Difference between revisions of "LotI Walkthrough-Part2-Chapter09"

From The Battle for Wesnoth Wiki
(Inferno)
Line 10: Line 10:
  
 
==Inferno==
 
==Inferno==
 +
 +
'''[WHU]''' You begin in the Transporting Facility, with no control over the units that were recalled, and no way of immediate retreat.  You want to crush all of the demons in the initial castle on the first turn, or at least kill most and leave the rest slowed.  Take your time and carefully consider each of your units advantages and how they work together (i.e. use one unit to lower penetration of a certain type while another units hits with that type of attack).  Once this is complete, you can rush a unit straight north to the opening of Tunnels of Cruelty in case you want to leave the scenario to heal and/or reset your recall list.  Once Transporting Facility is clear of enemy leaders, I find exiting to the west (Doom Ford) and exploring generally clockwise is easier.
 +
 +
'''[WHU]''' Your objectives in Inferno are to defeat the four Seal Guardians, located in the corners of the map.  If you defeat a rather nasty boss and he runs away, he's a Seal Guardian, follow him and defeat him again.  You also need to defeat Lilith in Foul Pits, which is a very long difficult battle that probably should be left for the end.
  
 
==Pandemonium==
 
==Pandemonium==

Revision as of 01:28, 22 November 2021

Part II, Into the Light, Chapter 9, Under the Burning Skies

[WHU] Welcome to Inferno. This chapter is much like the end of chapter five. There are a number of scenarios connected by a world map, and you will be given various objectives. You will almost certainly pass through each scenario more than once as you accomplish the world map objectives. In this chapter, you are not given a map, but there will be a map detailing what you have discovered available via right click. You may choose to exit the current scenario and move to a new one by moving to locations which are clearly labelled once discovered. You probably want to leave one or more troops near the entrance to each scenario so that if you find yourself in trouble you can retreat, healing all your units. In some cases, if you kill a boss in one scenario and then retreat and come back, it will remain dead, in other cases it will be back. Either way, you're healed and return with more experience. Some scenarios play out a lot differently depending on which direction you enter, if you find yourself stuck, try going around. There is a right click menu "Configure Autorecall", see chapter five.

[WHU] Often, you will encounter some particular bosses and a horde of their minions. Repeatedly. IMO, these are just cheap excuses to grab some XP for your troops, but again you can always retreat if you don't find yourself ready for the fight, coward.

[WHU] Watch out for any terrain that looks, or is labelled, weird. Bad things will happen to you, but not your enemies of course, if any of your units are standing on a weird tile at the beginning of your turn. Various types of evil vegetation can only travel on infernal forest tiles (and are great targets for redeem). In some scenarios, when you kill a unit a pile of blood will be left behind which will attract flies. In some scenarios, when you kill a demon it will be replaced by a much more powerful version, make sure you're ready to kill, or at least slow, the replacement. In some scenarios, Demon Souls will appear (look for visual clues as to where) and attack you on their turn, disappearing again so you can't attack them.

[WHU] After about 10 turns, blood will start to rain in places. At first, it will cause lethargy, stripping your units of attack strength. As it intensifies, it will start to do damage. Be prepared to accomplish a single objective, such as killing a boss or retrieving treasure, then retreat and return to reset the turn clock.

Inferno

[WHU] You begin in the Transporting Facility, with no control over the units that were recalled, and no way of immediate retreat. You want to crush all of the demons in the initial castle on the first turn, or at least kill most and leave the rest slowed. Take your time and carefully consider each of your units advantages and how they work together (i.e. use one unit to lower penetration of a certain type while another units hits with that type of attack). Once this is complete, you can rush a unit straight north to the opening of Tunnels of Cruelty in case you want to leave the scenario to heal and/or reset your recall list. Once Transporting Facility is clear of enemy leaders, I find exiting to the west (Doom Ford) and exploring generally clockwise is easier.

[WHU] Your objectives in Inferno are to defeat the four Seal Guardians, located in the corners of the map. If you defeat a rather nasty boss and he runs away, he's a Seal Guardian, follow him and defeat him again. You also need to defeat Lilith in Foul Pits, which is a very long difficult battle that probably should be left for the end.

Pandemonium

Uria's Den

Final Battles

Back