Difference between revisions of "IrdyaCanonSecretLore"

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(Culture)
(Story of the orcs)
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By the time of the HttT timeline, several groups of orcs have broken free of the undead and formed their own clans (example, the prominent Whitefang clan in DiD). While out of habit, they may continue raids on human lands and/or attack other nearby races, some clans begin to grow more peaceful and are willing to coexist with humans in the same space. This is especially true when Asheviere chooses to ally herself with some of them and use them in her armies. Of course, most humans still harbor resentment against orcs due to previous wars/raids (see Malin Keshar), so there would be some infighting within Wesnoth's army itself, and is also why Asheviere is viewed very much as a dictator/evil by her contemporaries. The HttT arc is also where the first orcish shamans begin to appear.
 
By the time of the HttT timeline, several groups of orcs have broken free of the undead and formed their own clans (example, the prominent Whitefang clan in DiD). While out of habit, they may continue raids on human lands and/or attack other nearby races, some clans begin to grow more peaceful and are willing to coexist with humans in the same space. This is especially true when Asheviere chooses to ally herself with some of them and use them in her armies. Of course, most humans still harbor resentment against orcs due to previous wars/raids (see Malin Keshar), so there would be some infighting within Wesnoth's army itself, and is also why Asheviere is viewed very much as a dictator/evil by her contemporaries. The HttT arc is also where the first orcish shamans begin to appear.
  
By the time of the NR arc, we see orcs willingly ally themselves with humans and most clans will actively oppose those who violate the pillars of their culture (expanded upon below). Many of them start to operate as hunter gatherers with some amount of farming and trading, as opposed to raiding other lands for supplies. They become instrumental in the NR arc for taking down Mal Ravanal.
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By the time of the NR arc, we see orcs willingly ally themselves with humans and most clans will actively oppose those who violate the pillars of their culture. Many of them start to operate as hunter gatherers with some amount of farming and trading, as opposed to raiding other lands for supplies. They become instrumental in the NR arc for taking down Mal Ravanal.
  
 
== Orc Culture ==
 
== Orc Culture ==

Revision as of 19:58, 14 February 2020

WARNING: The following page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you should consider hitting your back button now, as you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns.

This is a work-in-progress presenting the current state of the Irdya Canon, the revised lore that will be in Wesnoth 1.16 onwards. Things on here might not be secret, but for a work-in-progress it's easier to write first and then decide whether it should be secret or not.

Resources

Forum threads:

Necromancy and secrets of the undead

High-level undead are much rarer than in the Classic Canon. Liches are much rarer, as having too many dilutes the storytelling. The Wesfolks' Lich Lords are still in the Irdya Canon, but not of the Wesfolk anymore.

Some races can't use black magic at all. These are elves, woses, trolls, drakes, orcs, and dwarves. Races that are, in theory, able to use necromancy are humans, ogre, naga, and saurians. Merfolk could as well, but it would be very difficult for them.

Any necromancers or liches of those races are automatically non-canon, even if they were in a 1.14 mainline campaign. Even if the alternative is torture (Mal M'Brin in 1.14's TSG), they just can't use it, the black magic rots them inside first (citation needed, it was said sometime on IRC).

Relevant IRC discussions:

Story of the orcs

The orcs start out as a race created by Lich Lord Jeyvan to be their slaves. Over time, they free themselves from that status and develop their own culture as well as learning more about themselves and their origins. For a long time, they are still seen by the other races as the savage, murderous hordes of destruction they were once created as. This is reinforced by a long tradition of raiding and feuds.

Initially, near their creation in the TRoW timeline, orcs tend to serve as the armies of undead masters, which is specifically what they were bred to do. This would put them at odds with most other races, especially elves, dwarves, and humans, whom Jeyvan wages war on with his new armies.

By the time of the HttT timeline, several groups of orcs have broken free of the undead and formed their own clans (example, the prominent Whitefang clan in DiD). While out of habit, they may continue raids on human lands and/or attack other nearby races, some clans begin to grow more peaceful and are willing to coexist with humans in the same space. This is especially true when Asheviere chooses to ally herself with some of them and use them in her armies. Of course, most humans still harbor resentment against orcs due to previous wars/raids (see Malin Keshar), so there would be some infighting within Wesnoth's army itself, and is also why Asheviere is viewed very much as a dictator/evil by her contemporaries. The HttT arc is also where the first orcish shamans begin to appear.

By the time of the NR arc, we see orcs willingly ally themselves with humans and most clans will actively oppose those who violate the pillars of their culture. Many of them start to operate as hunter gatherers with some amount of farming and trading, as opposed to raiding other lands for supplies. They become instrumental in the NR arc for taking down Mal Ravanal.

Orc Culture

Arc 1: The Rise of Wesnoth

Campaigns in this arc: TRoW, LoW, SoF, SotA

Central story elements:

  • Green isles background
  • Lich Lords
  • Founding of Wesnoth
  • Introduction of the Ruby of Fire and creation of the sceptre

Arc 2: Heir to the Throne

Campaigns in this arc in order: TSG, AA (Angel of Ashes), DM (Demon of Embers, builds on tidbits of Defaldors Memoirs), Liberty, HttT.

Central story elements:

  • fall of king Garard II, rise of queen Asheviere
  • story of Defaldor
  • Asheviere as the first person to seek different relations to the orcs
  • story of Konrad and Lisar

Arc 3: Northern Rebirth

Campaigns in this arc: NR, EI, DW, IoM (Isle of Mists). This arc is (comparatively speaking) more focused on epic plots.

Included in some way or another: THoT, SotBE

Central story elements:

  • creation of the Northern Alliance
  • (political) emancipation of the orcs
  • Mal Ravanal's invasion(s)
  • saurians!

Stand-alone campaigns

Only loosely connected to the three arcs will be DiD, UtBS.

Campaigns not yet accounted for: AoI (removed), AToTB (status?), WoV (currently removed).