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  • ...asic days I extended a game called Hunt the Wumpus to support custom level files, and Nibbles to support up to 4 players simultaneously (it originally only ...maps/scenarios in highschool, so I have experience with a commercial level/scenario editor.
    6 KB (1,062 words) - 21:32, 29 March 2008
  • ...t won't be finished because I reinstalled my linux and I forgot to get the files so I lost it.Sorry.At least I uploaded v0.9. I'm currently working on a new scenario for [http://www.wesnoth.org/forum/viewtopic.php?t=16443 Clonkinator's Surv
    779 bytes (126 words) - 08:27, 7 July 2007
  • ...k-3 scenarios included, a peculiar balanced MP map, and a full-featured MP scenario) ...ully complete! You can expect a high-quality map pack and also a decent MP scenario (over 1,000 line of codes!)
    2 KB (311 words) - 01:41, 11 December 2007
  • ...st another security vulnerability. A faulty add-on could read some of your files and post the content to all particiants of the multiplayer game. There was ...were cleaned up to be a little smaller. Because of this only beginning of scenario saves will work as expected, others may have problems with the recall list.
    33 KB (5,417 words) - 16:42, 26 January 2014
  • * <code>docbook-xml-dtd</code> (to generate the manual HTML files) * <code>xdelta</code> 1.x (to create the Xdelta files)
    16 KB (2,534 words) - 18:08, 14 February 2020
  • ...e put together in whatever order and combination best suits the needs of a scenario. They do not need to be sorted in order of their evaluation scores and can * The default AI parameters in a variety of configuration files in the 'data/ai/' directory
    39 KB (6,494 words) - 23:25, 9 April 2024
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide]], some punctu ...ng looked up in the wrong textdomain if the header is included in multiple files with different textdomains. If possible, always factor the translatable str
    19 KB (2,953 words) - 13:45, 29 April 2024
  • ...ic Wesnoth repository at GitHub] also contains the latest version of these files. ...first scenario of Northern Rebirth, but really could be used for any early scenario in a campaign. Another one of the classic Wesnoth themes. Starts off somewh
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...ould also be able to use the Formula AI to tweak an AI to make the AI in a scenario behave how they want. The formula language must be able to access information about the scenario being played to make intelligent decisions. Thus there are various 'inputs'
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ...create and support a new way of writing Formula AI, i.e. formula AI script files to allow reuse and support building of pluggable Formula libraries: ...ulebases the designer can choose from to customize the AI for a particular scenario or deathmatch.
    10 KB (1,601 words) - 03:20, 16 November 2022
  • === Scenario/Campaign editor === ...arios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor to make the
    7 KB (1,170 words) - 14:30, 9 December 2022
  • I chose the scenario editor project from the list. I chose this project because I would like to - Modification of basic scenario infomation
    8 KB (1,290 words) - 10:44, 13 December 2022
  • ...as a practical guide for setting up and testing Lua AI functionality in a scenario. It does not give a complete description of Lua or Lua AI. See [[LuaAI]] The example listed below is that of the ''Simple Lua AI Demo'' scenario of the ''AI-demos'' add-on. You can go there if you want to see this used
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...ng it in the list given by deleloppers. The project of my choice is '''Map/Scenario Editor'''. ...my passion in all strategy games I come across. Also having a userfriendly scenario editor greatly speeds up the mapmaking process as stated in an interview wi
    17 KB (2,860 words) - 11:24, 12 April 2008
  • ...dly, intuitive editor for someone, who has some good ideas for campaign or scenario but cannot realise it, because creating a WML code is not a promising persp ...raphic user interface for WML (giving opportunity to export and import WML files). To achieve this I will use the Java language. Basic idea is to create a f
    10 KB (1,686 words) - 10:23, 13 December 2022
  • ...e <tt>ll</tt> is the given language's code, like that used for names of PO files (e.g. <tt>de</tt>, <tt>pt_BR</tt>, etc.) That's it. ...t users will see the original image -- just like with fuzzy messages in PO files.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • Habituellement c'est le dossier "C:\Program Files\Wesnoth\data" mais il se peut qu'il se trouve à un endroit différent si v ...\userdata ou C:\Users\Nom_d'utilisateur\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata sous Windows Vista, qui dispose de sossiers virtuels. Atte
    8 KB (1,231 words) - 12:03, 8 October 2020
  • ...d layout features, we use the '''test scenario''', a highly decorated test scenario with a ton of graphical features that we can click around in to quickly spo === The test scenario ===
    9 KB (1,613 words) - 04:50, 4 December 2023
  • ...lf. For testing, let's put all of the journey in at the start of the first scenario, Story_of_Wose/scenarios/1_The_Oldwood.cfg ...ually edit journeys represented as specially delimited sections in in .cfg files.
    14 KB (2,279 words) - 18:14, 21 November 2019
  • ...un it, an obscure error appears, stopping him from even entering his first scenario. Such errors are often difficult to debug, leaving the aspiring coder with # [[BuildingCampaignsTutorial/FirstScenario|First Scenario]]
    2 KB (242 words) - 18:22, 24 June 2010

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