SoC Ideas Your Own Ideas

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Revision as of 16:23, 28 March 2010 by Crab (talk | contribs) (Description)


This page is related to Summer of Code 2010
See the list of Summer of Code 2010 Ideas



This is a Summer of Code 2010 Idea


Description

Make your own ideas

Page for the idea: SoC_Ideas_Your_Own_Ideas

If you have your own idea the best thing is to join IRC wesnoth-dev at irc.freenode.net and discuss the idea with the developers there. If the developers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.


There are 5 student proposals for this idea

JustasJ - a history-based Campaign on Medieval history of Lithuania

irc: JustasJ
forum: JustasJ

I am Justas and as a person who wanted to create games for a very long time I would like to add my own campaign to the game. To make it a unique addition to the game, I have decided to make it about the medieval history of Lithuania. My campaign would cover a huge period of time - from the first mention of Lithuania in the European texts, 1009 AD to the death of the great duke Vytautas in 1430 AD.

Last Updated: 4/3/2010
See A SoC JustasJ for more information.

Gabba - Interface Streamlining and Planning System

I intend to rework the current Wesnoth interface by introducing a planning system that will allow you to give orders and modify them before executing them as a "real action".

Side benefits include:

  • allowing you and your allies to visually plan moves on the map together
  • replacing "delay shroud updates" by a more elegant system
  • finally making wml "sighted" events work properly

Updated 04/12/2010
See GSoC-WesnothWhiteboard Gabba for more information.

Abion47

TODO: Write a small (1-4 sentences) description of your proposal here.
See SummerOfCodeProposal Abion47 for more information.

Anil Verma - More thrill n more passion

I have an idea to propose in the current version of War of Wesnoth. It is that in the case of multiplayer games, apart from the various human users fighting against each other , there should be some teams(1 or 2) from the computer side, neutral to both the sides which interfere in the contest between the human players. These computer side teams will behave slightly different for each human team . So, if a computer team is a little more ferocious against a human team ,another computer team may be a little friendly to that team and this nature may vary even in that game from time to time. Also, it would be very interesting to see how the human teams may alliance with each other or even singly try to throw away the computer teams. I think such a modification will introduce a new wave of interest and thrill to the players. If you liked the idea or want some change in this regard , please do write me.
See SummerOfCodeProposal Anil Verma for more information.

RandomDragon

I would like to upgrade the local multi-player, to make it easier for several people to play together on a single computer. I will be using C++, and making changes such as being able to enter several different player names, having the name and color of the player displayed when it becomes his turn, and having the screen center on his leader. I would also like to change the player order screen, so that you can see where on the map each player will be starting from the screen, to make it easier to set up teams on an unknown map.
See SummerOfCodeProposal RandomDragon for more information.