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  • ...o see the ai configuration and you can compare the results of your changes vs the results of the 'upgrade' procedure written in c++ - by using :inspect t
    6 KB (941 words) - 16:22, 17 April 2023
  • ...ly explained what units were more effective against what units (ie. pierce vs undead, etc), I was also unaware that you could replay levels. I guess that
    9 KB (1,580 words) - 03:03, 6 March 2011
  • ...run nicely on this one, though the screen is even smaller (~3" on the N900 vs 4.3" on the OpenPandora) so using it (only with the touchscreen) is even mo
    18 KB (3,078 words) - 17:43, 20 March 2013
  • <br/><br/>MP vs. SP:<br/> Multiplayer is more thrilling but single player is more relaxing.
    14 KB (2,515 words) - 01:21, 21 March 2013
  • As for story vs. gameplay, I would say it depends; of course I would prefer that both of th
    11 KB (2,052 words) - 03:00, 21 March 2013
  • ...is motivated by many problems that arise in the usage of WML (preprocessor vs tools, validation, sometimes needlessly complex syntax). Commonly encounter * [1] ''Lua vs. XML benchmark results'' -- http://www.ogre3d.org/forums/viewtopic.php?f=16
    17 KB (2,867 words) - 12:25, 9 April 2011
  • (To simplify things say we have 4 players P1,P2,P3,P4. P1 and P2 vs P3 and P4) ...he left side of the map. That one army is now going against two armies (P1 vs P3 and P4).
    5 KB (1,025 words) - 21:51, 20 January 2013
  • * ''Friend classes vs everything in the action classes'': We kind of have a mix of two approaches * ''boost::dynamic_pointer_cast vs simple numeric id'': we use dynamic_pointer_cast quite a bit, which is know
    7 KB (1,116 words) - 04:06, 21 March 2013
  • * multiplayer scenarios vs the AI and vs players, with and without heavy WML scripting
    5 KB (806 words) - 12:06, 5 April 2012
  • ...y. The same game is never predictable no matter how long you play. Playing vs AI for too long makes you learn his decision tree and eventually no matter Empiricism vs. Rationalism? If it’s possible, I prefer discussing the ideas beforehand,
    20 KB (3,689 words) - 03:06, 21 March 2013
  • I'm familiar with Java and C++ and ususally use MS VS (Windows) or Eclipse (Linux) as working IDE, or sometimes gedit if the proj
    7 KB (1,145 words) - 03:20, 21 March 2013
  • ...00 hours in Guild Wars over 4 years. Best rank 497 in 1vs1 (PvP, mode Hero vs Hero).
    34 KB (5,773 words) - 19:55, 20 March 2013
  • | Work on an AI vs AI environment in order to watch a battle between the current and the new A | Creating of an AI vs AI environment.
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...instance, attack planning, weapon selection, and making "retreat and heal" vs. "attack" decisions ===Faction vs. faction win % for ML Recruiter 0.3 vs. RCA AI===
    30 KB (3,821 words) - 15:54, 25 October 2019
  • If you haven't played Wesnoth yet, play one-on-one vs AI, to learn the game rules and to observe how AI plays its turn and select
    3 KB (438 words) - 09:40, 9 April 2013
  • ...ist is a mess right now. It is really difficult to find the "good" content vs the bad/broken content.
    16 KB (2,843 words) - 13:17, 2 February 2014
  • *Race vs Race analysis
    19 KB (3,076 words) - 16:48, 2 April 2014
  • Single player(Vs Computer) and multipalyer tic-tac toe game.
    10 KB (1,742 words) - 11:34, 7 April 2014
  • 5.2. Currently, I mostly use VS 2013 Ultimate, since it's intellisense and code formatting for C++ is prett
    8 KB (1,448 words) - 09:50, 21 March 2014
  • ...ds' worth of them even on Medium difficulty. Also, the sailors are Neutral vs your troops' Chaotic nature, and during the day they will be quite troubles ...lmost exclusively skeletons and skeleton archers for their high resistance vs. blade and pierce. It is also very helpful to get a corpse or two so you ca
    28 KB (4,951 words) - 08:57, 15 September 2020
  • * added missing informations, like missing fraction vs fraction info
    957 bytes (150 words) - 08:28, 29 March 2021
  • ...sistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how m
    22 KB (3,756 words) - 19:15, 31 January 2023
  • * <b>strong</b> vs skeletons, woses and saurians; <b>weak</b> vs cavalry, ulfserkers and grunts * <b>strong</b> vs goblins and skeleton archers; <b>weak</b> vs almost everyone, especially ghosts and archers/mages
    30 KB (5,040 words) - 01:42, 4 March 2023

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