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  • ...e specified glob. In a glob, the '''*''' character matches any sequence of characters, while the '''?''' character matches any single character. In addition to t
    9 KB (1,508 words) - 10:39, 11 November 2023
  • * [[TrowStoryLine|Story outline]], [[CharactersStorys#The_Rise_of_Wesnoth|Characters]], [[WesnothFigures#The_Rise_Of_Wesnoth|Biographies]], [[CampaignDialogue:T ...sh_Incursion story|Story outline]], [[CharactersStorys#An_Orcish_Incursion|Characters]], [[CampaignDialogue:AOI|Dialogue]]
    19 KB (2,774 words) - 00:40, 22 March 2024
  • ...from two sides who must fight each other to multiple sides with different characters, custom items, and complicated events. This page is split into several sect
    5 KB (772 words) - 12:46, 14 April 2023
  • ...a dialog -- spoken. If it is a translation of a dialog between two or more characters, the translation has to sound like someone's actually talking.
    9 KB (1,639 words) - 01:28, 22 December 2008
  • Characters that appear in placeholders are letters, numbers, square brackets, undersco ...file, poedit unwraps all strings. Usually, all .po files are wrapped at 80 characters, so if you want smaller diffs and less merge conflicts, you can execute the
    14 KB (2,215 words) - 20:20, 29 February 2024
  • Translations in a language which use characters outside of the Latin, Greek and Cyrillic character sets may want to specify
    6 KB (905 words) - 15:54, 2 March 2024
  • ''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
    48 KB (7,479 words) - 07:52, 19 April 2023
  • Binary data cannot contain null characters, as well as certain special characters. In order to build escape sequences for them, a single-byte value of <code>
    12 KB (1,849 words) - 15:14, 7 April 2023
  • Oct 09 20:52:41 <Ayin> * More "free" characters for scenario designers
    15 KB (2,241 words) - 11:32, 15 October 2005
  • The <tt>terrain_graphics</tt> rules would not apply on terrain characters anymore, but would, instead, apply on symbols like "grassland", "forest", "
    12 KB (1,794 words) - 12:17, 16 October 2005
  • ...d armour]] - Advice from zookeeper on designing realistic weapons for your characters.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • * terrain strings are composed from one or two terrain codes of 2 to 4 characters (bytes) each, separated by ^. * Empty lines are allowed before, after and between lines of characters, between lines is not advised.
    6 KB (920 words) - 05:30, 29 April 2024
  • ...like '''[xxx_frame]'''. The '''xxx''' can be any sequence of alphanumeric characters. However, prefixes beginning with an underscore are reserve by the engine f
    41 KB (6,114 words) - 01:16, 19 April 2024
  • === My Roleplay Characters ===
    2 KB (252 words) - 08:56, 24 October 2006
  • ====New Characters==== ====New Characters====
    11 KB (1,758 words) - 22:54, 12 March 2006
  • This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, ...th the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the charact
    48 KB (7,351 words) - 04:21, 3 May 2023
  • * The meta-characters * + ? | have the same meaning as is typical in regular expressions
    7 KB (1,115 words) - 16:24, 24 February 2024
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Talodulborentan]]
    84 bytes (11 words) - 08:13, 21 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Gullatendronnorbum]]
    87 bytes (11 words) - 08:15, 21 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Orofarnië]]
    79 bytes (11 words) - 02:04, 22 September 2019

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