Difference between revisions of "Template:WML Tags"

From The Battle for Wesnoth Wiki
(Link to filter to [event][filter])
(Add [special_note])
 
(6 intermediate revisions by 4 users not shown)
Line 97: Line 97:
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|fake_unit]],  
 
[[ConditionalActionsWML#True_Condition_Tags|false]],
 
[[ConditionalActionsWML#True_Condition_Tags|false]],
 +
[[PblWML#.5Bfeedback.5D|feedback]],
 
[[UnitTypeWML#Other_tags|female]],  
 
[[UnitTypeWML#Other_tags|female]],  
 
filter ([[FilterWML|concept]], [[EventWML#.5Bfilter.5D|event]]),
 
filter ([[FilterWML|concept]], [[EventWML#.5Bfilter.5D|event]]),
Line 138: Line 139:
 
|''H:''  
 
|''H:''  
 
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],
 
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],
 +
[[StandardSideFilter|has_ally]],
 
[[StandardUnitFilter|has_attack]],
 
[[StandardUnitFilter|has_attack]],
 
[[StandardSideFilter|has_unit]],  
 
[[StandardSideFilter|has_unit]],  
Line 173: Line 175:
 
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[LanguageWML|language]],
 
[[LanguageWML|language]],
 +
[[SideWML|leader]],
 
[[AiWML#List_of_AI_Aspects|leader_goal]],
 
[[AiWML#List_of_AI_Aspects|leader_goal]],
 
[[AbilitiesWML|leadership]],  
 
[[AbilitiesWML|leadership]],  
Line 180: Line 183:
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
 
[[AI_Recruitment#Aspect_recruitment_instructions|limit]],
 
[[AI_Recruitment#Aspect_recruitment_instructions|limit]],
[[InternalActionsWML#.5Bset_variables.5D|literal]],  
+
[[InternalActionsWML#.5Bset_variables.5D|literal]],
 +
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|load_resource]],
 
[[LocaleWML|locale]],
 
[[LocaleWML|locale]],
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
Line 197: Line 201:
 
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],
 
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],
 
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],
 
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],
 +
[[ModificationWML|modify_unit_type]],
 
[[ReplayWML|move]],
 
[[ReplayWML|move]],
 
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],
 
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],
Line 296: Line 301:
 
[[InterfaceActionsWML#.5Bsound_source.5D|sound_source]],  
 
[[InterfaceActionsWML#.5Bsound_source.5D|sound_source]],  
 
source ([[ReplayWML|replay]], [[DirectActionsWML#.5Btunnel.5D|teleport]]),
 
source ([[ReplayWML|replay]], [[DirectActionsWML#.5Btunnel.5D|teleport]]),
 +
[[UnitTypeWML#Other_tags|special_note]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[InternalActionsWML#.5Bset_variables.5D|split]],
 
[[InternalActionsWML#.5Bset_variables.5D|split]],
Line 374: Line 380:
 
| ''W:''  
 
| ''W:''  
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
 
[[ConditionalActionsWML#.5Bwhile.5D|while]],
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]];
+
[[InterfaceActionsWML#.5Bwml_message.5D|wml_message]],
 +
[[SchemaWML|wml_schema]];
 
|-
 
|-
 
| ''Z:''
 
| ''Z:''
 
[[InterfaceActionsWML#.5Bzoom.5D|zoom]];
 
[[InterfaceActionsWML#.5Bzoom.5D|zoom]];
 
|}<includeonly>[[Category:WML Reference]]</includeonly><noinclude>A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.</noinclude>
 
|}<includeonly>[[Category:WML Reference]]</includeonly><noinclude>A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.</noinclude>

Latest revision as of 21:31, 7 December 2019

[edit]WML Tags

A:

abilities, about, add_ai_behavior, advance, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack, attack_anim, attacks, avoid;

B:

base_unit, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_range, command (action, replay), continue, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry, era, event, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, for, foreach, frame, full_heal;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation), illuminates, image, init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, portrait, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resource, return, role, rule;

S:

save, scenario, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, set_menu_item), show_objectives, side, skirmisher, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_type, store_unit_type_ids, store_villages, story, swarm, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel, tutorial;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;

A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.

This page was last edited on 7 December 2019, at 21:31.