWML#.5Bsync_variable.5D|sync_variable]];
 +
|-
 +
|''T:''
 +
[[DirectActionsWML#.5Btunnel.5D|target]],  
 +
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],
 +
teleport&nbsp;([[AbilitiesWML|ability]], [[DirectActionsWML#.5Bteleport.5D|action]]),
 +
[[AnimationWML#pre_teleport|teleport_anim]],
 +
[[DirectActionsWML#.5Bterrain.5D|terrain]],
 +
[[UnitsWML#.5Bterrain_defaults.5D|terrain_defaults]],
 +
[[TerrainGraphicsWML|terrain_graphics]],
 +
[[TerrainMaskWML|terrain_mask]],
 +
[[TerrainWML|terrain_type]],  
 
[[ScenarioWML#Test_scenario|test]],
 
[[ScenarioWML#Test_scenario|test]],
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]],
+
[[InterfaceActionsWML#.5Btest_condition.5D|test_condition]],
 +
[[InterfaceActionsWML#.5Bmessage.5D|text_input]],
 +
[[GettextForWesnothDevelopers#The_textdomain_declaration|textdomain]],
 
[[ThemeWML|theme]],
 
[[ThemeWML|theme]],
[[InternalActionsWML|then]],
+
[[ConditionalActionsWML#.5Bif.5D|then]],
[[TerrainGraphicsWML|tile]],
+
[[TerrainGraphicsWML|tile]],  
[[TimeWML|time]],
+
[[TimeWML|time]],  
[[ScenarioWML|time_area]],
+
[[DirectActionsWML#.5Btime_area.5D|time_area]],  
[[ThemeWML|time_of_day]],
+
[[HelpWML|topic]],  
[[HelpWML|topic]],
+
[[HelpWML|toplevel]],
[[HelpWML|toplevel]],
+
[[UnitsWML#.5Btrait.5D|trait]],
[[SingleUnitWML|trait]],
+
[[DirectActionsWML#.5Btransform_unit.5D|transform_unit]],  
[[ThemeWML|turn]],
+
[[InternalActionsWML#.5Bfind_path.5D|traveler]],  
 +
[[ConditionalActionsWML#True_Condition_Tags|true]],
 +
[[DirectActionsWML#.5Btunnel.5D|tunnel]],  
 
[[ScenarioWML|tutorial]];
 
[[ScenarioWML|tutorial]];
 
+
|-
U:
+
|''U:''
[[InterfaceActionsWML|unhide_unit]],
+
[[InterfaceActionsWML#.5Bunhide_unit.5D|unhide_unit]],  
unit ([[UnitWML|define]], [[DirectActionsWML|create]]),
+
[[SingleUnitWML|unit]],
[[ThemeWML|unit_abilities]],
+
[[InterfaceActionsWML#.5Bunit_overlay.5D|unit_overlay]],  
[[ThemeWML|unit_alignment]],
+
[[UnitTypeWML|unit_type]],  
[[ThemeWML|unit_description]],
+
[[InternalActionsWML|unit_worth]],  
[[ThemeWML|unit_hp]],
 
[[ThemeWML|unit_image]],
 
[[ThemeWML|unit_level]],
 
[[ThemeWML|unit_moves]],
 
[[InterfaceActionsWML|unit_overlay]],
 
[[ThemeWML|unit_profile]],
 
[[ThemeWML|unit_status]],
 
[[ThemeWML|unit_traits]],
 
[[ThemeWML|unit_type]],
 
[[ThemeWML|unit_weapons]],
 
[[ThemeWML|unit_xp]],
 
 
[[UnitsWML|units]],
 
[[UnitsWML|units]],
[[DirectActionsWML|unstone]],
+
[[InterfaceActionsWML#.5Bunlock_view.5D|unlock_view]],
[[DirectActionsWML|unstore_unit]],
+
[[DirectActionsWML#.5Bunpetrify.5D|unpetrify]],  
[[ThemeWML|upkeep]];
+
[[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]],
 
+
[[InternalActionsWML#.5Bunsynced.5D|unsynced]];
V:
+
|-
[[InternalActionsWML|variable]],
+
| ''V:''
[[VariablesWML|variables]],
+
[[InternalActionsWML#.5Bset_variables.5D|value]],
 +
[[ConditionalActionsWML#Condition_Tags|variable]],
 +
[[VariablesWML#The_.5Bvariables.5D_tag|variables]],
 +
[[UnitTypeWML#Other_tags|variation]],
 +
[[AnimationWML#victory|victory_anim]],  
 
[[SideWML|village]],
 
[[SideWML|village]],
[[ThemeWML|villages]];
+
[[UnitsWML#.5Bmovetype.5D|vision_costs]],
 
+
[[InterfaceActionsWML#.5Bvolume.5D|volume]];
W:
+
|-
[[InternalActionsWML|while]]
+
| ''W:''
<!-- </div> -->
+
[[ConditionalActionsWML#.5Bwhile.5D|while]],
 
+
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]],
|}
+
[[SchemaWML|wml_schema]];
 +
|-
 +
| ''Z:''
 +
[[InterfaceActionsWML#.5Bzoom.5D|zoom]];
 +
|}<includeonly>[[Category:WML Reference]]</includeonly><noinclude>A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.</noinclude>

Revision as of 21:31, 7 December 2019

[edit]WML Tags

A:

abilities, about, add_ai_behavior, advance, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack, attack_anim, attacks, avoid;

B:

base_unit, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_range, command (action, replay), continue, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry, era, event, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, for, foreach, frame, full_heal;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation), illuminates, image, init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, portrait, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resource, return, role, rule;

S:

save, scenario, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, set_menu_item), show_objectives, side, skirmisher, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_type, store_unit_type_ids, store_villages, story, swarm, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel, tutorial;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;

A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.