Difference between revisions of "Races/fr"

From The Battle for Wesnoth Wiki
(Morts-vivants: translation of the section)
(Les autres races: translation and reorganization)
Line 50: Line 50:
 
== Les autres races ==
 
== Les autres races ==
  
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.
+
Il y a d'autres races en plus des six principales. Ils s'allient souvent avec les races principales mais ces alliances ne sont généralement pas permanentes.  
  
===Gobelins===
+
=== Trolls ===
 +
''Article principal : [[Trolls]]
 +
 
 +
http://units.wesnoth.org/1.4/units/trolls/grunt.png<hr>
 +
 
 +
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.
 +
 
 +
=== Gobelins ===
  
 
http://units.wesnoth.org/1.4/units/goblins/spearman.png<hr>
 
http://units.wesnoth.org/1.4/units/goblins/spearman.png<hr>
Line 83: Line 90:
  
 
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.
 
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.
 
=== Trolls ===
 
''Article principal : [[Trolls]]
 
 
http://units.wesnoth.org/1.4/units/trolls/grunt.png<hr>
 
 
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.
 
  
 
=== Woses ===
 
=== Woses ===

Revision as of 19:25, 31 January 2010

(traduction inachevée)

Les races dans Bataille pour Wesnoth sont les différents types et espèces de créatures du monde. La plupart des races du jeu vivent sur le Grand continent (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont pris part à l'histoire de Wesnoth - les humains, les elfes, les orcs, les nains, les morts-vivants, et les dracans.

Les six races principales

Humains

Article principal : Humains

00087_peasant.png


La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les humains ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les elfes et les nains. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires orcs. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les morts-vivants. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.

Elfes

Article principal : Elfes

enchantress.png


Compared to humans, elves are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.

Orcs

Article principal : Orcs

00161_warrior.png


En apparence, les orcs sont mi-humains mi-bêtes. Ils sont plus grands, plus robustes et plus forts que les humains. Ils aiment la guerre et sont sauvages et cruels par nature. Leur sang est plus sombre et épais que celui d'humains normaux. Ils font peu attention à leur hygiène et à leur apparence. Bien que les orcs soient violents, même contre les leurs, ils vivent en groupe ; un orc ne voyage jamais longtemps seul et ne vit pas dans un groupe plus petit qu'une demi-douzaine d'individus.

Nains

Article principal : Nains

00023_lord.png


The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.

Morts-vivants

Article principal : Morts-vivants

draug.png


Les Morts-vivants ne forment pas réellement une seule race de créatures, bien qu'ils soient souvent considérés comme tels. Presque toutes les créatures peuvent, par un nécromancien suffisamment compétent, être réanimées et revenir comme morts-vivants. Les Morts-vivants sont dans leur majeure partie des créatures non naturelles et sans esprit obéissant à celui qui les a créés sans poser de question et sans réfléchir. Un des plus grands mystères de la nécromancie est comment ces créatures sont soutenues sans un effort continu du nécromancien. Un Mort-vivant ne requiert pas l'attention constante du nécromancien pour être commandé et soutenu, mais il peut travailler en autonomie selon les ordres de son maître. Assez rarement, peut-être peut-être une fois pour quelques mois, le nécromancien doit maintenir sa création.

Dracans

Article principal : Dracans

00004_armageddon.png


Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a man and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.

Les autres races

Il y a d'autres races en plus des six principales. Ils s'allient souvent avec les races principales mais ces alliances ne sont généralement pas permanentes.

Trolls

Article principal : Trolls

grunt.png


Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.

Gobelins

spearman.png


Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.

Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.

Ondins

00127_initiate.png


Les ondins vivent dans les zones peu profondes de l'océan, à l'abri des monstres tapis dans les profondeurs. D'ordinaire, ils ne forment d'alliances avec personne, mais du temps d'Ashevière, ils s'allièrent avec les elfes pour vaincre leurs tortionnaires. Les ondins sont puissants et rapides en milieu aquatique, mais doivent se démener pour se déplacer sur la terre ferme.

Nagas

00151_warrior.png


Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capables de les aider à défaire les ondins. Comme ces derniers, ils sont habitués à évoluer dans l'eau et se battent mal sur terre.

Ogres

00154_ogre.png


Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.

Sauriens

00120_skirmisher.png


Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.

Woses

00197_wose-elder.png


On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.

Monstres

00148_deep-tentacle.png 00147_seaserpent.png 00149_yeti.png 00144_cavespider.png 00141_cuttlefish.png 00143_scorpion.png 00146_giant-mudcrawler.png 00142_fire-dragon.png


Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivants d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.

Liens externes

Races of Wesnoth

Major: DrakesDwarvesElvesHumansOrcsUndead

Minor: MerfolkNagasOgresSauriansTrollsWosesMonsters