How to play Southern Elves

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Revision as of 19:11, 18 September 2022 by Elven (talk | contribs)

Units

Ancient Spirit III-IV - powerful melee fighter, improvement from "Witch" line. They can teleport, so it is a good idea to have one. Good in both attack and defending villages. No ranged attack.

Balanced Berserker II-III - great unit to finish off wounded units, enemy leaders or weak units, like healers. Also good for killing fighters in very bad terrain. Frenzy mode is optional. They are improvement from the "defender" line.

Balanced Fighter I-III - good, core unit. You simply need these guys in your army. Good for everything and also good unit to start with. Make few of them. Even more powerful when combined with slow.

Balanced Skirmisher II-III - interesting unit, improvement from "balanced fighter" line. They are fast and as any skirmisher, very good when used properly.

Blessed Warrior II-III Defender I-II Greenie Archer (only level 0) Longbowman I-III Medicine Woman I-IV Night Walker I-III Scout I-III White Rider Witch I-IV