Difference between revisions of "Guide to UMC Content"

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This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as [http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 here] for further information and [http://forums.wesnoth.org/viewtopic.php?f=8&t=36733 here] for currently non-available UMC-content. Feel free to edit this, it is a wiki.
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This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.
  
== Blueprint for Campaigns ==
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This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].
 +
 
 +
For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).
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 +
If you are looking for even more campaigns, please see the links in at the bottom of this page.
 +
 
 +
== Instructions ==
 +
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").
 +
 
 +
=== Blueprint for Campaigns ===
  
 
* <b>Description:</b>
 
* <b>Description:</b>
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** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 
** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.  
 
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.  
 +
 +
* <b>Version</b> campaign version on the add-ons server
  
 
* <b>Length:</b>
 
* <b>Length:</b>
 
* <b>Version:</b>
 
  
 
* <b>Requirements:</b> (only if needed)
 
* <b>Requirements:</b> (only if needed)
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** <b>Normal</b>
 
** <b>Normal</b>
 
** <b>Hard</b>
 
** <b>Hard</b>
 +
 +
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.
  
 
* <b>Style:</b>  
 
* <b>Style:</b>  
  
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
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Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.
  
 
** <b>Skirmish</b> = small to medium sized armies, your standard Wesnoth gameplay
 
** <b>Skirmish</b> = small to medium sized armies, your standard Wesnoth gameplay
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* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
 
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
  
== Blueprint for Eras ==
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=== Blueprint for Eras ===
  
 
* <b>Description:</b>
 
* <b>Description:</b>
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* <b>Maintainer:</b> if not maintained by the author anymore.
 
* <b>Maintainer:</b> if not maintained by the author anymore.
  
* <b>Status:</b>
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* <b>Status 1.14:</b>
** <b>Broken</b> = Does not work at all
+
** see the list of statuses in the campaign blueprint
** <b>Incomplete</b> = Partially written, no progress
 
** <b>WIP</b> = Partially written, progress
 
** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.
 
  
 
* <b>Faction Descriptions:</b> Describe your individual factions here.
 
* <b>Faction Descriptions:</b> Describe your individual factions here.
 
* <b>Version:</b>
 
  
 
* <b>Requirements:</b> (only if needed)
 
* <b>Requirements:</b> (only if needed)
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* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
 
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
  
== Battle for Wesnoth 1.10.x - stable ==
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== Battle for Wesnoth 1.14.x ==
  
 
=== Campaigns ===
 
=== Campaigns ===
  
==== A Gryphon's Tale ====
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====A Beastly Tale====
 
 
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''
 
 
 
'''Author:''' Ringcaat/Dwarven_Void
 
 
 
'''Status:''' One branch complete, most incomplete
 
 
 
'''Length:''' 11-12 scenarios (branch dependent)
 
 
 
'''Version:'''  0.6.12
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' RPG/minigames
 
 
 
'''Faction/Era:''' Gryphon/Orc
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&
 
 
 
 
 
==== After the Storm ====
 
 
 
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''
 
 
 
'''Author:''' shadowmaster/ShikadiLord
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part
 
 
 
'''Version:''' 0.9.9
 
 
 
'''Difficulty:''' Medium-hard
 
 
 
'''Style:''' Skirmish, Boss Battle, Dungeon
 
 
 
'''Faction/Era:''' Many custom units
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091
 
 
 
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''
 
 
 
==== Aldur The Great ====
 
 
 
''This is a story about Aldur the Great.''
 
 
 
'''Author:''' pintercsabi
 
 
 
'''Status:''' Complete, but unbalanced
 
 
 
'''Length:''' 5 playable scenarios
 
 
 
'''Version:''' 1.2.2
 
 
 
'''Difficulty:''' Unbalanced
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default
 
 
 
'''Forum:''' -
 
  
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs
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''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''
  
 
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'''Author:''' GloccusV
==== Alfhelm the Wise ====
 
 
 
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''
 
 
 
'''Author:''' turin
 
 
 
'''Maintainer:''' UnwiseOwl
 
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 15 gameplay scenarios
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'''Version:''' 2.0.3
  
'''Version:''' 0.6.0
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'''Length:''' 5 scenarios
  
'''Difficulty:''' Moderate
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'''Difficulty:''' Intermediate
 
 
'''Style:'''  Skirmish
 
 
 
'''Faction/Era:''' Imperial Era, Marauders.
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=17144
 
 
 
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]
 
 
 
 
 
==== A New Order ====
 
 
 
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?
 
Note: This campaign contains mature themes, some of which may be unsuitable for children.
 
 
 
'''Author:''' szopen
 
 
 
'''Status:''' Finished.
 
 
 
'''Length:''' 45 scenarios.
 
 
 
'''Version: ''' 1.2.15
 
 
 
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Large Battle
 
 
 
'''Faction/Era:''' Akladians, Khalifate
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6486
 
 
 
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.
 
 
 
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''
 
 
 
 
 
==== Antar, Son of Rheor ====
 
 
 
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''
 
 
 
'''Author:''' Adamant14
 
 
 
'''Status:''' WIP
 
  
'''Length:''' 9 playable scenarios / 1 cutscene
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'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]
 
 
'''Version:''' 0.9.9
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''
 
 
 
 
 
==== A Story of the Northlands ====
 
 
 
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''
 
 
 
'''Author:''' zepko
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 10 playable scenarios + 1 dialogue-only
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.
 
 
 
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''
 
 
 
 
 
==== A Vision Blinded ====
 
 
 
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''
 
 
 
'''Author:''' LemonTea
 
 
 
'''Maintainer:''' Adamant14
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 13 playable scenarios + 1 dialogue-only
 
 
 
'''Version:''' 1.0.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
 
 
 
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
 
  
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=41434&p=633612&hilit=A+Beastly+Tale#p579093 Here]
  
 
==== Bad Moon Rising ====
 
==== Bad Moon Rising ====
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'''Author:''' Doofus-01
 
'''Author:''' Doofus-01
  
'''Status:''' Finished
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'''Status:''' Complete 1.10.0
  
 
'''Length:''' 20 scenarios
 
'''Length:''' 20 scenarios
 
'''Version:''' 1.4.4.a
 
  
 
'''Difficulty:''' Hard
 
'''Difficulty:''' Hard
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'''Faction/Era:''' Archaic Era
 
'''Faction/Era:''' Archaic Era
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348
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'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31348]
  
  
==== Battle Against Time ====
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==== The Black Cross of Aleron ====
 
 
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''
 
 
 
'''Author:''' Wonderboy
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 4 playable scenarios + 1 prologue scenario
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:'''  Skirmish
 
 
 
'''Faction/Era:''' Default: Orcs
 
 
 
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27319
 
 
 
 
 
==== Besieged Druids ====
 
  
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
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'''Author:''' Celtic Minstrel
 
'''Author:''' Celtic Minstrel
  
'''Status:''' Complete
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'''Status:''' Complete 2.0.3
  
 
'''Length:''' 9 scenarios
 
'''Length:''' 9 scenarios
 
'''Version:''' 1
 
  
 
'''Difficulty:''' Unbalanced
 
'''Difficulty:''' Unbalanced
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'''Faction/Era:''' Default, Elves
 
'''Faction/Era:''' Default, Elves
  
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''
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'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''
  
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
  
 +
==== Danse Macabre ====
  
==== Birth of a Lich ====
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''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''
  
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''
+
'''Author:''' kamikaze
  
'''Author:''' chak_abhi
+
'''Maintainer:''' James_The_Invisible
  
'''Status:''' Finished
+
'''Status:''' Completed, 1.3.2
  
'''Length:''' 12 playable scenarios / 2 dialogue only
+
'''Length:''' 12 scenarios
  
'''Version:''' 1.0.3
+
'''Difficulty:''' Unbalanced
  
'''Difficulty:''' Normal
+
'''Style:''' Large Battle
  
'''Style:''' Skirmish, Large Battle, Dungeon
+
'''Faction/Era:''' Default, undead
  
'''Faction/Era:''' Human outlaws, dwarves, undead
+
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''
  
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]
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'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=33745]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057
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'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].
  
  
==== Bitter Revenge====
+
==== Dawn of Thunder ====
  
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''
+
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''
  
'''Author:''' Wonderboy
+
'''Author:''' Paulomat4
  
'''Status:''' Complete
+
'''Status:''' Incomplete (guessing, based on the discussion thread), 0.1.9.5
  
'''Length:''' 11 playable scenarios + 4 dialogue only
+
'''Length:''' 17 scenarios
  
'''Version:''' 1.1.0
+
'''Difficulty:''' Challenging
  
'''Difficulty:''' Hard
+
'''Style:''' Skirmish, Large Battle, RPG-elements
  
'''Style:''' Skirmish
+
'''Faction/Era:''' Default, Elves, Humans
  
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=39512]
  
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26699
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==== A Fiery Birth ====
  
 +
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''
  
==== Cavanagh The Conqueror ====
+
'''Author:''' Mathbrush
 
 
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''
 
 
 
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)
 
 
 
'''Status:''' WIP
 
 
 
'''Length:''' 10 Playable Scenarios so far
 
 
 
'''Version:''' 0.1.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:'''  Skirmish, limited RPG, limited Large Battle
 
 
 
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35927
 
 
 
 
 
==== Cities of the Frontier ====
 
 
 
''Settle a new town in the wilds north of the Great River.''
 
 
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''
 
 
 
'''Author:''' esci
 
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each
+
'''Version:''' 1.2.0
'''Version:''' 0.5.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Simulation, Survival
 
 
 
'''Faction/Era:''' Default, Loyalist
 
 
 
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004
 
 
 
 
 
==== Considerate Dead ====
 
 
 
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''
 
 
 
'''Author:''' tribes45 aka tribes55
 
 
 
'''Status:''' Incomplete, unbalanced, abandoned
 
 
 
'''Length:''' 5 scenarios
 
 
 
'''Version:''' .009
 
 
 
'''Difficulty:''' Unbalanced
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36522
 
 
 
 
 
==== Count Kromire ====
 
 
 
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''
 
 
 
'''Author:''' Velensk
 
 
 
'''Maintainer:''' currently none
 
 
 
'''Status:''' Complete
 
  
 
'''Length:''' 9 scenarios
 
'''Length:''' 9 scenarios
 
'''Version:''' 1.3.2
 
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
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'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Era of Myths, Vampires
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'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=47861&p=623953 Here]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560
 
  
 +
==== The Final Exam ====
  
==== Dystopia ====
+
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''
  
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''
+
'''Author:''' Elven
  
'''Author:''' bumbadadabum
+
'''Status:''' Complete, 2.6.1
  
'''Maintainer:''' ?
+
'''Length:''' 4 scenarios
  
'''Status:''' Broken (does not load at all)
+
'''Difficulty:''' Easy
  
'''Length:''' 5 scenarios
+
'''Style:''' Skirmish, Minigames
 
 
'''Version:''' 0.9.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
  
 
'''Faction/Era:''' Default, Loyalists
 
'''Faction/Era:''' Default, Loyalists
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35530&p=564646&hilit=dystopia#p514297
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23398]
 
 
 
 
==== Elvish Dynasty RPG ====
 
 
 
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''
 
 
 
''Sequel to Ooze Mini-Campaign''
 
 
 
'''Author:''' spencelack
 
 
 
'''Maintainer:''' Wesbane
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)
 
 
 
'''Version:''' 0.9.9b
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' RPG, Skirmish
 
 
 
'''Faction/Era:''' Default, Elves
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627
 
 
 
 
 
==== Fall of Silvium ====
 
 
 
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''
 
 
 
'''Author:''' turin
 
 
 
'''Maintainer:''' UnwiseOwl
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 8 scenarios
 
 
 
'''Version:''' 0.6
 
 
 
'''Difficulty:''' Medium
 
 
 
'''Style:'''  Skirmish
 
 
 
'''Faction/Era:''' Imperial Era, Lavinian Legion.
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=24356
 
 
 
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.
 
 
 
 
 
==== Fate of a Princess ====
 
 
 
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''
 
 
 
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''
 
 
 
'''Author:''' SkyOne, mich, Simons Mith
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts
 
 
 
'''Version:''' 0.9.24
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Dungeon
 
 
 
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.
 
 
 
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''
 
 
 
'''Required Wesnoth version:''' 1.9.12 or later
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''
 
 
 
 
 
==== Flight to Freedom ====
 
 
 
''Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.''
 
 
 
'''Authors:''' MadMax, Nova
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 20 playable scenarios + 1 dialogue-only
 
 
 
'''Version:''' 5.1.2
 
 
 
'''Difficulty:''' Expert
 
 
 
'''Style:''' Skirmish, Large Battle, Puzzle
 
 
 
'''Faction/Era:''' Drakes
 
 
 
'''Required Wesnoth version:''' 1.11.9 or later
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=1887
 
 
 
==== Forgotten Kingdom ====
 
 
 
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''
 
 
 
'''Author:''' Limabean
 
 
 
'''Maintainer:''' Chrysophylax
 
 
 
'''Status:''' Incomplete ( but all scenarios playable and balanced )
 
 
 
'''Length:''' 9 playable scenarios + 1 dialogue-only
 
 
 
'''Version:''' 0.1.7
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Goblins, Trolls
 
 
 
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23483
 
 
 
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.
 
 
 
 
 
==== Forward they Cried ====
 
 
 
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''
 
 
 
'''Author:''' Glowing Fish
 
 
 
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 1 scenario ( rather a single scenario than a campaign )
 
 
 
'''Version:''' 1.0.1
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default Loyalists
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126
 
 
 
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.
 
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.
 
 
 
 
 
==== Galuldur's First Journey ====
 
 
 
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''
 
  
'''Author:''' mattsc
+
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 8-9 scenarios
 
 
 
'''Version:''' 1.1.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default, Elves
 
 
 
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
 
 
 
 
 
==== Girl unDead ====
 
 
 
''A little undead girl fights against the Kingdom.''
 
 
 
'''Author:''' tapaboy
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 14 playable scenarios
 
 
 
'''Version: ''' 1.0.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default undead,elves
 
 
 
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37458
 
 
 
==== Grnk the Mighty ====
 
 
 
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life.  When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.  He also discovers that he is no ordinary goblin.  Follow Grnk the Frail on his path to becoming Grnk the Mighty.''
 
 
 
'''Author:''' mattsc
 
 
 
'''Status:''' Part I complete
 
 
 
'''Length:''' 13 scenarios
 
 
 
'''Version:''' 1.0.5
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:''' Skirmish, RPG
 
 
 
'''Faction/Era:''' Default, changing (no standard army building gameplay)
 
 
 
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''
 
 
 
'''Required Wesnoth version:''' 1.9.5 or later
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970
 
 
 
 
 
==== Hunter ====
 
 
 
''This is a story. Not about a hunter. About thé Hunter.''
 
 
 
'''Author:''' Thor the God
 
 
 
'''Status:''' WIP
 
 
 
'''Length:''' 4 scenario (unfinished ?)
 
 
 
'''Version: ''' 0.0.1
 
 
 
'''Difficulty:''' easy, unbalanced
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default
 
 
 
'''Forum:''' no forum thread
 
 
 
 
 
==== Inky's Quest ====
 
 
 
''The Cuttlefish Campaign
 
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''
 
 
 
'''Author:''' Telchin
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 12 scenarios + story-only epilogue
 
 
 
'''Version:''' 1.3.0
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.
 
 
 
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32501
 
 
 
 
 
==== Invasion from the Unknown ====
 
 
 
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''
 
 
 
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''
 
 
 
'''Author:''' shadowmaster
 
 
 
'''Maintainer:''' Espreon
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 26 scenarios in two episodes
 
 
 
'''Version:''' 1.90.6
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Dungeon, Boss battle
 
 
 
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
 
 
 
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''
 
 
 
 
 
==== Invasion of Eliador ====
 
 
 
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''
 
 
 
'''Author:''' Sam M. (Genosuke)
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 10 scenarios + epilogue
 
 
 
'''Version:''' 1.0.4
 
 
 
'''Style:''' RPG, Skirmish, Puzzle
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Faction:''' Default (outlaws)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556
 
 
 
'''Wiki:''' [[Invasion_of_Eliador]]
 
 
 
 
 
==== King ====
 
 
 
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''
 
 
 
'''Author:''' Alexjercan
 
 
 
'''Maintainer:''' -
 
 
 
'''Status:''' Broken, Unbalanced, Unfinished
 
 
 
'''Length:''' 14 scenarios
 
 
 
'''Version:''' 1.0.1
 
 
 
'''Style:''' Skirmish
 
 
 
'''Difficulty:''' Unbalanced
 
 
 
'''Faction:''' Default
 
 
 
'''Forum:''' no forum thread
 
 
 
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)
 
 
 
 
 
==== Langrisser Sample Campaign ====
 
 
 
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''
 
 
 
'''Author:''' Morath
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 1 playable scenario
 
 
 
'''Version:''' 0.1.0.5
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default, Elves
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser
 
 
 
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]
 
 
 
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.
 
 
 
 
 
==== Legend of Far North ====
 
 
 
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'
 
 
 
'''Author:''' chak_abhi
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene
 
 
 
'''Version:''' 1.0.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Large Battle
 
 
 
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas
 
 
 
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769
 
  
  
 
==== Legend of the Invincibles ====
 
==== Legend of the Invincibles ====
  
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
+
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
  
 
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
 
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
Line 888: Line 230:
 
'''Author:''' Dugi  
 
'''Author:''' Dugi  
  
'''Status:''' complete
+
'''Status:''' Complete
  
 
'''Length:''' 200 (+8 talk-only) scenarios
 
'''Length:''' 200 (+8 talk-only) scenarios
 
'''Version:''' 3.0.1
 
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
Line 900: Line 240:
 
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
 
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
  
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''
+
'''Forum:''' [//r.wesnoth.org/t32384]
 +
 
 +
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''
  
 
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
 
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
  
  
==== Merry Christmas ====
+
==== The North Wind ====
  
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''
+
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''
  
'''Author:''' Desert_Shyde
+
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''
  
'''Status:''' Finished
+
'''Author:''' aelius, Deusite; pyndragon
  
'''Length:''' 3 playable scenarios
+
'''Status:''' WIP, 0.3.0
  
'''Version:''' 1.1.2
+
'''Length:''' 1 playable scenario, 6 intended
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish
+
'''Style:''' RPG, Skirmish, Survival
  
'''Faction/Era:''' Custom
+
'''Faction/Era:''' Loyalists
  
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=42854]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519
 
  
 +
==== The Ravagers====
  
==== Only Death Behind ====
+
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.
 +
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.
  
''Legends of the Emerald Forest, chapter II: Only Death Behind.''
+
'''Author:''' WhiteWolf
  
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''
+
'''Status:''' Finished*
  
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
+
'''Length:''' 25 playable scenarios + 2 scene scenarios
  
'''Author:''' NoQ
+
'''Requirements:''' Akladian Music Pack, Underness Music Pack
  
'''Status:''' Complete
+
'''Difficulty:''' Intermediate
 
 
'''Length:''' 7 playable scenarios / 1 talk only
 
 
 
'''Version:'''  1.0.0
 
 
 
'''Difficulty:''' Easy
 
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish + RPG / Flashback narrative
  
'''Faction/Era:''' Undead
+
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996
+
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''
  
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44930]
  
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.
+
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.
  
  
==== Panther Lord ====
+
==== Return from the Abyss ====
  
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''
+
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''
  
'''Author:''' Velensk
+
'''Author:''' skeptical_troll
  
'''Maintainer:''' Lavender
+
'''Status:''' finished
  
'''Status:''' Finished
+
'''Length:''' 19 playable scenario + 10 story only
 
 
'''Length:''' 14 scenarios
 
 
 
'''Version:''' 1.0.2
 
  
 
'''Difficulty:''' Hard
 
'''Difficulty:''' Hard
 
'''Style:''' Skirmish
 
 
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''
 
 
 
==== Random Campaign ====
 
 
''Gain experience playing the Default Era faction of your choice in a campaign setting''
 
 
'''Author:''' SigurdFireDragon
 
 
'''Status:''' Complete
 
 
'''Length:''' 7 playable scenarios
 
 
'''Version:''' 1.0.0
 
 
'''Difficulty:''' Normal
 
 
'''Style:''' Skirmish
 
 
'''Faction/Era:''' Default, Age of Heroes, & Era of Legends
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32922
 
 
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.
 
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.
 
 
 
==== Rebellion in the North ====
 
 
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."
 
 
'''Author:''' chak_abhi
 
 
'''Status:''' Finished
 
 
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes
 
 
'''Version:''' 1.1.12
 
 
'''Difficulty:''' Normal
 
 
'''Style:''' Skirmish, Large Battle
 
 
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059
 
 
 
==== Return of the Monster ====
 
 
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''
 
 
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''
 
 
'''Author:''' SkyOne
 
 
'''Status:''' Complete
 
 
'''Length:''' 16 playable, 2 dialog scenarios
 
 
'''Version:''' 0.7.1
 
 
'''Difficulty:''' Normal
 
  
 
'''Style:''' Skirmish, Dungeon
 
'''Style:''' Skirmish, Dungeon
  
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).
+
'''Faction/Era:''' Dunefolk/Default
  
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44545]
  
'''Required Wesnoth version:''' 1.10.x
 
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438
+
==== The Return of the Darks ====
  
 +
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''
  
==== Return to Noelren ====
+
'''Author:''' thvk
  
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''
+
'''Status:''' WIP
 
 
'''Author:''' Pyrophorus
 
 
 
'''Status:''' Complete.
 
 
 
'''Length:''' 26 scenarios + 7 cut scenes
 
 
 
'''Version: ''' 0.7.6
 
 
 
'''Requirements:''' BfW 1.10 (not tested on 1.11)
 
 
 
'''Difficulty:''' Easy, unbalanced
 
 
 
'''Style:''' Skirmish, RPG, Large Battle, Simulation
 
 
 
'''Faction/Era:''' Default + custom units
 
 
 
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026
 
 
 
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''
 
 
 
 
 
==== Return to Ruins ====
 
 
 
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''
 
 
 
'''Author:'''  Jeff Stevens (Ulfsark)
 
 
 
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 7 scenarios + 1 dialogue-only
 
 
 
'''Version:''' 0.5.1
 
 
 
'''Difficulty:''' Easy,Normal,Hard
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default,(Loyalists, Outlaws)
 
 
 
'''Required Wesnoth version:''' 1.10.x
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646
 
 
 
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.
 
 
 
 
 
==== Salt Wars ====
 
 
 
''Introductory campaign for the Era of Four Moons.''
 
 
 
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''
 
 
 
'''Author:''' Velensk
 
 
 
'''Maintainer:''' Lavender
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 5 scenarios
 
  
'''Version:''' 0.2.1
+
'''Length:''' 4 playable scenario + 2 story only
  
 
'''Difficulty:''' Easy
 
'''Difficulty:''' Easy
Line 1,130: Line 327:
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Era of Four Moons, Sea States
+
'''Faction/Era:''' Default + some self made units
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498
 
 
 
 
 
==== Saving Elensefar ====
 
 
 
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''
 
 
 
'''Author:''' Turin
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 1 year (around 12 scenarios)
 
 
 
'''Version:''' 1.5.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, RPG, Simulation
 
 
 
'''Faction:''' Default Era
 
 
 
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0
 
 
 
'''Wiki:''' [[Saving_Elensefar]]
 
 
 
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.
 
 
 
==== Shameless Crossover Excuse ====
 
 
 
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''
 
 
 
'''Author:''' Orcish Shyde, Mountain_King
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 9 scenarios
 
 
 
'''Version:''' 1.1.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction:''' Undead
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32016&start=15
 
 
 
 
 
==== Swamplings ====
 
 
 
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''
 
 
 
'''Author:''' John Rawlins (boru)
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 14 scenarios
 
 
 
'''Version:''' 1.1.7n
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction:''' Goblins
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29784
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''
 
 
 
 
 
==== Swamp Witch's Curse ====
 
 
 
''A Faerie tale form the World of Four Moons.''
 
 
 
'''Author:''' Velensk
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 9 scenarios
 
 
 
'''Version:''' 1.0
 
 
 
'''Difficulty:''' Expert
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction:''' Freemen
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=40467
 
 
 
==== Talentless Mage====
 
 
 
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''
 
 
 
'''Author:''' Wonderboy
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 11 playable scenarios + 3 dialogue scenarios
 
 
 
'''Version:''' 1.1.0
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:'''  Skirmish
 
 
 
'''Faction/Era:''' Noob Faction
 
 
 
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''
 
 
 
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''
 
 
 
 
 
==== The Attack of the Western Cavalry ====
 
 
 
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''
 
 
 
'''Author & Maintainer:''' WhiteWolf
 
 
 
'''Status:''' Under development, second beta phase
 
 
 
'''Length:''' 18, 19 or 20 maps, depending on your decisions
 
 
 
'''Version:''' 1.1.7beta"
 
 
 
'''Difficulty:''' Intermediate
 
 
 
'''Style:'''  Mixed (Large battle & Stimulation & RPG & Skirmish)
 
 
 
'''Faction/Era:''' Custom, mixed (undead & human & elvish & custom)
 
 
 
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36294
 
 
 
 
 
==== The Blind Sentinel ====
 
 
 
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''
 
 
 
'''Author:''' WhiteWolf
 
 
 
'''Status:''' Under development, first beta phase
 
 
 
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)
 
 
 
'''Version:''' 1.1.3beta"
 
 
 
'''Difficulty:''' Intermediate/Expert
 
 
 
'''Style:'''  Mixed/Custom
 
 
 
'''Faction/Era:''' Humans,Undead,Custom
 
 
 
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39269
 
 
 
 
 
==== The Dark Alliance ====
 
 
 
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''
 
 
 
'''Author:''' Wonderboy
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)
 
 
 
'''Version:''' 1.0.3"
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:'''  Skirmish
 
 
 
'''Faction/Era:''' Default: Recruit list changes in almost every scenario
 
  
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=52731]
  
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26924
+
==== Secrets of the Ancients ====
  
 +
''From the Journal of Ardonna of Tarrynth:''
  
==== The Dark Hordes ====
+
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''
  
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''
+
'''Author:''' beetlenaut
  
'''Author:''' Circon
+
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)
  
'''Maintainer:''' Various
+
'''Length:''' 18 playable scenarios + 3 story only
  
'''Status:''' Incomplete/WIP
+
'''Difficulty:''' Hard
 
 
'''Length:''' 11/?
 
 
 
'''Version: '''
 
 
 
'''Requirements:'''
 
 
 
'''Difficulty:'''
 
  
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Default undead
+
'''Faction/Era:''' Undead/Default
  
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=40545]
  
'''Walkthrough:''' [[TheDarkHordes]]
+
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]
  
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&t=16576&]]
 
  
 
+
==== The Tale of Vaniyera ====
==== The Devil's Flute ====
 
 
 
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''
 
 
 
'''Author:''' lipk
 
 
 
'''Status:''' Complete, unmaintained
 
 
 
'''Length:''' 10 scenarios
 
 
 
'''Version:'''  0.1.4c
 
 
 
'''Difficulty:''' Unbalanced
 
 
 
'''Style:''' Skirmish, Minigames
 
 
 
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''
 
 
 
'''Faction/Era:''' Outlaws
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044
 
 
 
 
 
==== The Earth's Gut ====
 
 
 
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''
 
 
 
'''Author:'''  Anonymissimus
 
 
 
'''Maintainer:''' Anonymissimus
 
 
 
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)
 
 
 
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives
 
 
 
'''Version:''' 0.2.14
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:'''  Dungeon, Skirmish
 
 
 
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units
 
 
 
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
 
 
 
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).
 
 
 
 
 
==== The Epic of Vaniyera ====
 
  
 
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''
 
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''
Line 1,402: Line 362:
 
'''Maintainer:''' UnwiseOwl
 
'''Maintainer:''' UnwiseOwl
  
'''Status:''' Complete
+
'''Status:''' Finished 0.11.0
  
'''Length:''' 6 scenarios
+
'''Length:''' 5 scenarios
  
'''Version:''' 0.9.0
+
'''Difficulty:''' Normal
 
 
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)
 
 
 
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].
 
  
 
'''Style:'''  Skirmish
 
'''Style:'''  Skirmish
Line 1,416: Line 372:
 
'''Faction/Era:''' Imperial Era, Sidhe.
 
'''Faction/Era:''' Imperial Era, Sidhe.
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=37880]
  
 +
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins  [https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].
  
==== The Fall of Wesnoth ====
+
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
 
 
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''
 
 
 
'''Author:''' Pewskeepski
 
 
 
'''Status:''' 1st part complete, 2nd WIP.
 
 
 
'''Length:''' 10 playable scenarios
 
 
 
'''Version:''' 1.0.8
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default, Outlaws
 
 
 
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''
 
 
 
 
 
==== The Flight of Drakes ====
 
 
 
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.
 
 
 
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''
 
 
 
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''
 
 
 
'''Author:''' NoQ
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 7 playable scenarios / 2 talk only
 
 
 
'''Version:''' 1.1.2
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Drakes
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981
 
 
 
 
 
==== The Founding of Borstep ====
 
 
 
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''
 
 
 
'''Author:''' Beetlenaut
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 10 and 1 dialogue only
 
 
 
'''Version:''' 1.1.1b
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default, Northerners
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29264
 
 
 
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''
 
 
 
 
 
 
 
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.
 
 
 
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.
 
 
 
 
 
==== The Great Invasion ====
 
 
 
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''
 
 
 
'''Author:''' Alexjercan
 
 
 
'''Maintainer:''' -
 
 
 
'''Status:''' Broken
 
 
 
'''Length:''' 9 "playable" scenarios + 3 talk scenarios
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Style:''' Skirmish
 
 
 
'''Difficulty:''' Unbalanced
 
 
 
'''Faction:''' Default
 
 
 
'''Forum:''' no forum thread
 
 
 
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)
 
 
 
 
 
==== The Legend Begins ====
 
 
 
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''
 
 
 
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)
 
 
 
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.
 
 
 
'''Length:''' Approximately 72 scenarios when completed.
 
----
 
Episode 1 - 28 scenarios
 
----
 
Episode 2 - 26 scenarios
 
----
 
Episode 3 - (still in development)
 
----
 
'''Version:''' 0.2.7
 
 
 
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.
 
 
 
'''Difficulty:''' Intermediate
 
 
 
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,
 
 
 
'''Faction/Era:''' Default, War of Legends, Custom Units
 
 
 
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...
 
 
 
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]
 
 
 
'''Notes:'''
 
 
 
----
 
 
 
==== The Library of Kratemaqht ====
 
 
 
''An ancient story from the old continent.''
 
 
 
'''Author:'''  Rich Marinaccio (cephalo)
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 17 scenarios
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard)
 
 
 
'''Style:'''  Skirmish, RPG
 
 
 
'''Faction/Era:''' Loyalists and custom units.
 
 
 
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''
 
 
 
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;
 
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
 
 
 
 
 
==== The Militia ====
 
 
 
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''
 
 
 
'''Author:''' Desert_Shyde
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 15 scenarios
 
 
 
'''Version:'''  1.5.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default
 
 
 
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294
 
 
 
 
 
==== The Roar of the Woses ====
 
 
 
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''
 
 
 
'''Author:''' Alarantalara
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 10-11 scenarios + 1 dialogue-only
 
 
 
'''Version:''' 1.2.7
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)
 
 
 
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830
 
 
 
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.
 
 
 
 
 
==== The Three Elves ====
 
 
 
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''
 
 
 
'''Author:''' Stanislav Hoferek
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 8 scenarios + 2 dialogue
 
 
 
'''Version:''' 0.9
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction:''' Default (Elves)
 
 
 
'''Forum:''' (does it have one?)
 
 
 
 
 
==== The Sojournings of Grog ====
 
 
 
''Grog (as starred in Under the Burning Suns) goes home.''
 
 
 
'''Author:''' Peter Christopher, Thomas Hockings
 
 
 
'''Maintainer:''' Elvish_Hunter
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 18 playable scenarios in 2 parts
 
 
 
'''Version:''' 3.0.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Dungeon, Large Battle
 
 
 
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''
 
 
 
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.
 
 
 
 
 
==== The Unstoppable Legion ====
 
 
 
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''
 
 
 
'''Author:''' Chris Neville-Smith (Chris NS)
 
 
 
'''Maintainer:''' Chris Neville-Smith (Chris NS)
 
 
 
'''Status:''' WIP
 
 
 
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.
 
 
 
'''Version:''' 0.8.7
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Mainly Skirmish
 
 
 
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''
 
 
 
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.
 
 
 
 
 
==== The White Troll ====
 
 
 
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''
 
 
 
'''Author:''' Wesnoth Italian Forum
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 8 scenarios
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.
 
 
 
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828
 
  
  
Line 1,732: Line 388:
  
 
'''Length:''' 20 scenarios, 4 dialogue only
 
'''Length:''' 20 scenarios, 4 dialogue only
 
'''Version:''' 1.6.0
 
  
 
'''Difficulty:''' Intermediate (Era of Magic)
 
'''Difficulty:''' Intermediate (Era of Magic)
Line 1,741: Line 395:
 
'''Era:''' Era of Magic
 
'''Era:''' Era of Magic
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31799]
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''
 
 
 
 
 
==== Up from Slavery ====
 
 
 
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''
 
 
 
'''Author:''' turin
 
 
 
'''Maintainer:''' UnwiseOwl
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 7 scenarios
 
 
 
'''Version:''' 0.6.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)
 
 
 
'''Faction/Era:''' Imperial Era, Orcei Gladiatores
 
 
 
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]
 
 
 
 
 
==== Warmaster ====
 
 
 
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''
 
 
 
'''Author:''' Conkinator
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios
 
 
 
'''Version:''' 1.3.5
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Faction:''' Default (loyalists)
 
 
 
'''Style:''' Skirmish, Survival
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527
 
 
 
 
 
==== Way of Dragon ====
 
 
 
''The story of what might happen if a person against his will transform into a dragon...''
 
 
 
'''Author:''' DrakeDragon
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 7 playable scenarios + 1 dialogue-only
 
 
 
'''Version:''' 1.2.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish/RPG
 
 
 
'''Faction/Era:''' Default Loyalists
 
 
 
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37876 Wesnoth Forum]    [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]
 
 
 
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.
 
 
 
=== Eras ===
 
 
 
==== Era of Four Moons ====
 
 
 
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.
 
 
 
'''Author:''' Velensk
 
 
 
'''Status:'''
 
 
 
'''Faction Descriptions:''' The four core factions are:
 
 
 
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.
 
 
 
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.
 
 
 
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.
 
 
 
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.
 
 
 
The other factions are:
 
 
 
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
 
 
 
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
 
 
 
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.
 
 
 
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.
 
 
 
'''Version: ''' 0.4.1
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&t=30513
 
 
 
== Battle for Wesnoth 1.11.x - development ==
 
 
 
=== Campaigns ===
 
 
 
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''
 
 
 
==== A Gryphon's Tale ====
 
 
 
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''
 
 
 
'''Author:''' Ringcaat/Dwarven_Void
 
 
 
'''Status:''' One branch complete, most incomplete
 
 
 
'''Length:''' 11-12 scenarios (branch dependent)
 
 
 
'''Version:'''  0.6.12
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' RPG/minigames
 
 
 
'''Faction/Era:''' Gryphon/Orc
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&
 
 
 
 
 
==== After the Storm ====
 
 
 
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''
 
 
 
'''Author:''' shadowmaster/ShikadiLord
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part
 
 
 
'''Version:''' 0.9.9
 
 
 
'''Difficulty:''' Medium-hard
 
 
 
'''Style:''' Skirmish, Boss Battle, Dungeon
 
 
 
'''Faction/Era:''' Many custom units
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091
 
 
 
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''
 
 
 
==== Antar, Son of Rheor ====
 
 
 
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''
 
 
 
'''Author:''' Adamant14
 
 
 
'''Status:''' WIP
 
 
 
'''Length:''' 10 playable scenarios / 1 cutscene
 
 
 
'''Version:''' 0.10.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''
 
 
 
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!
 
 
 
 
 
==== A Song of Fire (The Dragon Trilogy, Part I) ====
 
 
 
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''
 
 
 
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''
 
 
 
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''
 
 
 
'''Author:''' revansurik
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 36 scenarios
 
 
 
'''Version:''' 0.4.7
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Large Battle
 
  
'''Faction/Era:''' Default+War of Legends
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38210
 
  
 
==== A Vision Blinded ====
 
==== A Vision Blinded ====
Line 1,956: Line 408:
 
'''Maintainer:''' Adamant14
 
'''Maintainer:''' Adamant14
  
'''Status:''' Complete
+
'''Status:''' Complete, 1.0.14
  
 
'''Length:''' 13 playable scenarios + 1 dialogue-only
 
'''Length:''' 13 playable scenarios + 1 dialogue-only
 
'''Version:''' 1.0.2
 
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
Line 1,968: Line 418:
 
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
 
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
  
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
+
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23463]
  
 +
=== Eras ===
  
==== Bad Moon Rising ====
+
[[Category:Campaigns|*]]
 
+
[[Category:Eras|*]]
''An expedition to gather treasure from the cold north sets off compounding disaster.''
 
 
 
'''Author:''' Doofus-01
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 20 scenarios
 
 
 
'''Version:''' 1.5.8
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:'''  Skirmish
 
 
 
'''Faction/Era:''' Archaic Era
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348
 
 
 
 
 
==== Birth of a Lich ====
 
 
 
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''
 
 
 
'''Author:''' chak_abhi
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 12 playable scenarios / 2 dialogue only
 
 
 
'''Version:''' 1.0.3
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Large Battle, Dungeon
 
 
 
'''Faction/Era:''' Human outlaws, dwarves, undead
 
 
 
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057
 
 
 
 
 
==== Coming of the Storm ====
 
 
 
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''
 
 
 
'''Author:''' TrashMan
 
 
 
'''Status:''' WIP
 
 
 
'''Length:''' 26 playable scenarios / 4 dialogue only
 
 
 
'''Version:''' 1.2.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Large Battle, Dungeon
 
 
 
'''Faction/Era:''' Default
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23361
 
 
 
 
 
==== Invasion from the Unknown ====
 
 
 
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''
 
 
 
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''
 
 
 
'''Author:''' shadowmaster
 
 
 
'''Maintainer:''' Espreon
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 26 scenarios in two episodes
 
 
 
'''Version:''' 1.90.6
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Dungeon, Boss battle
 
 
 
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
 
 
 
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''
 
 
 
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.
 
 
 
 
 
==== Invasion of Eliador ====
 
 
 
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''
 
 
 
'''Author:''' Sam M. (Genosuke)
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 10 scenarios + epilogue
 
 
 
'''Version:''' 1.0.4
 
 
 
'''Style:''' RPG, Skirmish, Puzzle
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Faction:''' Default (outlaws)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556
 
 
 
'''Wiki:''' [[Invasion_of_Eliador]]
 
 
 
 
 
==== Legend of Far North ====
 
 
 
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'
 
 
 
'''Author:''' chak_abhi
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene
 
 
 
'''Version:''' 1.0.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Large Battle
 
 
 
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas
 
 
 
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769
 
 
 
 
 
==== Legend of the Invincibles ====
 
 
 
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
 
 
 
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
 
 
 
'''Author:''' Dugi
 
  
'''Status:''' complete
+
==== War of Legends ====
 
 
'''Length:''' 200 (+8 talk-only) scenarios
 
  
'''Version:''' 3.0.1
+
'''Description:''' An era based on the continent of Arkenova as well as other parts of Irdya.
  
'''Difficulty:''' Normal
+
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
  
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
+
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
 
 
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''
 
 
 
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
 
 
 
 
 
==== Merry Christmas ====
 
 
 
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''
 
 
 
'''Author:''' Desert_Shyde
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 3 playable scenarios
 
 
 
'''Version:'''  1.1.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Custom
 
 
 
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519
 
 
 
 
 
==== Only Death Behind ====
 
 
 
''Legends of the Emerald Forest, chapter II: Only Death Behind.''
 
 
 
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''
 
 
 
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
 
 
 
'''Author:''' NoQ
 
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 7 playable scenarios / 1 talk only
+
'''Factions:'''
 
 
'''Version:'''  1.0.0
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Undead
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''
 
 
 
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.
 
 
 
 
 
==== Rebellion in the North ====
 
 
 
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."
 
 
 
'''Author:''' chak_abhi
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes
 
 
 
'''Version:''' 1.1.12
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Large Battle
 
 
 
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059
 
 
 
 
 
 
 
==== Roboke's Island ====
 
 
 
Mystic Island Quest
 
 
 
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''
 
 
 
''"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)''
 
 
 
''"Ferocious battles and mysterious riddles await you." (Wesmere Post)''
 
 
 
''"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)''
 
 
 
 
 
'''Author:''' x42
 
 
 
'''Status:''' beta, story-complete
 
 
 
'''Length:''' 18 playable scenarios + 6 story chapters
 
 
 
'''Version:''' 0.8.X-beta
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:''': various (RPG, Skirmish, Puzzle)
 
 
 
'''Faction/Era:''' Default (Fencer as main hero + various allies)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=39423
 
 
 
'''Note:''' Requires BfW &ge; 1.11.6 (for MicroAI)
 
 
 
 
 
==== Ruthless ====
 
 
 
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.
 
(Beginner level, 10+ fights).''
 
 
 
'''Author:''' homunculus
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 12 playable scenarios + 5 cutscene scenarios
 
 
 
'''Version:''' 1.0.4
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default (Orcs)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37874
 
 
 
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.
 
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.
 
 
 
 
 
==== Saving Elensefar ====
 
 
 
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''
 
 
 
'''Author:''' Turin
 
  
'''Maintainer:''' trewe
+
# Aragwaithi
 +
# Windsong
 +
# Human Alliance
 +
# Orcish Union
 +
# Southerners
 +
# Outlaws
 +
# Elementals
 +
# Undead
 +
# Drakes
 +
# Dark Legion
 +
# Sylvans
 +
# Minotaurs
 +
# Vampires
  
'''Status:''' Finished
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=30087 Development and Feedback Thread]
  
'''Length:''' 1 year (around 12 scenarios)
 
  
'''Version:''' 1.5.2
+
==== Era of Magic(EoMa) ====
  
'''Difficulty:''' Normal
+
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
  
'''Style:''' Skirmish, RPG, Simulation
+
'''Author:''' Inferno8
  
'''Faction:''' Default Era
+
'''Maintainer:''' Inferno8
  
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0
+
'''Status:''' Finished, 3.1
  
'''Wiki:''' [[Saving_Elensefar]]
+
'''Faction Descriptions:'''
 +
 +
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
  
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.
+
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage.  
 +
(The campaign "To Lands Unknown" is mainly about the story of this faction)
  
==== Soldier of Wesnoth ====
+
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.
  
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''
+
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.
  
'''Author:''' revansurik
+
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.
  
'''Status:''' Completed
+
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.
  
'''Length:''' 31 scenarios
+
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.
  
'''Version:''' 1.1.2
+
Destroyers - a terrifying undead creations consisting of civilizations long gone...
  
'''Difficulty:''' Normal
+
'''Version:''' 1.1.1 (February 18th, 2015)
  
'''Style:''' Skirmish
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=20039 Development and Feedback Thread]
  
'''Faction/Era:''' Default+Khalifate+Custom Units
 
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39123
+
==== Ageless Era ====
  
==== Sven's Adventure ====
+
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
  
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''
+
'''Author:''' mnewton1, Ravana and various
  
'''Author:''' kpearce
+
'''Maintainer:''' Ravana
  
'''Status:''' Complete
+
'''Status:''' Finished, 4.19
  
'''Length:''' 19 scenarios
+
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]
  
'''Version:''' 0.1.1
+
'''Factions List:''' Currently there are 91 factions in the era:
  
'''Difficulty:''' Normal
+
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
  
'''Style:''' RPG, Dungeon, Boss Battle
+
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves
  
'''Faction/Era:''' Default (mixed factions)
+
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39080
+
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites
  
 +
Era of the Future: Welkin, Brungar
  
==== The Devil's Flute ====
+
BEEM: Anakes, Calidonians, Wood Warriors
  
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''
+
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen
  
'''Author:''' lipk
+
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong
  
'''Status:''' Complete, unmaintained
+
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates
  
'''Length:''' 10 scenarios
+
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe
  
'''Version:'''  0.1.4c
+
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs
  
'''Difficulty:''' Unbalanced
+
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers
  
'''Style:''' Skirmish, Minigames
+
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
  
'''Faction/Era:''' Outlaws
+
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and 1.14
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=25274 Development and Feedback Thread]
  
  
==== The Earth's Gut ====
+
==== Imperial Era (IE) ====
  
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''
+
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
  
'''Author:''' Anonymissimus
+
'''Author:''' Orbivm Project (but really Turin)
 
 
'''Maintainer:''' Anonymissimus
 
 
 
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)
 
 
 
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives
 
 
 
'''Version:''' 0.2.14
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:'''  Dungeon, Skirmish
 
 
 
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units
 
 
 
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
 
 
 
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).
 
 
 
 
 
==== The Epic of Vaniyera ====
 
 
 
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''
 
 
 
'''Author:'''  oreb, turin
 
  
 
'''Maintainer:''' UnwiseOwl
 
'''Maintainer:''' UnwiseOwl
  
'''Status:''' Complete
+
'''Status:''' Complete, 0.23
 
 
'''Length:''' 6 scenarios
 
 
 
'''Version:''' 0.9.0
 
 
 
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)
 
 
 
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].
 
 
 
'''Style:'''  Skirmish
 
 
 
'''Faction/Era:''' Imperial Era, Sidhe.
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
 
 
 
 
 
==== The Flight of Drakes ====
 
 
 
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.
 
 
 
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''
 
 
 
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''
 
 
 
'''Author:''' NoQ
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 7 playable scenarios / 2 talk only
 
 
 
'''Version:''' 1.1.2
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Drakes
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981
 
 
 
 
 
==== The Legend Begins ====
 
 
 
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''
 
 
 
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)
 
 
 
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.
 
 
 
'''Length:''' Approximately 72 scenarios when completed.
 
----
 
Episode 1 - 28 scenarios
 
----
 
Episode 2 - 26 scenarios
 
----
 
Episode 3 - (still in development)
 
----
 
'''Version:''' 0.2.7
 
 
 
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.
 
 
 
'''Difficulty:''' Intermediate
 
 
 
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,
 
 
 
'''Faction/Era:''' Default, War of Legends, Custom Units
 
 
 
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...
 
 
 
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]
 
 
 
'''Notes:'''
 
 
 
 
 
==== The Library of Kratemaqht ====
 
 
 
''An ancient story from the old continent.''
 
 
 
'''Author:'''  Rich Marinaccio (cephalo)
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 17 scenarios
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard)
 
 
 
'''Style:'''  Skirmish, RPG
 
 
 
'''Faction/Era:''' Loyalists and custom units.
 
 
 
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''
 
 
 
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;
 
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
 
 
 
 
 
==== The Militia ====
 
 
 
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''
 
 
 
'''Author:''' Desert_Shyde
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 15 scenarios
 
 
 
 
 
'''Version:'''  1.5.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default
 
 
 
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294
 
 
 
 
 
==== The Rising ====
 
 
 
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''
 
 
 
'''Author:''' Paulomat4
 
 
 
'''Status:''' unfinished
 
 
 
'''Length:''' 8 scenarios, 1 talking only
 
 
 
'''Version:'''  1.1.0
 
 
 
'''Difficulty:''' challenging
 
 
 
'''Style:''' Skirmish, Large Battle, RPG-elements
 
 
 
'''Faction/Era:''' Default, Elves, Humans
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39512
 
 
 
 
 
==== The Roar of the Woses ====
 
 
 
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''
 
 
 
'''Author:''' Alarantalara
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 10-11 scenarios + 1 dialogue-only
 
 
 
'''Version:''' 1.2.7
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)
 
 
 
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830
 
 
 
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.
 
 
 
 
 
==== The Three Elves ====
 
 
 
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''
 
 
 
'''Author:''' Stanislav Hoferek
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 8 scenarios + 2 dialogue
 
 
 
'''Version:''' 0.9
 
 
 
'''Difficulty:''' Easy
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction:''' Default (Elves)
 
 
 
'''Forum:''' (does it have one?)
 
 
 
 
 
==== The Sojournings of Grog ====
 
 
 
''Grog (as starred in Under the Burning Suns) goes home.''
 
 
 
'''Author:''' Peter Christopher, Thomas Hockings
 
 
 
'''Maintainer:''' Elvish_Hunter
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 18 playable scenarios in 2 parts
 
 
 
'''Version:''' 3.0.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, Dungeon, Large Battle
 
 
 
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''
 
 
 
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.
 
 
 
 
 
==== The White Troll ====
 
 
 
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''
 
 
 
'''Author:''' Wesnoth Italian Forum
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 8 scenarios
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.
 
 
 
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828
 
 
 
 
 
==== To Lands Unknown ====
 
 
 
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''
 
 
 
'''Author:''' inferno8
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 20 scenarios, 4 dialogue only
 
 
 
'''Version:''' 1.6.0
 
 
 
'''Difficulty:''' Intermediate (Era of Magic)
 
 
 
'''Style''': Skirmish, Dungeon
 
 
 
'''Era:''' Era of Magic
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''
 
 
 
 
 
==== War of the Jewel (The Dragon Trilogy, Part II)====
 
 
 
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''
 
 
 
'''Author:''' revansurik
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 38 scenarios + epilogue
 
 
 
'''Version:''' 0.1.4
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish/Large Battle
 
 
 
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944
 
 
 
==== Warmaster ====
 
 
 
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''
 
 
 
'''Author:''' Conkinator
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios
 
 
 
'''Version:''' 1.3.5
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Faction:''' Default (loyalists)
 
 
 
'''Style:''' Skirmish, Survival
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527
 
 
 
=== Eras ===
 
 
 
[[Category:Campaigns|*]]
 
[[Category:Eras|*]]
 
 
 
==== Era of Four Moons ====
 
 
 
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.
 
 
 
'''Author:''' Velensk
 
 
 
'''Status:'''
 
 
 
'''Faction Descriptions:''' The four core factions are:
 
 
 
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.
 
 
 
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.
 
 
 
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.
 
 
 
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.
 
 
 
The other factions are:
 
 
 
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
 
 
 
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
 
  
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.
+
'''Faction Descriptions:'''
 +
 +
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
 +
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
 +
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
 +
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
 +
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
 +
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
 +
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
  
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.
+
'''Wiki:''' [[Orbivm]]
  
'''Version: ''' 0.5.1
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&t=30513
+
== Additional info ==
 +
See also:
 +
* [[Player_UMC_Reviews|Player UMC Reviews]]
 +
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]
 +
* [//r.wesnoth.org/t37476 forum thread] for this page
 +
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]
 +
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]
 +
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]
 +
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]
 +
* [//addons.wesnoth.org the addon server]

Latest revision as of 07:55, 6 August 2020

This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.

This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for 1.10 and 1.12.

For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).

If you are looking for even more campaigns, please see the links in at the bottom of this page.

Instructions

When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").

Blueprint for Campaigns

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, some progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Version campaign version on the add-ons server
  • Length:
  • Requirements: (only if needed)
  • Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

    • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
    • Easy
    • Normal
    • Hard

Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.

  • Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.

    • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
    • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
    • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
    • Survival = being exposed to changing, spawning enemies while remaining on the same map
    • Large Battle = large number of units on the battlefield, sizely maps
    • Simulation = campaigns feat. terrain modification, alternative resources
    • Boss battle = the challenge is to defeat a single powerful enemy unit
    • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  • Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
  • Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Blueprint for Eras

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status 1.14:
    • see the list of statuses in the campaign blueprint
  • Faction Descriptions: Describe your individual factions here.
  • Requirements: (only if needed)
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.14.x

Campaigns

A Beastly Tale

When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.

Author: GloccusV

Status: Complete

Version: 2.0.3

Length: 5 scenarios

Difficulty: Intermediate

Custom units: Here

Forum: Here

Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Complete 1.10.0

Length: 20 scenarios

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: [1]


The Black Cross of Aleron

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete 2.0.3

Length: 9 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342

Danse Macabre

Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?

Author: kamikaze

Maintainer: James_The_Invisible

Status: Completed, 1.3.2

Length: 12 scenarios

Difficulty: Unbalanced

Style: Large Battle

Faction/Era: Default, undead

Custom units

Forum: [2]

Note: While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.


Dawn of Thunder

A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.

Author: Paulomat4

Status: Incomplete (guessing, based on the discussion thread), 0.1.9.5

Length: 17 scenarios

Difficulty: Challenging

Style: Skirmish, Large Battle, RPG-elements

Faction/Era: Default, Elves, Humans

Forum: [3]

A Fiery Birth

A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.

Author: Mathbrush

Status: Complete

Version: 1.2.0

Length: 9 scenarios

Difficulty: Normal

Style: Skirmish

Forum: Here


The Final Exam

Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?

Author: Elven

Status: Complete, 2.6.1

Length: 4 scenarios

Difficulty: Easy

Style: Skirmish, Minigames

Faction/Era: Default, Loyalists

Forum: [4]

Note: Short, easy campaign with varying objectives. Features female mage as leader.


Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: Complete

Length: 200 (+8 talk-only) scenarios

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Forum: [5]

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).


The North Wind

Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....

This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.

Author: aelius, Deusite; pyndragon

Status: WIP, 0.3.0

Length: 1 playable scenario, 6 intended

Difficulty: Normal

Style: RPG, Skirmish, Survival

Faction/Era: Loyalists

Forum: [6]


The Ravagers

Description: The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn. The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.

Author: WhiteWolf

Status: Finished*

Length: 25 playable scenarios + 2 scene scenarios

Requirements: Akladian Music Pack, Underness Music Pack

Difficulty: Intermediate

Style: Skirmish + RPG / Flashback narrative

Faction/Era: Humans, Elves, Ravagers(dark humans)

Custom Units

Forum: [7]

*Notes: The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.


Return from the Abyss

After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.

Author: skeptical_troll

Status: finished

Length: 19 playable scenario + 10 story only

Difficulty: Hard

Style: Skirmish, Dungeon

Faction/Era: Dunefolk/Default

Forum: [8]


The Return of the Darks

The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.

Author: thvk

Status: WIP

Length: 4 playable scenario + 2 story only

Difficulty: Easy

Style: Skirmish

Faction/Era: Default + some self made units

Forum: [9]

Secrets of the Ancients

From the Journal of Ardonna of Tarrynth:

It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!

Author: beetlenaut

Status: Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)

Length: 18 playable scenarios + 3 story only

Difficulty: Hard

Style: Skirmish

Faction/Era: Undead/Default

Forum: [10]

Walkthrough: Secrets of the Ancients Walkthrough


The Tale of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Finished 0.11.0

Length: 5 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: [11]

Walkthrough There is a video-walkthrough by the campaign maintainer that begins here.

Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.


To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: [12]

Players’ Review(s)


A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete, 1.0.14

Length: 13 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: [13]

Eras

War of Legends

Description: An era based on the continent of Arkenova as well as other parts of Irdya.

Author: Tahsin Jahin Khalid (Lord-Knyghtmare)

Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)

Status: Complete

Factions:

  1. Aragwaithi
  2. Windsong
  3. Human Alliance
  4. Orcish Union
  5. Southerners
  6. Outlaws
  7. Elementals
  8. Undead
  9. Drakes
  10. Dark Legion
  11. Sylvans
  12. Minotaurs
  13. Vampires

Forum: Development and Feedback Thread


Era of Magic(EoMa)

Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".

Author: Inferno8

Maintainer: Inferno8

Status: Finished, 3.1

Faction Descriptions:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Destroyers - a terrifying undead creations consisting of civilizations long gone...

Version: 1.1.1 (February 18th, 2015)

Forum: Development and Feedback Thread


Ageless Era

Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.

Author: mnewton1, Ravana and various

Maintainer: Ravana

Status: Finished, 4.19

Unit Tree: Ageless Unit Tree (for 1.12)

Factions List: Currently there are 91 factions in the era:

Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate

Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves

Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs

Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites

Era of the Future: Welkin, Brungar

BEEM: Anakes, Calidonians, Wood Warriors

Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen

Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong

Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates

Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe

Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs

Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers

Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight

Git: Ageless-for-1-11 and also for 1.12 and 1.14

Forum: Development and Feedback Thread


Imperial Era (IE)

Description: One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.

Author: Orbivm Project (but really Turin)

Maintainer: UnwiseOwl

Status: Complete, 0.23

Faction Descriptions:

  1. Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
  2. Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
  3. Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
  4. Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
  5. Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
  6. Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
  7. Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.

Wiki: Orbivm

Forum: Development and Feedback Thread

Additional info

See also:

This page was last edited on 6 August 2020, at 07:55.