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Show new changes starting from 07:22, 16 April 2021
   
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14 April 2021

     11:47  InternalActionsWML‎ (diff | hist) . . (+346). . Octalot (talk | contribs) ([store_reachable_locations]: Clarify viewing_side, note what range=vision stores)

13 April 2021

     06:07  ScenarioWML‎‎ (2 changes | history) . . (+521). . [Octalot‎ (2×)]
      06:07 (cur | prev) . . (+101). . Octalot (talk | contribs) (The [scenario] tag: Add [scenario]define=)
      06:03 (cur | prev) . . (+420). . Octalot (talk | contribs) (The [multiplayer] tag: Add mp_village_gold, mp_village_support, mp_shroud, mp_fog)

4 April 2021

     06:35  PBLWML‎‎ (3 changes | history) . . (+207). . [Pentarctagon‎ (3×)]
      06:35 (cur | prev) . . (+5). . Pentarctagon (talk | contribs) (passphrase)
      06:35 (cur | prev) . . (+1). . Pentarctagon (talk | contribs) (passphrase)
      06:34 (cur | prev) . . (+201). . Pentarctagon (talk | contribs) (passphrase)

22 March 2021

     16:03  Micro AIs‎ (diff | hist) . . (+238). . Mattsc (talk | contribs) (Animals AI: Swarm (ai_type=swarm): add optional parameter [filter])

21 March 2021

     15:56  Micro AIs‎ (diff | hist) . . (+188). . Mattsc (talk | contribs) (Patrol specific keys for the [micro_ai] tag:: add attack_invisible_enemies parameter)

20 March 2021

     23:08  Micro AIs‎‎ (2 changes | history) . . (+784). . [Mattsc‎ (2×)]
 m    23:08 (cur | prev) . . (+22). . Mattsc (talk | contribs) (Patrol specific keys for the [micro_ai] tag:: add dev version number)
      23:08 (cur | prev) . . (+762). . Mattsc (talk | contribs) (Patrol Micro AI (ai_type=patrol): add attack_range parameter)