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  • ...play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you *Play a single scenario against computer or human opponents (Multiplayer)
    21 KB (3,570 words) - 22:06, 11 May 2020
  • ...then winters. While not overly warlike in character, constant clashes with human barbarians and the Northern Elves has caused them to be territorial and war
    3 KB (392 words) - 18:10, 13 November 2009
  • ...os, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to
    6 KB (892 words) - 13:00, 31 October 2019
  • * Human = İnsan
    14 KB (1,783 words) - 02:12, 11 June 2019
  • |race = [[Human]] [[Category:Human]]
    962 bytes (131 words) - 09:44, 17 September 2019
  • |race = [[Human]] [[Category:Human]]
    1 KB (168 words) - 14:52, 23 May 2019
  • |race = Human [[Category:Human]]
    2 KB (277 words) - 15:00, 23 May 2019
  • ...uccigrosso (Eponymous Archon) — made some early sprites, such as the human bowmen ...and ankh item pictures, various attack icons, river ford tiles, drake and human city villages
    51 KB (6,418 words) - 08:11, 21 June 2020
  • ...u want to minimise the number of drakes he can maul each turn. Get the two human healers up into the mountains, and wounded drakes should congregate behind ...the spectre, the shyde & sorceress, and a mix of drakes and any high-level human units in your auto-recall. (The drakes have only a 10% difference in defens
    47 KB (8,261 words) - 19:57, 10 September 2019
  • A [[humans|human]].</div> ...lins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a
    12 KB (1,902 words) - 01:48, 14 June 2019
  • Try to attack with human units only at day, when the undead are at their weakest, and hold the lines ...more troops (i.e. 6 more); it's probably best to get only riders, be they human, elf or gryphon. Most of them should be level-2 at least. If you want to br
    88 KB (15,577 words) - 14:44, 29 May 2019
  • ...ender-image "units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)" /tmp/new_image_file.png ...ender-image "units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)" new_image_file.png
    16 KB (2,585 words) - 17:38, 23 August 2020
  • ...poachers both move better and have better defense in swamps than any other human or orc unit. The biggest challenge on this map is the wose leader, who is
    92 KB (16,442 words) - 09:46, 23 September 2020
  • ** Furthermore, if ''victory_when_enemies_defeated=no'' and there exists a human controlled side, then the scenario will continue. *** The human controlled side may be local or remote, for networked mp play.
    12 KB (2,001 words) - 17:34, 19 September 2020
  • ** '''human''': a player controls this side's moves. ...o identify the side in other scenarios. Defaults to `yes' for sides with a human controller, and `no' for ai controlled sides.
    12 KB (1,975 words) - 16:38, 19 September 2020
  • ...e same side (see [[SideWML]]) are allowed in single player, if the side is human-controlled.
    21 KB (3,435 words) - 18:48, 4 May 2020
  • In this campaign you play the role of Gweddry, a human Sergeant who has the responsibility of dealing with a powerful Lich who wan
    54 KB (9,497 words) - 13:28, 14 July 2019
  • factions = Human Troopers, Elvish Mystics, Dwarvish Guardians, Orcish Raiders, [[Shaxthals]] ...f the Thunderstone add-on is an era, consisting of five all-new factions - Human Troopers, Elvish Mystics, Dwarvish Guardians, Orcish Raiders, and [[Shaxtha
    11 KB (1,629 words) - 03:26, 21 March 2013
  • Normal human anatomy is that legs are half the size of the whole body. In Wesnoth the le ...24970/ref=sr_1_1/002-1709014-5120035?ie=UTF8&s=books&qid=1189548452&sr=8-1]Human-Anatomy-Made-Amazingly-Easy
    21 KB (3,601 words) - 19:05, 12 July 2019
  • '''Members:''' Elves, Human Magi, Human and Orcish Necromancers, Orcish Shamans, Trolls, Dwarves
    5 KB (770 words) - 04:09, 22 February 2008

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