MP CodeOfConduct

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Revision as of 01:55, 1 June 2017 by Shadowm (talk | contribs) (General)

Template:MP CodeOfConduct/Translations


Creating a multiplayer game

In the beginning, there was nothing but one single-player campaign. Now we have a multiplayer server able to host over 1000 players at a time.

Although Wesnoth is an open-source game and the multiplayer server is free to use for everyone, it doesn't mean we don't need rules. The following rules are here to give everyone a pleasant multiplayer experience.


  • Be polite, especially with people you don't know.
  • Abide by common chat rules: Don't spam or write all IN CAPS.
  • Don't use potentially offensive nicks, map titles, labels, or chat. This includes cursing/swearing, offensive religious references, sexism, homophobia, transphobia, racism, and hate speech in general.
  • Don't abuse the server to market commercial and non-commercial venture. It is not an advertising service.

There are often young children playing on the server, giving the aforementioned rules greater importance

In the Lobby

  • The lobby chat area is used for arranging games, so try to avoid using it for general or private chat. Instead, move this chat into games, or use private messages.
  • Read game titles. They sometimes contain valuable information (e.g. "reserved", "will take a long time", ...) and may have an impact on your decision whether to join a game or not.
  • Only join the games you intend to finish.

As a Player

  • Don't leave a game without prior warning (we know that you sometimes need/want to leave, but please let the other player(s) know in advance).
  • Don't cheat.

As an Observer

  • Respect the players. If you want to talk about the game, use the observer team-chat.
  • Don't give away information to the players.


There is one exception to the above: if you are absolutely sure that only people you know will encounter your behavior and you know they will be OK with it, go ahead...


  • All players are free to put anyone on their ignore list
  • All server moderators can ban you from the server until you have proven that you will not repeat the offending behavior again.

In games

  • The host is in charge of sorting out any issues and can kick/ban anyone from their game. However that does not mean they're allowed to kick/ban players because they're losing or similar abusive acts.
  • The server moderators police the lobby but usually don't investigate in games unless they are convinced the offense goes beyond the scope of an individual game.

To get unbanned you need to contact the moderator who banned you in the first place and explain why s/he should unban you, but please make sure that s/he has a reason to do so, either by apology or by showing that you won't repeat your actions.

Getting help

  • If you need some guidance on using the multiplayer server, check our multiplayer tutorial.
  • To ask for moderator assistance (or report an offender) in the lobby/game, use the /query adminmsg command


The #wesnoth-mp channel on is good place to ask for help related to the multiplayer server. For help regarding other topics, try the #wesnoth channel.

For an introduction to IRC, we suggest this tutorial. Just remember that the server-network to connect to is freenode and the relevant channels are #wesnoth-mp and #wesnoth

Useful commands

The wesnoth multiplayer server supports several commands that can be helpful when dealing with the games and people that you meet. The most useful are:

   Typed in a message box, either directly in lobby or by pressing 'm' in a game
/query adminmsg text send a message 'text' to all available server moderators.   (See this page for more /query commands.)
/m nick text write a private message 'text' to 'nick'   (identical to /msg or /whisper) (also by double-clicking the nick)
/friend nick add 'nick' to your friendslist  (so that 'nick' will be listed at the top of the lobby)
/ignore nick add 'nick' to your ignorelist  (so that 'nick' will be listed at the bottom of the lobby and you don't see messages written by 'nick')
   Typed in a command box, by pressing ':' in a game
control side nick give 'nick' control over the side number 'side'
droid side on give control of a side number 'side' to the computer AI.  droid side  switches between AI and human control
kick nick remove player with 'nick' from the current game
ban nick remove from and prevent further rejoining of player with name 'nick' from the current game  (the player does not have to be in the game but on the server)
nosaves turn off the autosaves function, can be helpful in speeding up things in large scenarios

For a list of universal multiplayer commands see ChatCommands or use the /help command in a MP game or lobby.

For a list of in-game commands see CommandMode or use the :help command in a game.

List of server moderators

You can contact any moderator or the entire moderator group using this forum page.

  • Bonobo
  • deekay
  • Duthlet
  • jb
  • Natasiel
  • paso
  • Ravana
  • Soliton
  • vasya
  • Velensk
  • Wintermute / happygrue


Generally speaking

  • Your own client will not track your activity, other than via save games, the preferences file, or other files in the userdata directory, nor will it collect any personally identifiable information.
  • Any official wesnoth server will generally log all transactions in some form, and tie them to your IP address.


  • Any public chats made in the MP Lobby are logged publicly.
  • Any public chats made in an MP game are logged in the publicly available replay of that game.
  • Any private messages, sent to a single player using /msg, are sent only to the recipient and not logged.
  • Any game which is created with "observers" checked is considered public, and the full replay is made available.
  • If "observers" is unchecked, then the game is considered private, and no public replay is saved.
  • A public log is made when a player logs in or leaves any of the wesnoth servers.
  • Your preferences file (stored on your computer) contains a list of recently used nicknames, and recently used servers.

See also