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Show new changes starting from 05:43, 28 June 2022
   
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27 June 2022

     14:47  Micro AIs‎ (diff | hist) . . (+523). . Mattsc (talk | contribs) (Custom Micro AIs: add new syntax for keys tables)

26 June 2022

     13:47  Micro AIs‎‎ (2 changes | history) . . (+490). . [Mattsc‎; Celtic Minstrel‎]
      13:47 (cur | prev) . . (+174). . Mattsc (talk | contribs) (A Few General Words about Micro AIs: [avoid] is taken into account by many MAIs)
      03:54 (cur | prev) . . (+316). . Celtic Minstrel (talk | contribs) (A Few General Words about Micro AIs: Note the three places where [micro_ai] may be used)

25 June 2022

     18:32  Wesnoth AI Framework‎ (diff | hist) . . (+195). . Celtic Minstrel (talk | contribs) (The [ai] Tag — Top-level Elements: Add [micro_ai])
     18:30  SingleUnitWML‎‎ (2 changes | history) . . (+539). . [Celtic Minstrel‎ (2×)]
      18:30 (cur | prev) . . (+236). . Celtic Minstrel (talk | contribs) (Unit Data: Clarify how these tags differ from when they're used in [side][ai])
      18:21 (cur | prev) . . (+303). . Celtic Minstrel (talk | contribs) (Unit Data: Document new AI subtags)

24 June 2022

 m   21:53  Micro AIs‎ (diff | hist) . . (+1). . Mattsc (talk | contribs) (Hang Out specific keys for the [micro_ai] tag:)

22 June 2022

     23:20  AiWML‎ (diff | hist) . . (+264). . Mattsc (talk | contribs) (List of AI Aspects: add allow_ally_villages aspect)
     23:12  Micro AIs‎ (diff | hist) . . (+381). . Mattsc (talk | contribs) (Rush Recruitment AI (ai_type=recruit_rushers): add reset_cache_each_turn parameter)