User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 00:06, 7 July 2015 (diff | hist) . . (+21) . . LuaWML/Units (→wesnoth.advance_unit)
- 22:05, 6 July 2015 (diff | hist) . . (+79) . . LuaWML/Units
- 18:00, 5 July 2015 (diff | hist) . . (+2) . . LuaWML/Units (→wesnoth.advance_unit)
- 18:00, 5 July 2015 (diff | hist) . . (+46) . . LuaWML/Units (→wesnoth.advance_unit)
- 17:58, 5 July 2015 (diff | hist) . . (+558) . . LuaWML/Units
- 23:20, 12 June 2015 (diff | hist) . . (+138) . . ReplayWML (→The [command] tag)
- 22:16, 28 May 2015 (diff | hist) . . (+925) . . OOS (Out of Sync)
- 22:01, 28 May 2015 (diff | hist) . . (+422) . . OOS (Out of Sync) (→Game begins out of sync)
- 21:55, 28 May 2015 (diff | hist) . . (-453) . . OOS (Out of Sync) (→Game becomes out of sync)
- 01:35, 26 May 2015 (diff | hist) . . (+327) . . LuaWML/Display
- 01:31, 26 May 2015 (diff | hist) . . (+96) . . LuaWML (→User interface)
- 20:17, 25 May 2015 (diff | hist) . . (+451) . . LuaWML/Events (→wesnoth.game_events)
- 12:14, 22 May 2015 (diff | hist) . . (-6) . . OOS (Out of Sync) (→How to make your code safe)
- 22:58, 4 May 2015 (diff | hist) . . (+211) . . LuaWML (→The [lua] tag)
- 15:40, 28 April 2015 (diff | hist) . . (-307) . . OOS (Out of Sync) (→remove 1.10 specific workaround)
- 01:25, 17 April 2015 (diff | hist) . . (+472) . . DirectActionsWML (→[endlevel])
- 22:08, 8 April 2015 (diff | hist) . . (+183) . . MapGeneratorWML (→Available Lua API)
- 19:49, 8 April 2015 (diff | hist) . . (+390) . . LuaWML/Display (→wesnoth.get_dialog_value)
- 13:55, 8 April 2015 (diff | hist) . . (0) . . LuaWML/Display (→wesnoth.add_dialog_tree_node)
- 13:54, 8 April 2015 (diff | hist) . . (+367) . . LuaWML/Display