Difference between revisions of "LotI Walkthrough-Part1-Chapter05"

From The Battle for Wesnoth Wiki
(The Real Enemy)
(Into the Shadows)
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==Into the Shadows==
 
==Into the Shadows==
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'''[WHU]''' Recall some units, spread out, and cast two more soulgates.  The orcs can pretty much take care of things on their own if you want to hang back a little initially.  There are going to be a lot of items dropped in the mountains, you may want one or two units that travel well there to move up behind the orcs to be ready to loot.  Technically, you just need to enter the cave to win, but there's really no good reason to let that enemy leader live.
  
 
==The Dungeon (my title)==
 
==The Dungeon (my title)==
  
 
[[LotI_Walkthrough|Back]]
 
[[LotI_Walkthrough|Back]]

Revision as of 22:41, 28 November 2021

Part I, Embracing the Darkness, Chapter 5, Hybrids of Steel

Generally

Add here.

Diplomacy

[WHU] Woodland Cloak. Drive fast.

Escape

[WHU] Drive fast. Or kill all the mages for XP.

Pirates

[WHU] Send Lethalia north to pound her way into the castle, while Efraim goes northeast to do the same to the other castle. After a few turns, Efraim should have killed everything in defense, have Lethalia kill the northern leader for a gold bonus, or mop up some XP. About this time the third enemy should be starting to attack the forces you left behind. If you're going for XP, pick off his units a couple at a time with your spirits,

Again

[WHU] Recruit some fodder to protect Akula, charge ahead with Efraim and Lethalia and take the first castle. Make some holes, recruit some undead to distract the humans, and charge ahead with Efraim and Lethalia until you crush the other human leader. The saurians should only last a few turns, at most, so you can ignore them.

We Walk in the Shadows

[WHU] Woodland Cloaks are handy here. Stay away from the lawful humans, or kill them if you find them alone, as you make your way to the building. Once there, you may want to disable all your weapons for retaliation using the Items menu (don't forget to turn them back on after this scenario), as you want to kill as few of the undead as possible (they will return to you soon). Be careful attacking Akula with melee, as she returns a lot of damage which isn't known by the damage calculation. Slow her and incinerate her if you can.

The Real Enemy

[WHU] Pay attention to the initial instructions. Leave the castle with both leaders, right click to cast a greater spell and cast soulgate. End your turn to allow the enemy to recruit, and then study their unit stats. Recruit/recall if you feel it necessary (probably not), and advance slowly, relying on your leaders to protect your army.

[WHU] Note: It would be nice if I knew when these recalls were coming from. If I did, I'd update the walkthrough to suggest purging the recall list of things like soulless at that point. If someone sees this and knows and makes the update, please remove this note. Thanks.

Into the Shadows

[WHU] Recall some units, spread out, and cast two more soulgates. The orcs can pretty much take care of things on their own if you want to hang back a little initially. There are going to be a lot of items dropped in the mountains, you may want one or two units that travel well there to move up behind the orcs to be ready to loot. Technically, you just need to enter the cave to win, but there's really no good reason to let that enemy leader live.

The Dungeon (my title)

Back