TBC Walkthrough

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Revision as of 19:39, 29 November 2021 by White haired uncle (talk | contribs)


Introduction

[WHU]

Farborough

[WHU] In this scenario, you will be facing enemies far superior to yourself. You will constantly be ambushed, so always leave yourself plenty of movement points to retreat, there's no turn limit. Just to the north is an obelisk, known as a Waypoint, move a unit onto it to learn about it. Unfortunately, it is key to surviving this scenario. Keep a unit next to it at all times so that if one of your units is in danger, you can transport back here, with all of your units healed and cured and the townsfolk regenerated. And that's what you'll need to do, trigger an ambush (with plenty of moves left), attack and try to kill someone for XP, then step on the obelisk and reset. It's kind of lame, but it's that or a lot of save-loading.

[WHU] Sometimes when you kill an enemy, they will offer to join you. I know of no instance where this is a bad idea. Note that Rimaru heals +16, which will come in handy. Try to advance anyone with leadership as soon as possible. Take your time, make your way north.

Crooked Ravine

[WHU] If this is your first time on this map, leave someone at the start, so you can retreat when in danger. Proceed slowly north to make contact with the Waypoint. When you get near the north you will trigger the Brothers of Light. To defeat them, you must kill all three mages. Chances are, that's not going to happen the first time, or the second... You'll probably end up fighting their army several times, using the river against them and running away via the Waypoint while collecting XP and gear.

Punishers