SoC Ideas Particle Engine 2012

From The Battle for Wesnoth Wiki
Revision as of 07:54, 9 March 2012 by Boucman (talk | contribs) (Created page with '{{Template:SoC2012Idea}} = Description = <h2>Implement a particle engine in the animation engine</h2> Page for the idea: SoC Ideas Particle Engine {{#dpl: |resultsheader=''…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


This page is related to Summer of Code 2012
See the list of Summer of Code 2012 Ideas



This is a Summer of Code 2012 Idea


Description

Implement a particle engine in the animation engine

Page for the idea: SoC Ideas Particle Engine

There are no student proposals for this idea

Additional Information

A particle engine allows to draw pixel per pixel where each pixel's position is given by a piece of code or a mathematical fomula. This is used to display interesting physical phenomenoms like water flow, explosions or fire

The aim of the project is to add such an engine within the animation engine and, if time permits, within the terrain engine.

A good understanding of the animation engine will be needed, but the particle engine will fit quite nicely in the existing structure

for performance reasons the formulas will probaly have to be given in LUA, but other approches could be interesting

there will probably be some needs to go into the wesnoth-SDL infrastructure for the display part

googling for "particle engine" and "particle engine SDL" should provide lots of groundwork for writing proposals


Whom to ask about this

boucman on irc.