SoC Ideas Unify SP and MP 2014

From The Battle for Wesnoth Wiki
Revision as of 23:00, 14 February 2014 by Shadowm (talk | contribs) (Punctuation)


This page is related to Summer of Code 2014
See the list of Summer of Code 2014 Ideas



This is a Summer of Code 2014 Idea



Description

Game Engine: Unify SP and MP

Page for the idea: SoC_Ideas_Unify_SP_and_MP_2014

Wesnoth has lots of user made content, but some of it works only for either singleplayer or multiplayer. To solve this, some of the engine's singleplayer and multiplayer code paths need to be unified and extended.

There are no submitted student proposals for this idea

Additional Information

Last year's GSoC project made it possible to use the same configuration files for both singleplayer and multiplayer campaigns. However, there is still some WML content which is not available for both singleplayer and multiplayer due to being handled by different code paths.

The goal of this project is to unify singleplayer and multiplayer code paths which are responsible for handling configuration files. This would lead to being able to use multiplayer eras and modifications in singleplayer too. As a result of this, some GUI dialogs would have to be created in order for players to be able to use this new functionality.

Whom to ask about this

thunderstruck on IRC.