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  • ...play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you *Play a single scenario against computer or human opponents (Multiplayer)
    21 KB (3,570 words) - 15:08, 7 April 2023
  • ...os, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to
    7 KB (1,028 words) - 01:24, 1 April 2024
  • * Human = İnsan
    16 KB (2,130 words) - 10:47, 14 July 2021
  • | race=[[Humans|Human]]
    1 KB (167 words) - 10:23, 31 May 2023
  • | race=[[Humans|Human]]
    1 KB (204 words) - 17:51, 27 February 2024
  • | race=[[Humans|Human]]
    638 bytes (82 words) - 02:09, 10 April 2023
  • ...uccigrosso (Eponymous Archon) — made some early sprites, such as the human bowmen ...and ankh item pictures, various attack icons, river ford tiles, drake and human city villages
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...u want to minimise the number of drakes he can maul each turn. Get the two human healers up into the mountains, and wounded drakes should congregate behind ...the spectre, the shyde & sorceress, and a mix of drakes and any high-level human units in your auto-recall. (The drakes have only a 10% difference in defens
    48 KB (8,472 words) - 21:03, 17 April 2024
  • ...llied AI, the AI will by default no longer take villages controlled by the human player(s) to heal injured units.
    1 KB (206 words) - 17:13, 22 July 2022
  • A [[humans|human]].</div> ...lins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a
    12 KB (1,975 words) - 16:05, 13 September 2022
  • Try to attack with human units only at day, when the undead are at their weakest, and hold the lines ...is a differential of 20-30% defense. An elf on flat gets 40% defense vs. a human in the river getting 20% defense. That is a 20% defense differential. So yo
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...t and the saurians to spawn. Karron's flight will spawn to the west of the human fort and saurians will attack from the north. You have been given the oppor ...on. Your allies will mostly decimate the fort so you can only focus on the human attack force that was dispatched to fight you.
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...ender-image "units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)" /tmp/new_image_file.png ...ender-image "units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)" new_image_file.png
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...Poachers both move better and have better defense in swamps than any other Human or Orc unit. The biggest challenge on this map is the Wose leader, who is
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ** Furthermore, if ''victory_when_enemies_defeated=no'' and there exists a human controlled side, then the scenario will continue. *** The human controlled side may be local or remote, for networked mp play.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...ngle player in the Wesnoth turn order, which can be controlled by either a human or an AI. Every [[ScenarioWML|scenario]] must have at least one side. There ** '''human''': a player controls this side's moves.
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...e same side (see [[SideWML]]) are allowed in single player, if the side is human-controlled.
    22 KB (3,644 words) - 06:17, 27 February 2024
  • In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lic
    35 KB (5,862 words) - 20:06, 11 April 2024
  • ...of sides, it returns true if the list is either empty or contains a local human-controlled side.
    6 KB (947 words) - 18:05, 18 April 2024
  • factions = Human Troopers, Elvish Mystics, Dwarvish Guardians, Orcish Raiders, [[Shaxthals]] ...f the Thunderstone add-on is an era, consisting of five all-new factions - Human Troopers, Elvish Mystics, Dwarvish Guardians, Orcish Raiders, and [[Shaxtha
    11 KB (1,629 words) - 03:26, 21 March 2013
  • Normal human anatomy is that legs are half the size of the whole body. In Wesnoth the le ...24970/ref=sr_1_1/002-1709014-5120035?ie=UTF8&s=books&qid=1189548452&sr=8-1]Human-Anatomy-Made-Amazingly-Easy
    21 KB (3,601 words) - 19:05, 12 July 2019
  • * Objective: Defeat Alber, the human lieutenant. ...st impossible odds. If you decide to fight, you'll play the scenario ''The Human Army'', otherwise you skip right into ''Towards Mountains of Haag''.
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * Human settlers, led by Prince Haldric, arrive at the western coast of the Great C ...l to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ...uin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW. ** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A maj
    28 KB (4,457 words) - 06:42, 17 April 2023
  • ...unity would like to see something implemented but we simply don't have the human resources to do it right now, primarily because we are unpaid volunteers wi
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...tures following values: bats, drake, dwarf, elf, falcon, goblin, gryphon, human, khalifate, lizard, mechanical, merman, monster, naga, ogre, orc, troll, un
    23 KB (3,689 words) - 01:07, 25 February 2024
  • <b>[[Knalgan Alliance]]</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players. There is a complete guide on [[Ho
    8 KB (1,217 words) - 14:30, 12 April 2021
  • Locks gamemap view scrolling for human players, so they cannot scroll the gamemap view until it is unlocked. WML o Unlocks gamemap view scrolling for human players.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...fferent recruiting algorithm that was designed to emulate the choices of a human player, especially in the first few turns. As such, it tries to pick units
    8 KB (1,311 words) - 23:14, 22 June 2022
  • Allows human players to end their turn through the user interface if they were previousl Disallows human players to end their turn through the user interface. This action doesn't r
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...os, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to For guidelines on keeping these files easily human-readable, see [[ConventionsWML#Indentation|ConventionsWML]].
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...ranged damage, low melee, and low hitpoints. In particular, it covers the human '''Mage''', and the '''Dark Adept'''.
    10 KB (1,865 words) - 18:01, 22 July 2008
  • * '''Human''' — человек * '''Human Commander''' (utbs) — командир
    34 KB (2,177 words) - 03:58, 31 July 2014
  • === Human settlement ===
    6 KB (1,019 words) - 01:35, 10 April 2023
  • ...to remove its shortages. From gameplay-experience point of view, I prefer human opponents, especially when I don't know my opponent, because their behaviou
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ** '''human''': Human player
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...f while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both u
    9 KB (1,539 words) - 15:29, 26 June 2019
  • ...bring together the Orcish Council and call up the Great Horde to send the human-worms and their wose-born allies to the Land of the Dead! (Expert level, 18
    19 KB (2,774 words) - 00:40, 22 March 2024
  • I generally prefer human opponents, unless I'm still learning how to play.
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ::icon="units/human-peasants/peasant-ranged.png~RC(magenta>white)~CS(24,24,24)" ::icon="units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)"
    13 KB (1,973 words) - 08:08, 19 April 2024
  • controller=human
    9 KB (1,124 words) - 12:47, 23 March 2008
  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")} {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")} {DEFA
    9 KB (1,307 words) - 20:00, 25 December 2018
  • ...a canonical example for the correct way to animate a bow animation, is the human bowman. I suggest you imitate by example, but there are a few subtle point
    1 KB (257 words) - 10:52, 6 May 2009
  • ...d are of pristine educational calibre. If you have any interest in drawing human beings though, they will help you more than the rest of the tutorials on th "Constructive Anatomy" seems a good place to start, "The Human Machine" is much more useful as a reference.
    8 KB (1,256 words) - 14:15, 16 December 2012
  • '''Faction/Era:''' Human outlaws, dwarves, undead # Human Alliance
    48 KB (7,479 words) - 07:52, 19 April 2023
  • The Human-Elf confrontation plays out in one of two ways - both leading to the same s On Medium (and probably on Easy) [v1.13.10], it's the former case: Your Human allies wipe out the Elvish forces attack before your Dwarf troops can get i
    31 KB (5,538 words) - 08:23, 21 August 2022
  • === [https://forums.wesnoth.org/viewtopic.php?f=68&t=52358#p654065 S4: Human City] ===
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ...in/faces.png http://www.wesnoth.org/wiki-images/tutorial/hero-frankenstein/human-swordman-variations.png
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * h = "human"
    6 KB (909 words) - 15:34, 11 August 2023
  • ...so as you have seen in [[BuildingScenariosSimple]], you can setup what the human player and AI player start with, and some simple options for controlling ho
    6 KB (924 words) - 22:05, 10 October 2018
  • ...ill! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I'll have the opportunity to find out... beca ...ll, I will be able to put into practice my experiments aimed at reviving a human body. Thanks to my black tunic I look like a mourner; Also, if I lift the h
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...[not] recursively. For example, if you want to only show the Yeti and the human race except the mage tree, use: race=human
    14 KB (2,283 words) - 13:42, 10 April 2024
  • ...the human eye - specifically a phenomenon called "persistence of vision". Human retina cells do not immediately turn off after being activated by light; in When human beings prepare for a big move, such as swinging a baseball bat, or sword, t
    16 KB (2,809 words) - 06:18, 6 September 2012
  • icon=human-general.png
    5 KB (730 words) - 19:57, 6 August 2012
  • All animation works by showing a series of still images, and fooling the human brain into thinking they're a moving object. This mostly works because our
    5 KB (794 words) - 21:12, 30 January 2012
  • Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal Description: Human King.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...the AI player. If the AI player's keep is larger, then any losses by the human player will be that much more difficult to replace.
    15 KB (2,547 words) - 19:42, 19 June 2015
  • In this campaign, you work with multiple armies from different factions: Human (Loyalists essentially), Elves, Dwarves and even Undead; and the availabili ...odor), who rejects your attempts to parley because of grudges against past human transgressions. In addition to his grudge, he also has a tidy sum of gold t
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...o it's position, so, it can afford to recruit some scouts and wait for the human to approach before committing to specific types of units. Also, AI has prob Next, "6. improve counter-recruiting strategies. " - if human would recruit a unit which is vulnerable to cold, the ai would like to recr
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best
    5 KB (776 words) - 17:06, 13 September 2022
  • ...blins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a ...a crucial strategic element as level 1 Orc Assassins have ranged poison. Human level 3 Assassins are the only enemy units that also have ranged poison; th
    5 KB (765 words) - 16:59, 13 September 2022
  • ...ns are puny and quite frail, rarely growing past the size and stature of a human child. Goblins are born into a lifetime of near-slavery to their larger kin
    5 KB (907 words) - 17:02, 13 September 2022
  • The Knalgan Alliance is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best
    4 KB (604 words) - 07:45, 19 April 2023
  • The '''Undead''' are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark
    4 KB (686 words) - 16:59, 13 September 2022
  • ...'Knalgan Alliance''' is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but
    4 KB (641 words) - 17:00, 13 September 2022
  • ...ing these areas. Later, when threatened by the Orcs, the dwarves and their human allies formed The Alliance of Knalga to defend their common realm. Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerf
    4 KB (611 words) - 17:03, 13 September 2022
  • controller=human
    10 KB (1,020 words) - 12:36, 23 March 2008
  • controller=human
    14 KB (1,760 words) - 12:49, 23 March 2008
  • controller=human
    30 KB (3,889 words) - 12:48, 23 March 2008
  • controller=human
    5 KB (594 words) - 06:03, 4 May 2010
  • # Generate the human-readable profiling output using the command <code>google-pprof <executable> # Generate the human readable information from those files with <code>gcov ./**/*.gcno</code>. T
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  • ...n the beach, move the kids into water and mount sea serpents to rescue the human prisoners.
    4 KB (631 words) - 13:39, 28 July 2020
  • head( [ 'Orc', 'Human' ] ) tail( [ 'Orc', 'Human' ] )
    48 KB (7,291 words) - 01:30, 30 March 2024
  • '''Step 9''': Test it. Against AI or against human players on Wesnoth server. You can make and test map in Battle for Wesnoth
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  • * Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode. * Each human-controlled side also needs to have a '''save_id''' defined inside its [side
    5 KB (776 words) - 04:58, 10 December 2023
  • Once dawn/day comes you should easily wipe out most of the enemies - the human recruits do tremendous damage under Myra or Ravyan's leadership. Then you c
    59 KB (10,011 words) - 21:46, 16 October 2016
  • <Nephro> zookeeper, also, the human mind is capable of generating tricky stuff, like luring, for example. I see ...use tricks that humans invent, bringing the AI player closer to an actual human player, making the game more fun, more challenging and less predictable.
    39 KB (6,881 words) - 19:37, 20 March 2013
  • ...y to abstract some things, so there will hopefully no difference between a human or AI ally, or between keeping alive own unit and ally unit.
    9 KB (1,519 words) - 19:40, 20 March 2013
  • <b>Knalgan Alliance</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players.
    4 KB (654 words) - 17:27, 6 March 2021
  • Hands over control of this side to the local human player until the end of the current turn. This action does not return a res
    12 KB (1,806 words) - 00:39, 11 February 2024
  • Note that drain attacks will not work on the human units so you’ll have to be a bit more careful with putting wraiths on the
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...h/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/konrad-human.png **The most powerful human warlord of the North
    46 KB (6,417 words) - 03:53, 3 May 2023
  • The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive
    3 KB (486 words) - 17:13, 13 September 2022
  • deliberate, as they are rather stupid by human standards. elves should sound like human nobles, and noble elves like human orators
    3 KB (546 words) - 03:21, 12 August 2017
  • ...n Council include a mixed bag of skeletal types and if plan B is place the human leaders will also be here. Hekuba can recruit the same troops as the human
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...-linear nature of the human photoreception mechanism, the dynamic range of human perception is very large, and it's difficult to capture sceneries with high ...nosities much better than either of the other images and is closer to what human eye would see. The good thing about this technique is that no extra equipme
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  • ** '''controller''': the new controller: "human" or "human_ai"
    10 KB (1,604 words) - 17:53, 1 March 2024
  • === Human colonization ===
    7 KB (1,001 words) - 09:15, 18 September 2019
  • ...ackbone of your army. You will face some very scary orcish crossbowmen and human mages who can quickly wipe out your undead units with fire/arcane attacks, Your first objective is to kill Drogan; if any other human unit dies before Drogan, you lose. This is much easier if both Malin and yo
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...s are encamped south of the Great River, and have surrounded the fortified human settlement at Tath. The humans are sending all their forces there. We need '''Kalenz:''' Go tell the council and the human king that we will be there! Now, let’s hurry!
    66 KB (11,665 words) - 04:34, 8 May 2023
  • ...scenario. The bandit leader to the south recruits the usual lvl 1 chaotic human troops you've seen before, but the Dark Sorceror leader to the east recruit The human leader is farther away to the south, so ideally you will be mostly done wit
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...elves who are closest to humans in nature, and the rare phenomenon of elf-human matings is almost confined to them. Elves on the path of earth can handle s ...ciety, a punishment much more shattering to a dwarf than ostracism is to a human.
    5 KB (823 words) - 11:02, 29 November 2020
  • human players or computer players (i.e. no 'Network Players'), and then start you
    15 KB (2,410 words) - 06:43, 23 February 2008
  • | Loyalists || 2:59 || Joseph G. Toscano (Zhaytee) || loyalists.ogg || Human theme. Militaristic drumbeat. Appropriate for battles featuring Wesnothian
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...builds his forces and in the spring sends them out to battle the orcs. Any human, dwarf or elf patrols that get in the way are collateral damage.
    7 KB (1,200 words) - 10:59, 28 August 2010
  • * Human Commander – Mänsklig befälhavare [endast i UTBS]
    15 KB (1,858 words) - 12:45, 13 September 2011
  • An ideal AI is one which exhibits human-like behavoir. One which can adapt its strategy to cover holes exploited by ...e faction of elvish rangers along for the ride, hellbent on destroying the human leader and don't really care about escorting the orcish leader. The design
    10 KB (1,601 words) - 03:20, 16 November 2022
  • ...e to coding any AI is to know the strategies and gameplay patterns used by human players. This will require a lot of interaction with the player community. ...onsistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviors should also be delive
    4 KB (720 words) - 03:25, 16 November 2022
  • ...nt to addons. It means adding tags, which represents and defines in a more human way the addons.
    10 KB (1,659 words) - 03:12, 7 May 2023
  • ...ot favour the AI as an opponent because its moves can be predicted. I find human opponents more unpredictable and hence exciting to fight, which makes me pl ...th despite its origins as an adventure game , makes an excellent human vs. human game , as an AI can only do so much when it comes to tactics in battle !
    18 KB (2,980 words) - 23:01, 11 April 2008
  • I plan on using the Formula AI to create a strategic AI that exhibits human-like planning. A Planner has goals based on sub-goals (which will probably ===Human-Like Behavior===
    3 KB (579 words) - 21:36, 25 March 2008
  • ***I prefer to play against human opponents rather than against AI, though I do enjoy finding the patterns to
    9 KB (1,507 words) - 23:46, 20 March 2013
  • This function allows to chose different AI or to human player, who will take control over side untill the end of current turn. For fallback( 'human' )
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...et the AI play through its first turn, and then change the controller to ''human'' for the second turn. This can be done either manually in debug mode usin controller=human
    22 KB (3,300 words) - 03:48, 11 November 2022
  • Human (also multiplayer campaigns are good ;)
    9 KB (1,437 words) - 23:53, 20 March 2013
  • The heart of the world of Orbivm, the Imperial Era features three human races, two elvish, and one each of dwarves and orcs. During this era, the E
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...m a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but it will learn from its er
    4 KB (607 words) - 03:37, 16 November 2022
  • ...on [http://www-gs.informatik.tu-cottbus.de/~wwwgs/kloeck_st.pdf simulating human behavior through an agent based system] and won several Software developing
    6 KB (957 words) - 03:34, 16 November 2022
  • ===Human Troopers (Aethaeryn)=== *<font color="#FF0000">Transport (human)
    6 KB (851 words) - 02:39, 22 June 2010
  • ...y layer invisible, and make ''only'' the label layers visible: <tt>Wesnoth Human Names</tt>, <tt>Wesnoth early labels</tt>, <tt>Wesnoth late labels</tt>, an
    54 KB (9,013 words) - 09:35, 27 February 2024
  • ...(consider the difference between the drake and saurian portraits, and the human portraits).
    10 KB (1,803 words) - 02:25, 9 May 2008
  • In this scenario you interrupt a conflict between the masked dwarves and human peasants, and you all temporarily join forces to search for orcs. Every tim ...e able to spot Elvish Rangers or Woses because of their Ambush ability. A human playing the elves could take on almost any number of Dwarves; only the stup
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...gold reserve. Gold will become very important by the time you reach the ''Human Alliance'' scenario. == Human Alliance ==
    36 KB (6,316 words) - 20:26, 4 November 2022
  • === Človek (Human) ===
    15 KB (2,059 words) - 10:39, 12 October 2023
  • outthink the AI or a human opponent. You can misdirect the AI (and a surprising number of human opponents)
    37 KB (6,488 words) - 07:06, 16 May 2020
  • ...is involved. I.e. it happens at the middle of turn of human side 1 if the human player droids his side. It happens after the selection of ai to play the tu ...es that are not defeated are allied and if there is at least one human (or human networked) side among them. Especially this event triggers in a situaltion
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...(Footpads, Thugs, etc.). But Relana hasn't gone full outlaw and killed any human soldiers yet, so she and her troops are still neutral. ...ihood, the northeast Outlaw will have little resistance because of the orc/human fighting. Your leader can head northwest to the corner of the map for safet
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...%">&nbsp;&nbsp;'''''droid''''' ''side''&nbsp;&nbsp;switches between AI and human control</span>
    15 KB (2,623 words) - 02:51, 26 May 2022
  • ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-tile.png ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-cottage-ruin-tile.png
    40 KB (5,796 words) - 01:13, 24 October 2021
  • '''Faction/Era:''' Human outlaws, dwarves, undead ...aving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as
    53 KB (8,158 words) - 07:43, 19 April 2023
  • So far so good! The last necessary part describes what the players (both human and controller=human
    16 KB (2,648 words) - 22:06, 10 October 2018
  • Those who play well and are challenging to beat. Those can be both human or computer players.
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...action superclass. Each action should correspond roughly with something a human player might say they are 'doing' whilst playing a game of Wesnoth. They mi ...ehaviors whilst retaining a sense of the AI carrying out some coherent and human-like strategic actions.
    35 KB (5,527 words) - 00:08, 21 March 2013
  • scenarios in a campaign: at the start of my project, all sides with human controllers were automatically set as persistent. Now, by using the 'persistent' flag, ai sides can be made persistent aswell - and human sides can be set as non-persistent likewise. Additionally,
    36 KB (5,842 words) - 01:09, 21 March 2013
  • I prefer to face a human opponent.
    10 KB (1,742 words) - 02:54, 21 March 2013
  • ...lins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a
    12 KB (1,967 words) - 02:36, 12 August 2017
  • 1: Human (AI developer)
    3 KB (570 words) - 15:12, 30 November 2017
  • ...to how I am rather new to online gaming, I lack an effective strategy for human players. I prefer to play against AI, though will play multi-player games
    11 KB (1,795 words) - 01:11, 21 March 2013
  • My ideal human opponent is a mythical beast that does not exist. Someone who is respectfu
    12 KB (2,122 words) - 15:45, 3 April 2009
  • ...y, and there is always the joy of rubbing in your victory to the face of a human opponent.
    13 KB (2,161 words) - 00:17, 21 March 2013
  • ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.
    26 KB (4,338 words) - 00:22, 21 March 2013
  • ...work connections, I propose to first build a database of games between two human players (if these players so consent). Armed with this it will be possible
    10 KB (1,693 words) - 15:15, 9 April 2009
  • ...inflexible and can be exploited if the formula is discovered; the coder is human and will include bias in determining what he thinks is a good actions in ce ...solutions on the fly has the potential to be very dynamic, reacting to the human player mid-game.
    20 KB (3,488 words) - 21:58, 3 April 2009
  • ...to them (examples: recruitment_pattern is an AI thing, available_units is Human-only as far as I know), we could consider creating subclasses of team calle * Possibly moving AI and Human-specific info into subclasses of the team class
    28 KB (4,753 words) - 03:32, 21 March 2013
  • | ||Human Commander||9 (3)||5 (3)||0||0||0||1||-||0||-||0||0||0||0||0||0||0
    32 KB (2,440 words) - 06:58, 8 April 2009
  • ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ...n Alliance lands. They encounter Marth-Tak, an allied orc, who is beset by human outlaws.
    4 KB (699 words) - 10:58, 28 August 2010
  • ...tely human in an FPS. Puzzle games, I like to challenge myself, or another human player. AIs tend to feel too strong or too weak. In terms of the type of pe
    39 KB (6,571 words) - 22:12, 20 March 2014
  • '''Tan-Rarbag:''' So HUMAN, care to make your final stand? '''Hashnak:''' Die, human. '''''Note:''' This is apparently a misspelling of Hoshnak and probably nev
    101 KB (17,690 words) - 15:56, 5 November 2019
  • controller = human ...but not necessarily). It also has a mandatory ''controller='' key. It's ''"human"'' value tells the game that the player is the one playing this side.
    16 KB (2,681 words) - 09:53, 18 January 2022
  • === 150 BU: Intermediate period: Before (Human) Unification === ...t a rapid rate. What starts as a civil war among elves eventually receives human intervention. Bitter, the elves grow increasingly anti-technology.
    5 KB (771 words) - 20:48, 14 October 2009
  • ...ong after the Fall of the Third Sun, a new leader arises among the coastal human settlements in Kalari, and teaches a previously unknown form of magic to a ...and the changes she promises for the ravaged world of Irdya amongst other human settlements north and south of Kalari.
    19 KB (3,138 words) - 03:44, 6 November 2015
  • '''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfi =====Human=====
    15 KB (2,582 words) - 11:45, 24 August 2023
  • '''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band... ...rcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is somet
    73 KB (12,735 words) - 15:34, 7 April 2023
  • '''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges a '''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of
    120 KB (21,542 words) - 07:36, 3 February 2023
  • Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the gr Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Kar
    74 KB (12,602 words) - 16:00, 11 June 2023
  • ...mmer and dwarven song and our jeweled halls glowed as brightly as the sun. Human and elf princes would pay us royally for the craftsmanship of our forges. B ...e heavily with humans that lived north of the mountains, but then some new human came to power and decreed that all contact with us should be cut off. We se
    277 KB (51,172 words) - 06:38, 10 July 2022
  • The difficulty has been toned down when playing with two human sides so that it's more possible to beat on default settings. Additionally,
    3 KB (392 words) - 17:09, 18 April 2021
  • Shaken by the loss of their commander, the human defense began to falter. The orcs roared in anticipation of victory, but be '''Young Ogre:''' No, me kill - I see human!
    76 KB (13,273 words) - 07:19, 7 April 2023
  • '''Prok-Bak:''' You human! Call us foul, will you?! ...elathsil:''' Impossible! I canna' believe any of my kin would ha' helped a human!
    45 KB (7,874 words) - 04:53, 19 December 2012
  • '''Badush:''' The human traitors are few and ill-prepared. Take them by storm and bring me their ca
    14 KB (2,563 words) - 06:46, 11 April 2014
  • ...the successor of Rahul I - tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands ...onies and villages on their lands. Then, Earl Lanbec'h - the most powerful human warlord of the North - determined to abolish the orcish menace raised an ar
    3 KB (467 words) - 03:08, 9 April 2023
  • * Human settlement of the Estmarks begins.
    3 KB (533 words) - 15:05, 14 June 2019
  • * '''Human''' — Людина
    17 KB (618 words) - 14:50, 31 March 2024
  • ...ight only) making it a passable archer-like creature. It may deal with the human mage too - in favorable conditions. You can have one around, but restrain f
    32 KB (6,006 words) - 06:35, 2 March 2011
  • ...moves, or doing this may happen after the system is fully implemented for human players.
    17 KB (2,910 words) - 20:03, 20 March 2013
  • image = "units/human-princess.png~RC(magenta>red)", image = "units/human-magi/elder-mage.png~RC(magenta>red)",
    8 KB (804 words) - 23:38, 5 July 2021
  • ...l, particularly if the forest the elf ruled was greater in extent than the human's kingdom. In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given eq
    11 KB (1,809 words) - 21:14, 25 April 2014
  • '''Description:''' ''The human kingdom is in crisis as four invaders scheme to split it up!
    3 KB (472 words) - 15:40, 7 April 2023
  • ...I'll achieve this is by introducing a distinction between source material (human-friendly material artists work with) and generated material (optimized, mem ...code", that is, they are what contributors work with since it's handy and "human-friendly". However in the build process I intend to reorganize all frames f
    19 KB (3,096 words) - 23:21, 20 March 2013
  • <td width="46%">Various Human Warlords</td> <td width="30%">Various Human Warlords</td>
    4 KB (575 words) - 00:24, 11 December 2009
  • I prefer human opponents, specially if they're smart because you learn a lot and have to p
    11 KB (1,941 words) - 01:05, 21 March 2013
  • ...game from time to time. Also, it would be very interesting to see how the human teams may alliance with each other or even singly try to throw away the com
    1 KB (227 words) - 21:45, 9 April 2010
  • : The only possible values are 'human', 'ai' or 'null'. ...differentiated by this field. For example, remote humans will be shown as "human". Use 'is_local' field if you need to differentiate.
    8 KB (1,082 words) - 13:31, 12 February 2021
  • Locks or unlocks gamemap view scrolling for human players. If true is passed as the first parameter, the view is locked; pass Human players cannot scroll the gamemap view as long as it is locked, but Lua or
    32 KB (4,962 words) - 13:28, 12 February 2021
  • As I have mentioned above in my proposal, some form of human intervention will be needed and with this will come GUI changes as well. In
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ...an adaptive one, growing in the difficulty as the game progresses. If it's human, I like all types, including campers because even this type of opponent is
    29 KB (4,996 words) - 06:48, 19 April 2023
  • -- Called only on the client handling the current side, if it is a human. ...ce returning a wml table. Unlike above, this function is called for ai and human sides (use if controller == "ai" for checking if it is a ai side)
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...me very much. I have no interest in playing myself against a single other human.
    9 KB (1,680 words) - 01:17, 21 March 2013
  • Human.
    36 KB (6,071 words) - 04:17, 3 May 2023
  • In the units' help, the Dunefolk and Human pages now link to each other, and clarify that the Dunefolk are a group of
    4 KB (595 words) - 20:29, 20 September 2020
  • '''Erlornas:''' Orcs? It seems unlikely. The human king, Haldric, crushed them when they landed on these shores, and since the ...arband of orcs, no women or children among them, besieges a tower. It's of human design...but we are far from the lands granted to humans by treaty, my lord
    19 KB (3,326 words) - 15:11, 9 June 2021
  • Mal-Ravanal, it seemed, was a great human wizard who had transformed himself into a lich. He had attacked the edges o About 200 years ago, a powerful mermaid named Imirna fell in love with a human wizard named Agnovon. Agnovon cared not for love, but he smiled falsely at
    44 KB (7,834 words) - 16:35, 31 March 2021
  • '''Linderion:''' Choose your words wisely, human. Know that the penalty for trespassing on our lands is death. What's your n '''Ethiliel:''' My answer will depend on your motives, human. What would you do, knowing the secrets of the unholy ones?
    73 KB (12,872 words) - 10:08, 8 December 2021
  • ...c speech by characters, and in-character use of jargon, (for example, if a human wizard used a word in the Drakish language), use &lt;i&gt;''i tags''&lt;/i&
    21 KB (3,291 words) - 06:04, 14 June 2023
  • * Siddry, a Human Poacher: He's not going to be much help here, and he won't come with you (s ...and they don't like you, or the Mermen priestesses. So like civilized non-Human beings they'll try to kill you and you'll try to kill them back, to get pas
    40 KB (7,082 words) - 20:10, 3 March 2021
  • '''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these pun '''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...ide matches only if it has this controller string. Sensible values are ai, human, and null. This key is disabled for networked multiplayer, since there the
    4 KB (609 words) - 01:13, 25 February 2024
  • ...to write a helper script to do it. Or it can be done by hand. In any case, human review is required, to see that everything is ok.
    6 KB (941 words) - 16:22, 17 April 2023
  • # In the beginning, the objectives were quite clear, but once I killed the human and undead leaders, they said "an evil force is still present" -- I'm not s # After killing the human and first undead leaders, it could have been more clear as to what to do ne
    7 KB (1,286 words) - 03:03, 6 March 2011
  • ...would have made to the scenario to make it more fun?''' make only one side human controlled, it was just too time consuming to control it all.
    14 KB (2,544 words) - 03:43, 21 March 2013
  • #*Bugs : The Human player is swaped with an AI bot, I can't play the game (only watch what the
    3 KB (419 words) - 03:02, 6 March 2011
  • End text: Line 1: "argh! I die!" He is a human, not an orc. It should perhaps be changed to "I am dying", or "I am slain" Scenario 2: The Human Army
    12 KB (2,011 words) - 03:03, 6 March 2011
  • ...idn't understood why they were talking about orkish magic. (Magic after is human magic.)
    6 KB (956 words) - 02:58, 6 March 2011
  • ...e advantage which more than made up for the AI's ToD and unit advantage. A human player would likely play less agressively and attempt to attack my flanks w
    9 KB (1,412 words) - 02:59, 6 March 2011
  • * Human settlers, led by Prince Haldric, arrive at the western coast of the Great C ...l to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
    32 KB (5,072 words) - 06:36, 19 April 2023
  • Scenario 2 (The Human Army) is ok: no bugs Scenario 17 (The Human Attack) is ok: no bugs
    13 KB (2,429 words) - 03:02, 6 March 2011
  • '''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfi =====Human=====
    21 KB (3,766 words) - 09:02, 31 March 2021
  • After thinking about this problem I’ve decided to analyze, how a human mind makes its decisions. It is obvious that we do not do a lot of calculat ...where discrete analysis fails and any AI solution that can fight against a human mind must be a peace of art.<br />
    51 KB (7,944 words) - 00:50, 4 May 2023
  • Functions, constructors, syntax extensions to make the scenarios as human readable and simple as possible. There's no limit to the possibilities here
    17 KB (2,867 words) - 12:25, 9 April 2011
  • When playing human opponents I prefer those who do unorthodox things. I find that I generally
    12 KB (2,176 words) - 03:55, 21 March 2013
  • ...e successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands ...ies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an
    62 KB (10,875 words) - 20:36, 18 September 2023
  • ...gement in country that is wooded and mountainous, but scattered with small human and dwarvish farms. Aiglondur and his guards should start from an undergro ...after the founding of the Northern Alliance, the dwarves of Knalga and the human population of Dwarven Doors were fully preoccupied with rebuilding what had
    36 KB (5,972 words) - 19:01, 15 April 2011
  • ...o being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan,
    13 KB (1,879 words) - 03:11, 9 April 2023
  • ...land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern * The human nation of Dhagonth, situated at a considerably substantial distance eastwar
    28 KB (4,440 words) - 03:25, 9 April 2023
  • ...earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. * War once again breaks out between the orcish tribes and the northern human earldoms as humans break the long standing treaty and attempt to colonise o
    37 KB (2,339 words) - 03:51, 12 August 2017
  • ...fications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar — h Dark years passed; human generations grew up in slavery, and came near to forgetting that their ance
    123 KB (22,117 words) - 06:31, 8 September 2022
  • ...ry turn for each side. Thus, we can simply set up Side 1 with 'controller=human' and start with the testing.
    17 KB (2,764 words) - 15:22, 7 April 2023
  • ...ete a single-player campaign, "Two Brothers", in fully unattended mode (no human mouse clicks in scenarios or between them, fully unattended from launch fro
    15 KB (2,506 words) - 05:09, 25 April 2023
  • ...r pictures of physical armour that has actually been used at some point in human history) will help design believable sets of armour. If you have the opport
    5 KB (948 words) - 19:00, 21 October 2013
  • ...reen">The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive
    10 KB (1,582 words) - 18:16, 8 September 2013
  • *Human - Mann (m) **Khalifate Human - Califdommann (m)
    3 KB (563 words) - 23:25, 14 July 2014
  • ...t the AI to be able to play campaigns, both on its own and as a ally for a human player.
    2 KB (288 words) - 12:05, 5 April 2012
  • ...nd one), Oblivion and Skyrim of the Elder Scroll Series, Bastion, Deus Ex: Human Revolution, Resident Evil 4, Unreal Tournament series (instagib mode oh yea ...earn his decision tree and eventually no matter what hacks he might use, a human can surpass him. Though if we reinterpret the AI as a zombie, mashing a swa
    20 KB (3,689 words) - 03:06, 21 March 2013
  • Depends on a game, but mainly challenging ones, be it Human player or AI. ...m constructive criticism. Now of course this is not 100% of the time, I am human too and I might get upset/demotivated from constant disdain and flaming.
    25 KB (4,086 words) - 03:07, 21 March 2013
  • I've done only 1 match 1vs1 against a human player and.. he smashed me, maybe I'll try again after collecting expertise
    15 KB (2,631 words) - 03:10, 21 March 2013
  • ...er yet, but usually I prefer playing single-player or multiplayer with the human players rather than against them.
    13 KB (2,168 words) - 03:12, 21 March 2013
  • ...velop an AI able to complete the campaign alone or in collaboration with a human player. ...gn AI programming, create an IA able to play the solo campaign and with an human player.
    29 KB (4,171 words) - 03:15, 21 March 2013
  • Assuming this means human opponents, I prefer ones that are friendly, and I gravitate towards games t
    10 KB (1,715 words) - 00:00, 21 March 2013
  • ...mission error control purpose, these checksums are designed to control the human encoding errors.
    34 KB (5,773 words) - 19:55, 20 March 2013
  • ...to take other considerations into account, especially some foresight into human reactions and macroscopic army flux. Similar to a chess engine, if the AI c ...isfortune of the common underdeveloped AI, but when the AI trumps what the human can accomplish, in a truly tactical and strategic rather than physical mann
    11 KB (1,806 words) - 04:30, 9 April 2012
  • ...We suspect that this would also translate into better performance against human opponents because it also performs better against the "ron" recruiter inclu
    30 KB (3,821 words) - 15:54, 25 October 2019
  • '''Faction/Era:''' mostly various human factions (including the Dunefolk), with the addition of the Akladian factio # Human Alliance
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...andil expalains that a temple contains an entrance to catacombs in which a human king entombed a lich. Lich Lord Lenvan was a powerful wesfolk leader who le
    8 KB (1,465 words) - 15:06, 6 February 2024
  • | Human || morair || Glè fhoirmeil || sibh || sibh || thu || a rèir rang || thu, | Human || cumanta || neo-fhoirmeil || sibh || thu || thu || a rèir rang || thu, s
    9 KB (1,258 words) - 11:36, 23 April 2018
  • ..., but there is nothing wrong with playing a networked game against another human and get some advice as you go along)
    23 KB (3,948 words) - 03:24, 16 November 2022
  • ...clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored ...encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that t
    24 KB (3,093 words) - 05:46, 18 April 2023
  • ...the countless orcish tribes can be found, while in the east, the powerful human Empire of Skiron reigns supreme. Still, Skironians and orcs are often pione ...becoming the first of all mages on Irdya. He walks the world helping other human tribes and teaching them magic, but disappears in an unknown time, and is n
    28 KB (4,554 words) - 22:19, 12 February 2021
  • ...o it's position, so, it can afford to recruit some scouts and wait for the human to approach before committing to specific types of units. Also, AI has prob Next, "6. improve counter-recruiting strategies. " - if human would recruit a unit which is vulnerable to cold, the ai would like to recr
    11 KB (1,905 words) - 03:06, 13 April 2013
  • ...narios 2 and 3 might have 1-2 human players, and scenario 3 might have 1-3 human players. Proper between-scenario GUI dialogs must be created to make it eas
    2 KB (365 words) - 21:06, 26 March 2013
  • ...pecific about exactly what the WML engine should do. If your friend were a human WML engine and you wanted him to go to the grocery store to get some bread, ...ze both as translatable strings. Adding whitespaces just allows for better human readability in your WML code.
    14 KB (2,433 words) - 19:35, 29 January 2023
  • Click on the flag, then choose Player 1 (usually the human player) or Player 2 (usually the AI). Now click on the preferred keep. That ...her this side belongs to a 'human' or to the 'ai'. This side belongs to a human.
    17 KB (2,792 words) - 20:09, 29 January 2023
  • {CAMPAIGN_DIFFICULTY EASY "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Spearman") ( _ "Normal")} {CAMPAIGN_DIFFICULTY EASY "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Spearman") ( _ "Normal")}
    11 KB (1,732 words) - 19:52, 29 January 2023
  • controller=human controller=human
    17 KB (2,325 words) - 20:35, 29 January 2023
  • You might also want to make this unit recruitable by your human-controlled leader in <code>scenarios/my_first_scenario.cfg</code>: icon=attacks/dagger-human.png
    4 KB (538 words) - 20:37, 29 January 2023
  • ...g AI player for a game like Wesnoth, capable of competing with experienced human players. While other GSoC ideas, like implementing a new recruitment algori ...and sometimes even minutes of CPU time is left without utilization, while human players(or even other AI players) make decisions and execute them. Even the
    12 KB (2,084 words) - 08:49, 13 May 2013
  • ...t set of our filter will contain a single card ‘THE king of spades’. A human being would probably stop the search when finding a king of spades, but fil
    40 KB (6,054 words) - 14:13, 21 October 2022
  • ...dding the undead faction in a battle against several custom factions, evil human army, mysterious Verlissh, sinister demons, robotic automatons and dreadful ...h other. As for me, it's annoying to deal with 100 lvl 1 weaklings. I'm as human is inefficient and slow in doing so. This campaign will be far more conveni
    60 KB (10,139 words) - 10:41, 11 August 2015
  • units/human-loyalists/master-at-arms-crossbow-2.png~RC(magenta>black) units/human-loyalists/master-at-arms-crossbow-2.png~CROP(2,27,18,14)~FL(horiz)
    19 KB (2,598 words) - 14:04, 18 August 2020
  • Human opponents is always an amazing experience, so my own friends may be my pref
    10 KB (1,852 words) - 23:22, 12 March 2014
  • I prefer playing human opponents
    8 KB (1,386 words) - 04:32, 14 March 2014
  • I will mostly prefer a human opponent. Because it’s good sometimes for challenges. I will also prefer
    10 KB (1,742 words) - 11:34, 7 April 2014
  • Evaluation_pos = E(AI)-E(human or opponent) ...a human opponent in case of a campaign as it aims to kill off higher level human units)
    25 KB (4,396 words) - 03:34, 16 November 2022
  • My two goals of constructing priorities function are: a. Covering as much human players' experience rules as possible. b. Giving meaning to the values of p ...omething bigger than you(open source) is a kind of intrinsic motivation of human being and my heart is always vibrated to the great moment that a software c
    23 KB (4,039 words) - 03:43, 17 April 2014
  • Human opponents, higher their skills, better the gaming experience becomes.
    12 KB (1,951 words) - 15:13, 21 March 2014
  • **There is generally only one playable side. It is assigned to the single human player, and the other sides are assigned to AI's *In some cases, it may be necessary for content creators to disallow human players on a particular side.
    17 KB (2,856 words) - 03:39, 4 April 2014
  • ...refer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will ...really the ones who have reached the zenith of their art, inasmuch as any human is capable.<br/>
    690 KB (107,304 words) - 09:10, 5 August 2023
  • ...ccess to the server configuration can see every add-on’s passphrase in a human-readable format that makes it trivial for it to be stolen. Furthermore, it
    14 KB (2,216 words) - 02:32, 24 April 2023
  • ...ze both as translatable strings. Adding whitespaces just allows for better human readability in your WML code.
    11 KB (1,130 words) - 03:59, 12 August 2017
  • ...tent creator would update all deprecated code to use the updated APIs, the human element can't be ignored here. It is extremely frustrating to find that you
    18 KB (2,944 words) - 10:10, 12 February 2018
  • -- Called only on the client handling the current side, if it is a human. ...e, returning a WML table. Unlike above, this function is called for AI and human sides (use if <syntaxhighlight lang=lua inline>controller == "ai"</syntaxhi
    5 KB (833 words) - 17:53, 18 April 2024
  • | race=[[Humans|Human]] |quote=Well then, human. Each of us lords has a specific quest for you. If you complete them all yo
    31 KB (5,084 words) - 01:17, 10 April 2023
  • | race=[[Humans|Human]] |quote=Well then, human. Each of us lords has a specific quest for you. If you complete them all yo
    30 KB (4,859 words) - 01:20, 10 April 2023
  • | race=[[Humans|Human]]
    619 bytes (83 words) - 15:27, 26 May 2023
  • | race=[[Humans|Human]], later [[Undead]]
    953 bytes (120 words) - 02:13, 10 April 2023
  • | race=[[Humans|Human]]
    6 KB (998 words) - 01:18, 10 April 2023
  • | race=[[Humans|Human]] ...s. His eldest son and crown prince was a skilled adventurer, and the first human from the [[Green Isle]] to lead a successful voyage to the Great Continent.
    7 KB (1,072 words) - 01:36, 10 April 2023
  • | race=[[Humans|Human]] ...X|King Addroran IX]]. He is known for having been the first [[Green Isle]] human known to lead a naval voyage east to the [[Great Continent]]. He fell ill a
    3 KB (495 words) - 23:28, 9 April 2023
  • * [[Humans|Human]]
    3 KB (477 words) - 01:29, 10 April 2023

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