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  • ...age and similarily are handled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[wesnoth * [[ScenarioWML]] the top level tags '''[scenario]''', '''[multiplayer]''', and '''[test]'''
    7 KB (1,028 words) - 01:24, 1 April 2024
  • | Editor Recent Files menu || shadowm || 1.12.5/1.13.2 | More game state info exposed to Lua (scenario id/name, next scenario, etc.) || TBD || TBD
    3 KB (403 words) - 06:23, 27 February 2018
  • ...threads are in either the [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario & Campaign Development], [http://www.wesnoth.org/forum/viewforum.php?f=19 F ...the [http://changelog.wesnoth.org changelog]) by double-checking the help files and options to make sure you aren't missing something.
    6 KB (988 words) - 20:44, 26 August 2021
  • ...ny of the six hex-directions, allowing you to adjust the name of the image files automatically. ...an inter-frame transition time of 140, the following can be placed at the scenario top level (adapted from the CAMPFIRE macro):
    9 KB (1,382 words) - 20:58, 7 May 2023
  • * '''show_title''': whether to display the title of the scenario at the top ...'''title''' key must be explicitly specified as it does not default to the scenario title and leads to a missing title error if omitted.
    5 KB (852 words) - 04:37, 6 March 2024
  • The top level tags '''[multiplayer]''', '''[test]''', and '''[scenario]''' are [[AddonsWML|addon module]] tags that are all formatted the same way Whenever a scenario is won, the scenario with id=''next_scenario'' of the same tag type will be played.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...ctActionsWML]] for units created during the game. (It is also used in save-files.) ...has lost you continue to play with whatever units you still have until the scenario is over. Usually scenarios end when only one team is left with a leader tha
    22 KB (3,644 words) - 06:17, 27 February 2024
  • === The (random scenario) is too hard/easy! === That depends on the scenario. Usually, the opponent will get more money and be able to recruit higher-le
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...bility to start the game or map editor and have it go right to the desired scenario or map.</p> TODO: add the correct links once the files are available
    10 KB (1,622 words) - 02:07, 24 April 2023
  • ...re your preferences file, custom maps, saved games, the WML cache and data files corresponding to user-created content. In this wiki, <i>"user data"</i> and * <b><i>userdata</i>/editor</b> - scenario and map files created via the in-game editor
    6 KB (940 words) - 17:06, 21 May 2023
  • ...n.cfg'''. However, the '''WML preprocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preproces The preprocessor is applied recursively, so included files will be parsed for macros, and after macro expansion will be parsed for mac
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...tes into graphics when you play. Usually you will never have to edit these files manually, but it can come in handy to understand the format. For more on te ...-specific content will not be saved unless you select the <i>File → Save Scenario</i> option. </b>
    6 KB (1,112 words) - 20:40, 23 March 2021
  • ...a scenario, from the setup of sides, units, music, events, and so on. Both files are plaintext are can be edited in any standard text editor. If you decide :* [[ScenarioWML]]: The top level tags [scenario], [multiplayer], and [test]
    5 KB (772 words) - 12:46, 14 April 2023
  • While a single scenario might be used to create a single battle to play with your friends, a campai ...he Wesnoth forums. For a more in-depth treatment including heuristics for scenario and campaign balancing, see the [http://catb.org/~esr/wesnoth/campaign-desi
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...e <b>[[SingleUnitWML | [unit]]]</b> tag allows you to use the unit in your scenario. This article will focus on the use of the former. ...NOT</b> the same as the name of a specific instance of a unit created in a scenario via [unit].
    4 KB (681 words) - 08:13, 3 November 2020
  • '''WML (the wesnoth specific scenario language)''' : No Dropbox to get my files when i want .
    9 KB (1,592 words) - 22:10, 20 March 2014
  • ...strings as translatable. {{DevFeature1.15|4}} The translations in the .pbl-files are used, but they are used as a plain text instead of Gettext strings, so The following keys are recognized for .pbl files:
    13 KB (1,973 words) - 08:08, 19 April 2024
  • Multiple issues have been fixed with the twelfth scenario of Delfador's Memoirs, including to dialogue and the AI. This should make t === Scenario Files Created by the Scenario Editor ===
    8 KB (1,301 words) - 18:23, 22 August 2020
  • po-files to the language coordinator: ...the files as an archive containing the complete .po files (no .mo or .gmo files) and ensure that they follow the directory structure used in version contro
    6 KB (905 words) - 15:54, 2 March 2024
  • ...ame needs to find the rest of the bits of your campaign scattered in other files and put them together to have a playable campaign. Much more technical inf ...main also specifies a path to the directory where the compiled translation files will be stored. This should be a file inside the campaign directory.
    9 KB (1,307 words) - 20:00, 25 December 2018

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