Northerners

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Revision as of 06:32, 14 September 2006 by Viorc (talk | contribs) (Generated from BFW 1.3+svn revision 13547)

Unit Tree

Troll Whelp tree

  • Troll Whelp

whelp.png

Battle Stats Unit Info Other Info
level: 1
cost: 13

hitpoints: 42
movement: 4
experience: 36
alignment: chaotic
fist (7-2 impact, melee)
abilities: regenerates

id: Troll Whelp
name: Troll Whelp

race: troll
usage: fighter
movement type: largefoot
advanceto: Troll,Troll Rocklobber

Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.


  • Troll Whelp
    • Troll

grunt.png

Battle Stats Unit Info Other Info
level: 2
cost: 29

hitpoints: 55
movement: 5
experience: 66
alignment: chaotic
club (14-2 impact, melee)
abilities: regenerates

id: Troll
name: Troll

race: troll
usage: fighter
movement type: largefoot
advanceto: Troll Warrior

Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.


  • Troll Whelp
    • Troll
      • Troll Warrior

warrior.png

Battle Stats Unit Info Other Info
level: 3
cost: 42

hitpoints: 70
movement: 5
experience: 100 (AMLA)
alignment: chaotic
hammer (20-2 impact, melee)
abilities: regenerates

id: Troll Warrior
name: Troll Warrior

race: troll
usage: fighter
movement type: largefoot
advanceto: null

Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.


  • Troll Whelp
    • Troll Rocklobber

lobber.png

Battle Stats Unit Info Other Info
level: 2
cost: 29

hitpoints: 53
movement: 4
experience: 100 (AMLA)
alignment: chaotic
fist (10-2 impact, melee)
sling (17-1 impact, ranged)
abilities: regenerates

id: Troll Rocklobber
name: Troll Rocklobber

race: troll
usage: fighter
movement type: largefoot
advanceto: null

The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.


Naga Fighter tree

  • Naga Fighter

fighter.png

Battle Stats Unit Info Other Info
level: 1
cost: 14

hitpoints: 33
movement: 7
experience: 32
alignment: neutral
sword (4-4 blade, melee)
abilities: none

id: Naga Fighter
name: Naga Fighter

race: naga
usage: fighter
movement type: naga
advanceto: Naga Warrior

The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents.

  • Naga Fighter
    • Naga Warrior

warrior.png

Battle Stats Unit Info Other Info
level: 2
cost: 27

hitpoints: 43
movement: 7
experience: 66
alignment: neutral
sword (7-4 blade, melee)
abilities: none

id: Naga Warrior
name: Naga Warrior

race: naga
usage: fighter
movement type: naga
advanceto: Naga Myrmidon

Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this.

  • Naga Fighter
    • Naga Warrior
      • Naga Myrmidon

myrmidon.png

Battle Stats Unit Info Other Info
level: 3
cost: 48

hitpoints: 49
movement: 7
experience: 100 (AMLA)
alignment: neutral
sword (8-6 blade, melee)
abilities: none

id: Naga Myrmidon
name: Naga Myrmidon

race: naga
usage: fighter
movement type: naga
advanceto: null

The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility.

Wolf Rider tree

  • Wolf Rider

wolf-rider.png

Battle Stats Unit Info Other Info
level: 1
cost: 17

hitpoints: 32
movement: 8
experience: 30
alignment: chaotic
fangs (5-3 blade, melee)
abilities: none

id: Wolf Rider
name: Wolf Rider

race: goblin
usage: scout
movement type: orcishfoot
advanceto: Goblin Knight,Goblin Pillager

No one is quite sure how the practice of taming and riding wolves came into being. Goblins are smaller and much weaker than orcs. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.

  • Wolf Rider
    • Goblin Knight

knight.png

Battle Stats Unit Info Other Info
level: 2
cost: 32

hitpoints: 49
movement: 9
experience: 65
alignment: chaotic
fangs (7-4 blade, melee)
abilities: none

id: Goblin Knight
name: Goblin Knight

race: goblin
usage: scout
movement type: orcishfoot
advanceto: Direwolf Rider

The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.

The wolves they are given are bred for speed and strength, making them quite dangerous in combat.

  • Wolf Rider
    • Goblin Knight
      • Direwolf Rider

direwolver.png

Battle Stats Unit Info Other Info
level: 3
cost: 41

hitpoints: 61
movement: 10
experience: 100 (AMLA)
alignment: chaotic
fangs (9-4 blade, melee)
claws (4-4 blade, melee, poison)
abilities: none

id: Direwolf Rider
name: Direwolf Rider

race: goblin
usage: scout
movement type: orcishfoot
advanceto: null

'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.

The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.


  • Wolf Rider
    • Goblin Pillager

pillager.png

Battle Stats Unit Info Other Info
level: 2
cost: 32

hitpoints: 44
movement: 9
experience: 100 (AMLA)
alignment: chaotic
torch (7-3 fire, melee)
abilities: none

id: Goblin Pillager
name: Goblin Pillager

race: goblin
usage: scout
movement type: orcishfoot
advanceto: null

Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.


Orcish Grunt tree

  • Orcish Grunt

grunt.png

Battle Stats Unit Info Other Info
level: 1
cost: 12

hitpoints: 38
movement: 5
experience: 42
alignment: chaotic
sword (9-2 blade, melee)
abilities: none

id: Orcish Grunt
name: Orcish Grunt

race: orc
usage: fighter
movement type: orcishfoot
advanceto: Orcish Warrior

Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling.

  • Orcish Grunt
    • Orcish Warrior

warrior.png

Battle Stats Unit Info Other Info
level: 2
cost: 26

hitpoints: 58
movement: 5
experience: 60
alignment: chaotic
greatsword (10-3 blade, melee)
abilities: none

id: Orcish Warrior
name: Orcish Warrior

race: orc
usage: fighter
movement type: orcishfoot
advanceto: Orcish Warlord

Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow.

  • Orcish Grunt
    • Orcish Warrior
      • Orcish Warlord

warlord.png

Battle Stats Unit Info Other Info
level: 3
cost: 48

hitpoints: 78
movement: 5
experience: 100 (AMLA)
alignment: chaotic
greatsword (15-3 blade, melee)
bow (8-2 pierce, ranged)
abilities: none

id: Orcish Warlord
name: Orcish Warlord

race: orc
usage: fighter
movement type: orcishfoot
advanceto: null

Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand.

Orcish Assassin tree

  • Orcish Assassin

assassin.png

Battle Stats Unit Info Other Info
level: 1
cost: 17

hitpoints: 26
movement: 6
experience: 30
alignment: chaotic
dagger (8-1 blade, melee)
throwing knives (3-3 blade, ranged, poison)
abilities: none

id: Orcish Assassin
name: Orcish Assassin

race: orc
usage: fighter
movement type: elusivefoot
advanceto: Orcish Slayer

Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically a bit frail, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin.


  • Orcish Assassin
    • Orcish Slayer

slayer.png

Battle Stats Unit Info Other Info
level: 2
cost: 33

hitpoints: 36
movement: 6
experience: 100 (AMLA)
alignment: chaotic
dagger (10-2 blade, melee)
throwing knives (6-3 blade, ranged, poison)
abilities: none

id: Orcish Slayer
name: Orcish Slayer

race: orc
usage: fighter
movement type: elusivefoot
advanceto: null

The larger, and often more skilled orcish assassins are called 'Slayers' by their enemies, though this distinction is somewhat unclear. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.


Goblin Spearman tree

  • Goblin Spearman

spearman.png

Battle Stats Unit Info Other Info
level: 0
cost: 8

hitpoints: 18
movement: 4
experience: 18
alignment: chaotic
spear (4-3 pierce, melee)
spear (3-1 pierce, ranged)
abilities: none

id: Goblin Spearman
name: Goblin Spearman

race: goblin
usage: fighter
movement type: orcishfoot
advanceto: Goblin Impaler,Goblin Rouser

In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called 'Goblins' and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a shield to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive.

  • Goblin Spearman
    • Goblin Impaler

impaler.png

Battle Stats Unit Info Other Info
level: 1
cost: 13

hitpoints: 26
movement: 4
experience: 100 (AMLA)
alignment: chaotic
spear (7-3 pierce, melee, firststrike)
spear (5-1 pierce, ranged)
abilities: none

id: Goblin Impaler
name: Goblin Impaler

race: goblin
usage: fighter
movement type: orcishfoot
advanceto: null

Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.


  • Goblin Spearman
    • Goblin Rouser

rouser.png

Battle Stats Unit Info Other Info
level: 1
cost: 13

hitpoints: 26
movement: 4
experience: 100 (AMLA)
alignment: chaotic
spear (5-3 pierce, melee)
abilities: leadership

id: Goblin Rouser
name: Goblin Rouser

race: goblin
usage: fighter
movement type: orcishfoot
advanceto: null

Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.


Orcish Archer tree

  • Orcish Archer

archer.png

Battle Stats Unit Info Other Info
level: 1
cost: 14

hitpoints: 32
movement: 5
experience: 30
alignment: chaotic
dagger (3-2 blade, melee)
bow (5-3 pierce, ranged)
bow (7-2 fire, ranged)
abilities: none

id: Orcish Archer
name: Orcish Archer

race: orc
usage: archer
movement type: orcishfoot
advanceto: Orcish Crossbowman

Orcish Archers are considered by many of their fellow orcs to be a lesser caste of warrior, for attacking their enemies from a distance. However, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army.

  • Orcish Archer
    • Orcish Crossbowman

xbowman.png

Battle Stats Unit Info Other Info
level: 2
cost: 26

hitpoints: 43
movement: 5
experience: 80
alignment: chaotic
short sword (4-3 blade, melee)
crossbow (8-3 pierce, ranged)
crossbow (10-2 fire, ranged)
abilities: none

id: Orcish Crossbowman
name: Orcish Crossbowman

race: orc
usage: archer
movement type: orcishfoot
advanceto: Orcish Slurbow

Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat.

  • Orcish Archer
    • Orcish Crossbowman
      • Orcish Slurbow

slurbow.png

Battle Stats Unit Info Other Info
level: 3
cost: 43

hitpoints: 56
movement: 5
experience: 100 (AMLA)
alignment: chaotic
short sword (8-3 blade, melee)
crossbow (12-3 pierce, ranged)
crossbow (15-2 fire, ranged)
abilities: none

id: Orcish Slurbow
name: Orcish Slurbow

race: orc
usage: archer
movement type: orcishfoot
advanceto: null

Slurbowmen have managed to improve their crossbow with the addition of a cranequin and a metal barrel. As a result they are able to launch lead shot with deadly power and accuracy. Although they remain weaker in ranged combat than their Elven and Human counterparts, they still maintain an edge in melee strength and stamina.

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