User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 09:40, 24 November 2010 (diff | hist) . . (+107) . . GCI/Playtesting (→Wesnoth 1.9.2 Playtesting)
- 09:37, 24 November 2010 (diff | hist) . . (+402) . . GCI/Playtesting (→Wesnoth 1.9.2 Playtesting)
- 15:16, 29 October 2010 (diff | hist) . . (+300) . . AnimationWML (→Field Description)
- 15:14, 29 October 2010 (diff | hist) . . (+123) . . AnimationWML (→Syntax summary)
- 17:25, 24 October 2010 (diff | hist) . . (+406) . . N GCI (Created page with '== Google Code In task list == This page is a list of task ideas for the google code-in (see http://code.google.com/gci) exemple of tasks from previous year http://code.google…')
- 10:29, 2 October 2010 (diff | hist) . . (+176) . . AnimationWML (→Syntax summary)
- 10:27, 2 October 2010 (diff | hist) . . (+180) . . AnimationWML (→Field Description)
- 10:27, 2 October 2010 (diff | hist) . . (+104) . . AnimationWML (→Syntax summary)
- 19:10, 29 August 2010 (diff | hist) . . (+207) . . EffectWML (→the [effect] tag)
- 16:41, 29 August 2010 (diff | hist) . . (+19) . . EffectWML (→See Also)
- 12:11, 29 August 2010 (diff | hist) . . (+410) . . AnimationWML (→Layering)
- 13:06, 27 August 2010 (diff | hist) . . (+224) . . EasyCoding (→Support for standalone multiplayer scenarios)
- 19:12, 20 August 2010 (diff | hist) . . (-26) . . PreprocessorRef (→The WML preprocessor)
- 18:30, 20 August 2010 (diff | hist) . . (+89) . . PreprocessorRef (→The WML preprocessor)
- 18:27, 20 August 2010 (diff | hist) . . (+83) . . PreprocessorRef (→The WML preprocessor)
- 17:28, 10 July 2010 (diff | hist) . . (+1,866) . . TerrainMacrosWML (→DISABLE_BASE_TRANSITIONS_F TERRAINLIST FLAG)
- 17:05, 10 July 2010 (diff | hist) . . (-24) . . TerrainMacrosWML (→Terrain Specific)
- 17:04, 10 July 2010 (diff | hist) . . (-673) . . TerrainMacrosWML (→Terrain Specific)
- 21:36, 1 July 2010 (diff | hist) . . (+200) . . EasyCoding (→GUI related features)
- 14:24, 24 June 2010 (diff | hist) . . (+8) . . TerrainMacrosWML (→Flag Management)