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  • ...ould also be able to use the Formula AI to tweak an AI to make the AI in a scenario behave how they want. The formula language must be able to access information about the scenario being played to make intelligent decisions. Thus there are various 'inputs'
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ...create and support a new way of writing Formula AI, i.e. formula AI script files to allow reuse and support building of pluggable Formula libraries: ...ulebases the designer can choose from to customize the AI for a particular scenario or deathmatch.
    10 KB (1,601 words) - 03:20, 16 November 2022
  • === Scenario/Campaign editor === ...arios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor to make the
    7 KB (1,170 words) - 14:30, 9 December 2022
  • I chose the scenario editor project from the list. I chose this project because I would like to - Modification of basic scenario infomation
    8 KB (1,290 words) - 10:44, 13 December 2022
  • ...as a practical guide for setting up and testing Lua AI functionality in a scenario. It does not give a complete description of Lua or Lua AI. See [[LuaAI]] The example listed below is that of the ''Simple Lua AI Demo'' scenario of the ''AI-demos'' add-on. You can go there if you want to see this used
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...dly, intuitive editor for someone, who has some good ideas for campaign or scenario but cannot realise it, because creating a WML code is not a promising persp ...raphic user interface for WML (giving opportunity to export and import WML files). To achieve this I will use the Java language. Basic idea is to create a f
    10 KB (1,686 words) - 10:23, 13 December 2022
  • ...e <tt>ll</tt> is the given language's code, like that used for names of PO files (e.g. <tt>de</tt>, <tt>pt_BR</tt>, etc.) That's it. ...t users will see the original image -- just like with fuzzy messages in PO files.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • Habituellement c'est le dossier "C:\Program Files\Wesnoth\data" mais il se peut qu'il se trouve à un endroit différent si v ...\userdata ou C:\Users\Nom_d'utilisateur\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata sous Windows Vista, qui dispose de sossiers virtuels. Atte
    8 KB (1,231 words) - 12:03, 8 October 2020
  • ...d layout features, we use the '''test scenario''', a highly decorated test scenario with a ton of graphical features that we can click around in to quickly spo === The test scenario ===
    9 KB (1,613 words) - 04:50, 4 December 2023
  • ...lf. For testing, let's put all of the journey in at the start of the first scenario, Story_of_Wose/scenarios/1_The_Oldwood.cfg ...ually edit journeys represented as specially delimited sections in in .cfg files.
    14 KB (2,279 words) - 18:14, 21 November 2019
  • ...un it, an obscure error appears, stopping him from even entering his first scenario. Such errors are often difficult to debug, leaving the aspiring coder with # [[BuildingCampaignsTutorial/FirstScenario|First Scenario]]
    2 KB (242 words) - 18:22, 24 June 2010
  • to automatically load Wesnoth Mode for all files with a .cfg [scenario]
    14 KB (2,067 words) - 03:24, 7 May 2023
  • ...t is expected that you know most WML tags, comprehend the contents of save files and have good understanding of variables and variable arrays in WML (not al ...events can set up pretty much anything, they are fired before you see the scenario.
    19 KB (2,806 words) - 02:13, 14 February 2023
  • ...to the programmer(s) that included the "speaker" in the comments of the po-files (Ivanovic?)! Those are definitely helpful and make this approach possible. ...d ':;s/\n:/:/;N;T' | sed ':;s/\n\n/\n/;N;T'| sed "s/#. \[scenario\]/\n#. \[scenario\]/g" > target-language-script.txt
    10 KB (1,685 words) - 10:01, 2 April 2021
  • ...], all functionality of [multiplayer], [tutorial] and [test] is ported to [scenario] ...'heavy' logging I mean really verbose things, including logging the entire scenario
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...(one campaign consists of several scenarios) and multiplayer (one isolated scenario). The savegame information for both share a lot of stuff, but there are als ...vegame format, that allows to store all information needed for any kind of scenario and to write the code supporting this format.
    10 KB (1,689 words) - 22:02, 25 March 2009
  • Here we will show you a very simple scenario file and explain each line of it. ...ot fully functional, but it will show the basics needed to describe what a scenario is all about.
    16 KB (2,648 words) - 22:06, 10 October 2018
  • ...nts suggestions on the EasyCoding page-poisoning imrovement- and i wrote a scenario to test my improvement,under the guidance of boucman and with help of Drago ...familiar with formula AI about 1.5 week -playing game , looking to header files and class reference , read documentations about FAI on wiki , looking for f
    17 KB (2,894 words) - 00:07, 21 March 2013
  • Stable versions of each AI files will be changed *only* for bugfixes or when testing shows that the change i ...extracted into separate library code to avoid unnecessary duplication. The files will be moved into separate dir 'src/ai', since, IMO, 'ai' is a separate mo
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...y even starting resources on both sides, and just within a very restricted scenario for GSoC, say with 2-3 units on each side..), ===A DETAILED EXAMPLE OF MY DESIGN IN ACTION IN A PROOF-OF-CONCEPT TEST SCENARIO===
    35 KB (5,527 words) - 00:08, 21 March 2013

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