Difference between revisions of "Guide to UMC Content"

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* <b>Version:</b> 0.22.1 (July, 2015)
* <b>Version:</b> 0.22.1 (July, 2015)
* <b>Wiki:</b> [[Orbivm]]
* <b>Forum:</b> [http://forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]
* <b>Forum:</b> [http://forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]

Revision as of 15:01, 4 August 2015

This is a guide to the current (1.12.x) user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.

See also:

Blueprint for Campaigns

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, some progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Length:
  • Version:
  • Requirements: (only if needed)
  • Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

    • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
    • Easy
    • Normal
    • Hard
  • Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones.

    • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
    • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
    • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
    • Survival = being exposed to changing, spawning enemies while remaining on the same map
    • Large Battle = large number of units on the battlefield, sizely maps
    • Simulation = campaigns feat. terrain modification, alternative resources
    • Boss battle = the challenge is to defeat a single powerful enemy unit
    • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  • Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
  • Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Blueprint for Eras

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Faction Descriptions: Describe your individual factions here.
  • Version:
  • Requirements: (only if needed)
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.12.x - stable


After the Storm

Follow the journey of Galas and his band following the events of Invasion from the Unknown

Author: shadowmaster/ShikadiLord

Status: Finished

Length: 3 episodes of 13 scenarios each, some of which are multi-part

Version: 0.9.9

Difficulty: Medium-hard

Style: Skirmish, Boss Battle, Dungeon

Faction/Era: Many custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32091

Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!

Players’ Review(s)

Antar, Son of Rheor

This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.

Author: Adamant14

Status: WIP

Length: 10 playable scenarios / 1 cutscene

Version: 0.10.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075

Players’ Review(s)

Note: (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!

Aria of the Dragon-Slayer (The Dragon Trilogy, Part III)

'Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...

Author: revansurik

Status: Incomplete

Length: 38 scenarios

Version: 0.3.3

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Default+War of Legends

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40389

Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Finished

Length: 20 scenarios

Version: 1.5.8

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31348

Besieged Druids

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete

Length: 9 scenarios

Version: 1.1

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342

Birth of a Lich

This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge

Author: chak_abhi

Status: Finished

Length: 12 playable scenarios / 2 dialogue only

Version: 1.0.3

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Human outlaws, dwarves, undead

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057

Coming of the Storm

A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him.

Author: TrashMan

Status: WIP

Length: 26 playable scenarios / 4 dialogue only

Version: 1.2.1

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Default

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23361

Danse Macabre

Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?

Author: kamikaze

Maintainer: James_The_Invisible

Status: Completed

Length: 12 scenarios

Version: 1.2a

Difficulty: Unbalanced

Style: Large Battle

Faction/Era: Default, undead

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33745

Note: While the campaign is playable on Wesnoth 1.12 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.

The Earth's Gut

The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.

Author: Anonymissimus

Maintainer: Anonymissimus

Status: WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)

Length: 23 scenarios, 5 of which are cutscene only, some others have changing objectives

Version: 0.2.14

Difficulty: Normal

Style: Dungeon, Skirmish

Faction/Era: Default, dwarves, woses, mages, a few custom units

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800

Note: This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).

The Final Exam

Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?

Author: Elven

Status: Finished

Length: 4 scenarios

Version: 2.6.1

Difficulty: Easy

Style: Skirmish, Minigames

Faction/Era: Default, Loyalists

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23398

Note: Short, easy campaign with varying objectives. Features female mage as leader.

The Flight of Drakes

Legends of the Emerald Forest, chapter I: The Flight of Drakes.

Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.

This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.

Author: NoQ

Status: Finished

Length: 7 playable scenarios / 2 talk only

Version: 1.1.2

Difficulty: Easy

Style: Skirmish

Faction/Era: Drakes

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37981

Invasion from the Unknown

Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.

Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.

Author: shadowmaster

Maintainer: Espreon

Status: Finished

Length: 26 scenarios in two episodes

Version: 1.90.6

Difficulty: Normal

Style: Skirmish, Dungeon, Boss battle

Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.

Players’ Review(s)'

The Legend Begins

The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.

Author: Tahsin Jahin Khalid (Lord-Knightmare)

Status: Complete

Length: 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.

Episode 1 - 28 scenarios

Episode 2 - 26 scenarios

Episode 3 - 20 scenarios

Version: 0.5.2

Requirements: War of Legends is required to be installed. Latest version recommended.

Difficulty: Intermediate

Style: skirmishes, survivals, large battles, dungeons, boss battles

Faction/Era: Default, War of Legends

Custom units: Custom Units

Forum: Click Here

Legend of Far North

The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'

Author: chak_abhi

Status: Finished

Length: 16 playable scenarios / 1 dialogue only,1 cutscene

Version: 1.0.2

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Orcs, Trolls, Saurians, Nagas

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769

Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: complete

Length: 200 (+8 talk-only) scenarios

Version: 3.0.1

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).

The Library of Kratemaqht

An ancient story from the old continent.

Author: Rich Marinaccio (cephalo)

Status: Complete

Length: 17 scenarios

Version: 1.0.0

Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)

Style: Skirmish, RPG

Faction/Era: Loyalists and custom units.

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798

Players’ Review(s)

Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.

The Militia

The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.

Author: Desert_Shyde

Status: Finished

Length: 15 scenarios

Version: 1.5.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?t=30294

Only Death Behind

Legends of the Emerald Forest, chapter II: Only Death Behind.

Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.

This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.

Author: NoQ

Status: Complete

Length: 7 playable scenarios / 1 talk only

Version: 1.0.0

Difficulty: Easy

Style: Skirmish

Faction/Era: Undead

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996

Player's Review

Note: (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.

Panther Lord

The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.

Author: Velensk

Maintainer: Lavender

Status: Finished

Length: 14 scenarios

Version: 1.2

Difficulty: Hard

Style: Skirmish

Faction/Era: Era of Four Moons, Darklanders (+ a wide variety of mercenaries)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34318

Players’ Review(s)

Rebellion in the North

A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."

Author: chak_abhi

Status: Finished

Length: 24 playable scenarios / 3 dialogue only,2 cutscenes

Version: 1.1.12

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059

The Rising

A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.

Author: Paulomat4

Status: unfinished

Length: 8 scenarios, 1 talking only

Version: 1.1.0

Difficulty: challenging

Style: Skirmish, Large Battle, RPG-elements

Faction/Era: Default, Elves, Humans

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39512

The Roar of the Woses

When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.

Author: Alarantalara

Status: Finished

Length: 10-11 scenarios + 1 dialogue-only

Version: 1.2.7

Difficulty: Normal

Style: Skirmish

Faction/Era: Default with Additions (primarily Saurians, Nagas, Woses)

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29830

Note: (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.

Roboke's Island

Mystic Island Quest

Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.

"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)

"Ferocious battles and mysterious riddles await you." (Wesmere Post)

"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)

Author: x42

Status: beta, story-complete

Length: 18 playable scenarios + 6 story chapters

Version: 0.8.X-beta

Difficulty: Hard

Style:: various (RPG, Skirmish, Puzzle)

Faction/Era: Default (Fencer as main hero + various allies)

Forum: http://forums.wesnoth.org/viewtopic.php?f=31&t=39423

Note: Requires BfW ≥ 1.11.6 (for MicroAI)


A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story. (Beginner level, 10+ fights).

Author: homunculus

Status: Finished

Length: 12 playable scenarios + 5 cutscene scenarios

Version: 1.0.4

Difficulty: Normal

Style: Skirmish

Faction/Era: Default (Orcs)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37874

Note: (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story. You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.

Salt Wars

Introductory campaign for the Era of Four Moons.

As an officer of one of the Sea States you must defend your organization from aggressive rivals.

Author: Velensk

Maintainer: Lavender

Status: Complete

Length: 5 scenarios

Version: 1.0.1

Difficulty: Easy

Style: Skirmish

Faction/Era: Era of Four Moons, Sea States

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31498

Saving Elensefar

Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.

Author: Turin

Maintainer: trewe

Status: Finished

Length: 1 year (around 12 scenarios)

Version: 1.5.2

Difficulty: Normal

Style: Skirmish, RPG, Simulation

Faction: Default Era

Forum: http://wesnoth.org/forum/viewtopic.php?t=3072&start=0

Wiki: Saving_Elensefar

Note: Labeled as Expert, recruit list changes in all scenarios.

Secrets of the Ancients

From the Journal of Ardonna of Tarrynth:

It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!

Author: beetlenaut

Status: Completed

Length: 18 playable scenarios + 3 story only

Version: 1.0.0

Difficulty: Hard

Style: Skirmish

Faction/Era: Undead/Default

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40545

The Sojournings of Grog

Grog (as starred in Under the Burning Suns) goes home.

Author: Peter Christopher, Thomas Hockings

Maintainer: Elvish_Hunter

Status: Finished

Length: 18 playable scenarios in 2 parts

Version: 3.0.1

Difficulty: Normal

Style: Skirmish, Dungeon, Large Battle

Custom units

Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.

Soldier of Wesnoth

697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...

Author: revansurik

Status: Completed

Length: 31 scenarios

Version: 2.0.0

Difficulty: Normal

Style: Skirmish

Faction/Era: Default+Khalifate+Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39123

A Song of Fire (The Dragon Trilogy, Part I)

'Part I: The Last War - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.

'Part II: Towards the Rising Sun - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.

'Part III: Raging Skies - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.

Author: revansurik

Status: Complete

Length: 36 scenarios

Version: 0.5.6

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Default+War of Legends

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38210

Swamp Witch's Curse

A Faerie tale from the World of Four Moons.

In the tradition of Evil Sorceress's, a witch from the jungle made a surprise visit at the presentation of a sultans daughter. Promptly declaring the girl to be the future bride for her son she lays a curse that will harm any other man which approaches her. The girl grew up wild and somewhat bitter. Now many years later, word arrives of a merchant lord who knows a way to break the curse but in exchange he wants to marry her and receive a large dowry.

Author: Velensk

Status: Complete

Length: 9 scenarios

Version: 1.0

Difficulty: Expert

Style: Skirmish

Faction: Era of Four Moons, Freemen

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40467

Sven's Adventure

A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.

Author: kpearce

Status: Complete

Length: 19 scenarios

Version: 0.1.1

Difficulty: Normal

Style: RPG, Dungeon, Boss Battle

Faction/Era: Default (mixed factions)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39080

The Tale of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Complete

Length: 5 scenarios

Version: 0.10.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490

Walkthrough There is a video-walkthrough by the campaign maintainer that begins here: https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0

Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.

The Three Elves

Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?

Author: Stanislav Hoferek

Maintainer: trewe

Status: Complete

Length: 8 scenarios + 2 dialogue

Version: 0.9

Difficulty: Easy

Style: Skirmish

Faction: Default (Elves)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23395

To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Version: 1.7.1

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31799

Players’ Review(s)

A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete

Length: 13 playable scenarios + 1 dialogue-only

Version: 1.0.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded

War of the Jewel (The Dragon Trilogy, Part II)

Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...

Author: revansurik

Status: Complete

Length: 38 scenarios + epilogue

Version: 0.2.0

Difficulty: Normal

Style: Skirmish/Large Battle

Faction/Era: War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944

The White Troll

The story of a white troll whelp with strange magic powers, who is raised in an elvish village.

Author: Wesnoth Italian Forum

Status: Complete

Length: 8 scenarios

Version: 1.0.0

Difficulty: Normal

Style: Skirmish

Faction/Era: Default: you play with elves and trolls. Also features custom units with special advancements and abilities.

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38828


Era of Four Moons

An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.

Author: Velensk


Faction Descriptions: The four core factions are:

-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.

-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.

-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.

-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.

The other factions are:

-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.

-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.

-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.

-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.

Version: 0.5.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=19&t=30513

War of Legends

  • Description: An era based on the continent of Arkenova as well as other parts of Irdya.
  • Author: Tahsin Jahin Khalid (Lord-Knyghtmare)
  • Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)
  • Status: Finished
  • Faction Descriptions: (Descriptions to be added later)

01. Aragwaithi

02. Windsong

03. Human Alliance

04. Orcish Union

05. Southerners

06. Outlaws

07. Elementals

08. Undead

09. Drakes

10. Dark Legion

11. Sylvans

12. Minotaurs

13. Vampires

  • Version:

Era of Magic(EoMa)

  • Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
  • Author: Inferno8
  • Maintainer: Inferno8
  • Status: Finished; Available on 1.10 and 1.12 add-on server
  • Faction Descriptions:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Destroyers - a terrifying undead creations consisting of civilizations long gone...

  • Version: 1.1.1 (February 18th, 2015)

Ageless Era

  • Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
  • Author: mnewton1, Ravana and various
  • Maintainer: Ravana
  • Status: Finished; Available on 1.6, 1.8, 1.10 and 1.12 add-on server. Only maintained on 1.12 server
  • Factions List: Currently There are 88 factions in the era:

Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate

Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves

Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs

Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites

Era of the Future: Welkin, Brungar

BEEM: Anakes, Calidonians, Wood Warriors

Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen

Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong

Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates

Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe

Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs

Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers

Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight

  • Version: 4.12.1 (November 28th, 2014)

Imperial Era (IE)

  • Description: (One of?) the oldest maintain user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
  • Author: Orbivm Project (but really Turin)
  • Maintainer: UnwiseOwl
  • Status: Playable. Available on 1.12 as "Imperial Era" and 1.10 as "Imperial Era Fixed"
  • Faction Descriptions:

Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".

Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".

Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.

Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".

Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"

Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.

Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.

  • Version: 0.22.1 (July, 2015)