Difference between revisions of "MultiplayerServers"

From The Battle for Wesnoth Wiki
(Public Official servers)
(Official servers: we're not running the previous dev version anymore)
 
(19 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The game server runs on TCP port 15000 by default.
+
{| style="float:right; margin-left:1em;"
 +
|__TOC__
 +
|}
  
== Public Official servers ==
+
The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a specific port or server choose <b>Multiplayer → Connect to Server</b> and enter <b><server>:<port></b> where <i>server</i> and <i>port</i> correspond to the server address and port number you wish to connect to.
; server.wesnoth.org : accepts up-to-date trunk repository versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
 
  
*Connecting on port 14997 gives the current development version.
+
For the status of the various multiplayer servers as well as other Wesnoth resources, see the [http://status.wesnoth.org/ status page].
*Connecting on port 14998 gives the current stable version.
 
*Connecting on port 14999 gives the previous stable version.
 
  
To connect to a specific port choose "Connect to Server" in the multi-player options list and enter "server.wesnoth.org:#####" where the number signs are the port number.
+
== Official servers ==
  
'''Alternate servers:'''
+
Usually supported versions include: the current stable release, the old stable release and the current development release.
; server2.wesnoth.org aka gonzo.dicp.de : accepts up-to-date trunk repository versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
 
  
; server3.wesnoth.org aka basilic.tuxfamily.org : accepts up-to-date trunk repository versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
+
Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.
  
Usually supported versions include: the current stable release, the old stable release, the current development release, the previous development release (runs only periodically in the transition phase between releases)
+
; • server.wesnoth.org : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
  
== Alternate servers setup by users ==
+
; • server2.wesnoth.org (aka basilic.tuxfamily.org) : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.
; wesnoth.geeknode.org : v1.2 dedicated server ([irc://irc.geeknode.org#wesnoth #wesnoth])
 
; icestation.homeunix.org : Yet another mirror of the official server, located in Russia. Accepts latest development version on port 15000.
 
; <nowiki>alliance25.hd.free.fr:15000</nowiki> : Another server, located in France. Accepts latest development version of the game on port 15000.
 
; <nowiki>games.kingshomeworld.com:15000</nowiki> : Server hosted by K.I.M CHAT in Canada. We welcome beginners. Accepts latest stable Current Version release on default port 15000
 
; <nowiki>allfex.org:15000</nowiki> : Just another server, located in germany. Everyone is welcome. All versions are accepted.
 
; <nowiki>game.chillat.net:15000</nowiki> : Server hosted by Chillat.net in Sweden, running v1.6. ([http://forums.chillat.net/forum/wesnoth Chillat.net Wesnoth Forum])
 
; <nowiki>foss.uoa.gr:15000</nowiki> : Server hosted by the Greek FOSS community at the University of Athens, running v1.6.5 (FreeBSD). ([http://foss.uoa.gr/forum/ FOSS-UoA Forum])
 
; <nowiki>vending-machine.game-server.cc:15000</nowiki> : U.S. West - Any and all players welcome.
 
; <nowiki>laltromondo.dynalias.net:15000</nowiki> : Debian <del>Lenny Squeeze</del> Wheezy Server located in Italy. Accepts 1.10.x versions of the game on default port 15000.
 
; <nowiki>thecakeisalie.biz:15000</nowiki> : Debian Lenny x86_64 server in Cairo Egypt. Accepts 1.6.* and 1.8.*, will redirect accordingly based on version (1.8 runs on port 14999). Name registration at http://thecakeisalie.biz/wesnoth
 
; <nowiki>play.royaldev.org:15000</nowiki> : Debian Wheezy x86_64 server in Portland, Oregon, United States. We accept all players of all versions. ([irc://irc.royaldev.org/#wesnoth #wesnoth])
 
; vesnod.ceata.org : Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
 
  
== Debian Servers ==
+
== Alternate third-party servers ==
Please note that the terms ''Stable'' and ''Testing version'' refers to the Debian distribution, not wesnoth itself. Please check http://packages.debian.org/wesnoth if you are unsure what wesnoth versions they currently refer to.
 
  
=== Stable version ===
+
These are servers hosted by third parties and not officially maintained by the Wesnoth team.
; <nowiki>www.salokine.org</nowiki> : Lenny version (Contact [[User:Salokine|Salokine]])
+
 
 +
; • vesnod.ceata.org : Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
 +
; • linuxiuvat.de: Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.
 +
 
 +
== Local server ==
 +
 
 +
You can also set up a temporary server hosted on your own computer for the use of LAN games using the dedicated server software wesnothd. To start an instance, choose <b>Multiplayer → Host Networked Game</b>. Other users can then connect to it by inputting the IP address of the host machine under <b>Connect to Server</b>. As soon as all players disconnect, the local server will be shut down.
  
 
[[Category:Playing Wesnoth]]
 
[[Category:Playing Wesnoth]]

Latest revision as of 11:20, 21 October 2019

The game server runs on TCP port 15000 by default. To connect to the default server, click Multiplayer → Join Official Server. To connect to a specific port or server choose Multiplayer → Connect to Server and enter <server>:<port> where server and port correspond to the server address and port number you wish to connect to.

For the status of the various multiplayer servers as well as other Wesnoth resources, see the status page.

Official servers

Usually supported versions include: the current stable release, the old stable release and the current development release.

Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.

• server.wesnoth.org 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
• server2.wesnoth.org (aka basilic.tuxfamily.org) 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.

Alternate third-party servers

These are servers hosted by third parties and not officially maintained by the Wesnoth team.

• vesnod.ceata.org 
Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
• linuxiuvat.de
Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.

Local server

You can also set up a temporary server hosted on your own computer for the use of LAN games using the dedicated server software wesnothd. To start an instance, choose Multiplayer → Host Networked Game. Other users can then connect to it by inputting the IP address of the host machine under Connect to Server. As soon as all players disconnect, the local server will be shut down.

This page was last edited on 21 October 2019, at 11:20.