Difference between revisions of "SpellingMistakes"

From The Battle for Wesnoth Wiki
(The Hammer of Thursagan)
(Under the Burning Suns: Typo in WML code comment)
Line 62: Line 62:
  
 
===Under the Burning Suns===
 
===Under the Burning Suns===
 +
scenario 06a: "# damage done by <b>sanding</b> in lava" should read <b>standing</b>
  
 
==Wesnoth Game==
 
==Wesnoth Game==

Revision as of 23:20, 1 April 2014

This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.

Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see NotSpellingMistakes for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.

Mainline Campaigns

An Orcish Incursion

scenario 06: for side=2, user_team_name=_"Orcs" should read user_team_name=_"Undead"

Dead Water

Delfador’s Memoirs

Descent into Darkness

Eastern Invasion

Heir to the Throne

Liberty

Northern Rebirth

  • scenario 07a: "# Teleport three spelccasters near the sidekick to do some asskicking" should read spellcasters
  • scenario 10a: "# Krash smells other drakes and leaves. If he's allive at this point." should read alive

Sceptre of Fire

Son of the Black Eye

The Hammer of Thursagan

  • scenario 01: "The dwarves begin mining their past for inspiration" should read began
  • scenario 02: message=_"The Order thanks you, Lord Hamel" : punctuation mark is missing
  • scenario 12: "Freeing these prisoners is more of a blow to Karrag then we thought" should read than
  • scenario 12: "If we can but find the key, we will able to open these doors." should read we will be able

The Legend of Wesmere

The Rise of Wesnoth

The South Guard

03_A_Desperate_Errand NORMAL difficulty. When you kill off the bandits it says "I hope that’s the last of the bandits! How many more of these foul undead must we fight?" but there are no undead at this difficulty. Perhaps it could be changed to "foul creatures" or perhaps some weak undead could be added to the scenario.

Two Brothers

There seems to be a discrepancy in the dates given in the four scenarios:

Scenario 1: 12 V, 363 YW
Scenario 2: 16 V, 363 YW
Scenario 3: 19 IV, 363 YW
Scenario 4: 27 V, 363 YW

Should the date in scenario 3 be "19 V, 363 YW"?

(Note that the date appears twice in scenario 3.)

(not fixed as of commit b58d40d9fb8e9942591604b02b26f15343899f9b)

Under the Burning Suns

scenario 06a: "# damage done by sanding in lava" should read standing

Wesnoth Game

Editor

Help

  • "Undead", 1st paragraph: "An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master." should be changed to "...of its master." (fixed in 74991da8aefad26c3745ee9dd508343e93431ce2)

"Mountains", 1st paragraph, last sentence: "Both dwarves and trolls re native to mountainous terrain, and have a very easiy time getting around." should have "re" changed to "are", no comma before "and", and "easiy" to "easy". (fixed in faf00cb278b89906287d1c221e75ee83d090f371, with the exception of the comma still present)

Tutorial

Manual

Manpages

Units

1.11 Announcement

  • One line of the development release line says this: "which might include quite many bugs." "Quite many" is not proper grammar. It should instead read: "which might include many bugs."

Other (unit descriptions, ...)

Multiplayer maps

Translation code bugs

Unofficial campaigns

Invasion from the Unknown