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  • controller=human
    9 KB (1,124 words) - 12:47, 23 March 2008
  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")} {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")} {DEFA
    9 KB (1,307 words) - 20:00, 25 December 2018
  • ...a canonical example for the correct way to animate a bow animation, is the human bowman. I suggest you imitate by example, but there are a few subtle point
    1 KB (257 words) - 10:52, 6 May 2009
  • ...d are of pristine educational calibre. If you have any interest in drawing human beings though, they will help you more than the rest of the tutorials on th "Constructive Anatomy" seems a good place to start, "The Human Machine" is much more useful as a reference.
    8 KB (1,256 words) - 14:15, 16 December 2012
  • '''Faction/Era:''' Human outlaws, dwarves, undead # Human Alliance
    48 KB (7,479 words) - 07:52, 19 April 2023
  • The Human-Elf confrontation plays out in one of two ways - both leading to the same s On Medium (and probably on Easy) [v1.13.10], it's the former case: Your Human allies wipe out the Elvish forces attack before your Dwarf troops can get i
    31 KB (5,538 words) - 08:23, 21 August 2022
  • === [https://forums.wesnoth.org/viewtopic.php?f=68&t=52358#p654065 S4: Human City] ===
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ...in/faces.png http://www.wesnoth.org/wiki-images/tutorial/hero-frankenstein/human-swordman-variations.png
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * h = "human"
    6 KB (920 words) - 05:30, 29 April 2024
  • ...so as you have seen in [[BuildingScenariosSimple]], you can setup what the human player and AI player start with, and some simple options for controlling ho
    6 KB (924 words) - 22:05, 10 October 2018
  • ...ill! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I'll have the opportunity to find out... beca ...ll, I will be able to put into practice my experiments aimed at reviving a human body. Thanks to my black tunic I look like a mourner; Also, if I lift the h
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...[not] recursively. For example, if you want to only show the Yeti and the human race except the mage tree, use: race=human
    14 KB (2,283 words) - 13:42, 10 April 2024
  • ...the human eye - specifically a phenomenon called "persistence of vision". Human retina cells do not immediately turn off after being activated by light; in When human beings prepare for a big move, such as swinging a baseball bat, or sword, t
    16 KB (2,809 words) - 06:18, 6 September 2012
  • icon=human-general.png
    5 KB (730 words) - 19:57, 6 August 2012
  • All animation works by showing a series of still images, and fooling the human brain into thinking they're a moving object. This mostly works because our
    5 KB (794 words) - 21:12, 30 January 2012
  • Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal Description: Human King.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...the AI player. If the AI player's keep is larger, then any losses by the human player will be that much more difficult to replace.
    15 KB (2,547 words) - 19:42, 19 June 2015
  • In this campaign, you work with multiple armies from different factions: Human (Loyalists essentially), Elves, Dwarves and even Undead; and the availabili ...odor), who rejects your attempts to parley because of grudges against past human transgressions. In addition to his grudge, he also has a tidy sum of gold t
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...o it's position, so, it can afford to recruit some scouts and wait for the human to approach before committing to specific types of units. Also, AI has prob Next, "6. improve counter-recruiting strategies. " - if human would recruit a unit which is vulnerable to cold, the ai would like to recr
    11 KB (1,872 words) - 12:04, 5 April 2012

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