Guide to UMC Content

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Revision as of 16:45, 29 August 2012 by Taptap (talk | contribs)

This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.

Blueprint

Status:

  • Broken = Does not work at all
  • Incomplete = Partially written, no progress
  • WIP = Partially written, progress
  • Complete = Completely written, but buggy as well as potential balance issues.
  • Finished = Completely written, minimal to no bugs, slight balance issues possible.

Length:

Author:

Description:

Version:

Requirements:

Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

  • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.
  • Easy
  • Normal
  • Hard

Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones.

  • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
  • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
  • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
  • Survival = being exposed to changing, spawning enemies while remaining on the same map
  • Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye
  • Simulation = campaigns feat. terrain modification, alternative resources

Faction/Era:

  • Era for whole campaign and your faction or some other information about the units available.

Forum:

  • Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.10.x - stable

Campaigns available in the 1.10.x stable version.

A Dwarvish Tale

Status:

Length:

Description:

Difficulty:

Style:

Faction/Era:

A gryphon's tale

Status:

Length:

Description:

Difficulty:

Style:

Faction/Era:

A New Order

Status:

Length:

Description:

Difficulty:

Style:

Faction/Era:


Fate of a Princess

Status: Complete and balanced

Length: 26-29 scenarios (some dialogue-only), 2 parts

Description: Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.

Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...

Difficulty: Medium

Style: Skirmish + Dungeon

Faction/Era: Default with additions. You play two different, unique cross-faction combinations in each part.

Ooze Mini-Campaign

Status: Complete and balanced

Length: Very short

Description: You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain! Four levels, including an RPG level.

Difficulty: Medium

Style: Ooze, RPG + survival

Faction/Era: Ooze :) (+ Default)

Battle for Wesnoth 1.11.x - development

Campaigns available in the 1.11.x development version.