Difference between revisions of "How to play Southern Elves"

From The Battle for Wesnoth Wiki
(starting working)
 
m
Line 1: Line 1:
==Units==
+
== Units ==
<b>Elvish Archer</b> is important unit for rebels with powerful ranged attack.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
 
  
* <b>maximum defense and speed in forest (70%)</b>, but low hitpoints
+
'''Ancient Spirit III-IV''' - powerful melee fighter, improvement from "Witch" line. They can teleport, so it is a good idea to have one. Good in both attack and defending villages. No ranged attack.
* neutral, can be upgraded into 2 useful units (stealthy ranger or very offensive marksman)
+
 
* <b>strong</b> vs drakes and anyone with no or limited ranged attack; <b>weak</b> vs ulfserkers, skeletons, mages...
+
'''Balanced Berserker II-III''' - great unit to finish off wounded units, enemy leaders or weak units, like healers. Also good for killing fighters in very bad terrain. Frenzy mode is optional. They are improvement from the "defender" line.
* average melee attack (blade), strong ranged attack (pierce)
+
 
 +
'''Balanced Fighter I-III''' - good, core unit. You simply need these guys in your army. Good for everything and also good unit to start with. Make few of them. Even more powerful when combined with slow.
 +
 
 +
'''Balanced Skirmisher II-III''' - interesting unit, improvement from "balanced fighter" line. They are fast and as any skirmisher, very good when used properly.
 +
 
 +
'''Blessed Warrior II-III'''
 +
'''Defender I-II'''
 +
'''Greenie Archer (only level 0)'''
 +
'''Longbowman I-III'''
 +
'''Medicine Woman I-IV'''
 +
'''Night Walker I-III'''
 +
'''Scout I-III'''
 +
'''White Rider'''
 +
'''Witch I-IV'''
  
<b>Elvish Fighter</b> is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24fighter.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral, can be upgraded into 2 useful units (leader or very good fighter)
 
* <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, usable in any match
 
* strong melee attack (blade), weak ranged attack (pierce)
 
  
<b>Elvish Scout</b> is very fast, moving quickly even in forests. Good for capturing villages and as a support fighter.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24scout%24scout.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral
 
* <b>strong</b> vs retreating wounded units; <b>weak</b> vs spearman or anyone good in fighting cavalry
 
* average melee attack (blade), average ranged attack (pierce)
 
  
<b>Elvish Shaman</b> is a great support unit, that can heal, slow down enemies and block others in forest hexes.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24shaman.png</div>
 
* <b>maximum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units (sorceress with strong ranged attack or to become better healer)
 
* <b>strong</b> when well protected by other units; <b>weak</b> in 1vs1 fighting and on terrains with low defense
 
* weak melee attack (impact), weak '''slowing''' ranged attack (impact)
 
  
  
 
[[Category:How to Play]]
 
[[Category:How to Play]]

Revision as of 19:11, 18 September 2022

Units

Ancient Spirit III-IV - powerful melee fighter, improvement from "Witch" line. They can teleport, so it is a good idea to have one. Good in both attack and defending villages. No ranged attack.

Balanced Berserker II-III - great unit to finish off wounded units, enemy leaders or weak units, like healers. Also good for killing fighters in very bad terrain. Frenzy mode is optional. They are improvement from the "defender" line.

Balanced Fighter I-III - good, core unit. You simply need these guys in your army. Good for everything and also good unit to start with. Make few of them. Even more powerful when combined with slow.

Balanced Skirmisher II-III - interesting unit, improvement from "balanced fighter" line. They are fast and as any skirmisher, very good when used properly.

Blessed Warrior II-III Defender I-II Greenie Archer (only level 0) Longbowman I-III Medicine Woman I-IV Night Walker I-III Scout I-III White Rider Witch I-IV