Difference between revisions of "Orbivm"

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[http://forums.wesnoth.org/viewtopic.php?f=8&t=26627 Development Thread]  
 
[http://forums.wesnoth.org/viewtopic.php?f=8&t=26627 Development Thread]  
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'''Status:'''
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* Complete
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'''Length:'''
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* 5 scenarios.
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'''Author:'''
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* turin
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'''Difficulty:'''
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* Normal
  
 
=====Walkthrough=====
 
=====Walkthrough=====

Revision as of 23:24, 1 November 2012

This is the central information page for Orbivm, the collaborative fantasy world that is home to the Wild Era, Imperial Era and Feudal Era. This page is designed to give a basic overview of the Orbivm project and provide a guide to prospective players and developers. It is currently maintained by UnwiseOwl.

The Orbivm Project

The Classical Era, which would later become the Imperial Era, was lauched for Wesnoth 0.9 on the 15th of August 2005, and originally consisted of a muiltiplayer era containing the Loyalist and Elvish factions as well as two new historically themed factions based on the Roman Legion and the Barbarian hordes, soon to be joined by the newly created (desert-themed) Aragwaithi. Over the following years the era grew from being strictly historically themed to include newly created Frost and Wild Elf factions as well as men, elves, orcs and dwarves of every stripe, a home for potentially interesting factions and their creators to make their own. After being transplanted to its own world, free of having to conform to mainline history and fitting around established canon (and Drakes), the focus of the project moved to creating a cohesive and consistent fantasy world and planning the growth and interaction of its peoples from the birth of the world to its final curtain call. Though much of this information is lost, on internet forums that now longer exists or in the heads of people that aren't part of Wesnoth any more, Orbivm lives on.

History of Orbivm

The history of the world of Orbivm, concerned chiefly with the known continent of Evrosia, can be divided into four distinct periods, two of which currently have playable eras and one that isn't far away.

Saecula Fera (Wild Era)

It is not known how long the wild menn, a race of primitive orcs, have roamed Evrosia, for they have no means of recording their history and seldom live long enough to pass on their knowledge, but these prehistoric people spread over almost the whole of the continent, opposed only by each other, the harsh landscape, and the fearsome monsters that roam the wilds. Current version (0.1.3) available from the 1.10 Wesnoth add-ons server.

Development Thread

Wild Menn Campaign: Dreams of Urduk

After the dreams of Urduk are disturbed by a vision of coming danger, he and his brother Rasduk lead the remnants of their tribe of Wild Menn away from their ancestral lands, through a wild land full of dangers, seeking a new home for their people. Current version (0.2) available from the 1.10 Wesnoth add-ons server.

Development Thread

Status:

  • Complete

Length:

  • 5 scenarios.

Author:

  • turin

Difficulty:

  • Normal
Walkthrough

Not yet!

Development

Current: None.

Future: Dialogue improvements.

Faction: Wild Menn

The Wild "Menn" are in fact a race of primitive orcs, the original humanoid inhabitants of Evrosia. Little is known about them, the orcs having passed little history down to the modern age.

Unit Tree

Coming Soon!

Faction: Monsters

The menn are not the only creatures that walk the continent. Nor are they the most dangerous.

Unit Tree

Coming Soon!

Development

Current: Designing custom negative traits for the menn to emphasise their primitive nature.

Future: Rebalancing the menn to decrease the overall power of the sparker line.

Saecula Gentorum (Classical Era)

The Classical Era (once known as the Age of the Spear or Ancient Era) is a theoretical earlier era of the world as is existed before the arrival of the elves that we no plans to implement in the near future, as most of the information about it that did exist was lost in the deep dark past. If you know where any information (particularly artwork) can be found, please contact the current maintainer. The information that is presented here is for historical purposes only.

Known factions:

Airiya: Persian-themed faction, eventually defeated by the Lavinians. Dardanoi: Ancient greek/maritime faction. Dvergken: Early dwarves (with beserkers) invented the shield. Keltoi: Celtish/Scottish themed faction. Precursors of the Marauders. Laviniani: Precursors of the Lavinian Empire, modelled on early republican roman armies. Nemidians: Desert dwellers whose strengths lie in their subterfuge and affinity with beasts. Became a lavinian client kingdom. Orcish Horde: They're orcs, they're a horde.

Saecula Imperium (Imperial Era)

Faction: Arendians

Faction: Cavernei

Campaign: Gali's Contract

Faction: Issaelfr

Faction: Lavinian Legion

Campaign: Fall of Silvium

Faction: Marauders

Campaign: Alfhelm the Wise

Faction: Orcei Gladiatores

Campaign: Up from Slavery

Faction: Sidhe

Campaign: Epic of Vaniyera

Saecula Foederum (Feudal Era)

Faction: Aragwaithi

Faction: Ceresian League

Faction: Clockwork Dwarves

Faction: Droch Fae

Faction: High Elves

Faction: Kedari

Faction: Khaganates

What Can I do?