Difference between revisions of "Sandbox"

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[[File:Drake.png|frameless|link=How to play Drakes]]
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[[File:Dunefolk.png|frameless|link=How to play Dunefolk]]
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Comment by '''Dreadnough''': They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.
[[File:Knalgan.png|frameless|link=How to play Knalgans]]
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[[File:Rebels.png|frameless|link=How to play Rebels]]
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Comment by '''ForestDragon''': Rebels. Well, female elves are certainly quite attractive. For example, the marksman line.
[[File:Loyalists.png|frameless|link=How to play Rebels]]
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[[File:Northerners.png|frameless|link=How to play Northerners]]
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Comment by '''Elven''': Northerners have simple strategy. Kill weak units, poison and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!
[[File:Undead.png|frameless|link=How to play Undead]]
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Comment by '''patience_reloaded''': Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.
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Comment by '''Hsaelt''': Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace
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Comment by '''Knightmare''': (Plays Drakes) Fire and Blood.
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Comment by '''Computer_player''': I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.

Revision as of 14:04, 12 April 2021

The sandbox is for editing and formatting experiments. If you are already logged in, click on the "Edit" link above to experiment yourself!



Comment by Dreadnough: They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.

Comment by ForestDragon: Rebels. Well, female elves are certainly quite attractive. For example, the marksman line.

Comment by Elven: Northerners have simple strategy. Kill weak units, poison and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!

Comment by patience_reloaded: Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.

Comment by Hsaelt: Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace

Comment by Knightmare: (Plays Drakes) Fire and Blood.

Comment by Computer_player: I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.