Difference between revisions of "Guide to UMC Content"

From The Battle for Wesnoth Wiki
m (Antar, Son of Rheor: minor bugfixes)
m (The Return of the Darks)
(388 intermediate revisions by 53 users not shown)
Line 1: Line 1:
''This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.''
+
This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.
  
=== Blueprint ===
+
This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].
  
'''Status:'''
+
For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).
* Broken = Does not work at all
 
* Incomplete = Partially written, no progress
 
* WIP = Partially written, progress
 
* Complete = Completely written, but buggy as well as potential balance issues.
 
* Finished = Completely written, minimal to no bugs, slight balance issues possible.  
 
  
'''Length:'''
+
If you are looking for even more campaigns, please see the links in at the bottom of this page.
  
'''Author:'''
+
== Instructions ==
 +
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").
  
'''Maintainer:''' if not maintained by the author anymore.
+
=== Blueprint for Campaigns ===
  
'''Description:'''
+
* <b>Description:</b>
  
'''Version: '''
+
* <b>Author:</b>
  
'''Requirements:'''
+
* <b>Maintainer:</b> if not maintained by the author anymore.
  
'''Difficulty:'''
+
* <b>Status:</b>
 +
** <b>Broken</b> = Does not work at all
 +
** <b>Incomplete</b> = Partially written, no progress
 +
** <b>WIP</b> = Partially written, some progress
 +
** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 +
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.
  
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
+
* <b>Version</b> campaign version on the add-ons server
  
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.
+
* <b>Length:</b>
* Easy
 
* Normal
 
* Hard
 
  
'''Style:'''
+
* <b>Requirements:</b> (only if needed)
  
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
+
* <b>Difficulty:</b>
  
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay
+
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
 
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
 
* Survival = being exposed to changing, spawning enemies while remaining on the same map
 
* Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye
 
* Simulation = campaigns feat. terrain modification, alternative resources
 
* Boss battle = a recurring feature of Invasion of the Unknown (basically a triggered event creating a solvable puzzle for the player)
 
  
'''Faction/Era:'''
+
** <b>Unbalanced</b> = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
 +
** <b>Easy</b>
 +
** <b>Normal</b>
 +
** <b>Hard</b>
  
* Era for the whole campaign and more specifically the faction or unit composition you field.
+
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.
  
'''Forum:'''
+
* <b>Style:</b>
  
* Links to the feedback and development threads at forums.wesnoth.org
+
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.
  
== Battle for Wesnoth 1.10.x - stable ==
+
** <b>Skirmish</b> = small to medium sized armies, your standard Wesnoth gameplay
 +
** <b>Dungeon</b> = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
 +
** <b>RPG</b> = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
 +
** <b>Survival</b> = being exposed to changing, spawning enemies while remaining on the same map
 +
** <b>Large Battle</b> = large number of units on the battlefield, sizely maps
 +
** <b>Simulation</b> = campaigns feat. terrain modification, alternative resources
 +
** <b>Boss battle</b> = the challenge is to defeat a single powerful enemy unit
 +
** <b>Minigames</b> = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  
''Campaigns available in the 1.10.x stable version.''
+
* <b>Faction/Era:</b> Era for the whole campaign and more specifically the faction or unit composition you field.
  
=== A Story of the Northlands ===
+
* <b>Custom units:</b> Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''
+
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
  
'''Author:''' zepko
+
=== Blueprint for Eras ===
  
'''Status:''' Complete
+
* <b>Description:</b>
  
'''Length:''' 10 playable scenarios + 1 dialog-only
+
* <b>Author:</b>
  
'''Difficulty:''' Normal
+
* <b>Maintainer:</b> if not maintained by the author anymore.
  
'''Style:''' Skirmish
+
* <b>Status 1.14:</b>
 +
** see the list of statuses in the campaign blueprint
  
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.
+
* <b>Faction Descriptions:</b> Describe your individual factions here.
  
'''Version:''' 0.2.0
+
* <b>Requirements:</b> (only if needed)
  
=== A Vision Blinded ===
+
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
  
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''
+
== Battle for Wesnoth 1.14.x ==
  
'''Author:''' LemonTea
+
=== Campaigns ===
  
'''Maintainer:''' Adamant14
+
====A Beastly Tale====
  
'''Status:''' Complete
+
''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''
  
'''Length:''' 13 playable scenarios + 1 dialog-only
+
'''Author:''' GloccusV
  
'''Difficulty:''' Normal
+
'''Status:''' Complete
  
'''Style:''' Skirmish
+
'''Version:''' 2.0.3
  
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
+
'''Length:''' 5 scenarios
  
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
+
'''Difficulty:''' Intermediate
  
'''Version:''' 0.6.6
+
'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=41434&p=633612&hilit=A+Beastly+Tale#p579093 Here]
  
=== Antar, Son of Rheor ===
+
==== Bad Moon Rising ====
  
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''
+
''An expedition to gather treasure from the cold north sets off compounding disaster.''
  
'''Author:''' Adamant14
+
'''Author:''' Doofus-01
  
'''Status:''' WIP
+
'''Status:''' Complete 1.10.0
  
'''Length:''' 8 playable scenarios
+
'''Length:''' 20 scenarios
  
'''Difficulty:''' WIP
+
'''Difficulty:''' Hard
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish
  
'''Faction/Era:''' Default, Loyalists (feat. fencer as main hero + various allies)
+
'''Faction/Era:''' Archaic Era
  
'''Version:''' 0.8.23a
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31348]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
 
  
=== Besieged Druids ===
+
====  The Black Cross of Aleron ====
  
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
Line 123: Line 125:
 
'''Author:''' Celtic Minstrel
 
'''Author:''' Celtic Minstrel
  
'''Status:''' Complete
+
'''Status:''' Complete 2.0.3
  
 
'''Length:''' 9 scenarios
 
'''Length:''' 9 scenarios
Line 133: Line 135:
 
'''Faction/Era:''' Default, Elves
 
'''Faction/Era:''' Default, Elves
  
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''
+
'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''
 
 
'''Version:''' 1
 
  
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
  
=== Cities of the Frontier ===
+
==== Danse Macabre ====
  
''Settle a new town in the wilds north of the Great River.''
+
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''
 
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''
 
  
'''Author:''' esci
+
'''Author:''' kamikaze
  
'''Status:''' Complete
+
'''Maintainer:''' James_The_Invisible
  
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each
+
'''Status:''' Completed, 1.3.2
  
'''Difficulty:''' Normal
+
'''Length:''' 12 scenarios
  
'''Style:''' Simulation, Survival
+
'''Difficulty:''' Unbalanced
  
'''Faction/Era:''' Default, Loyalist
+
'''Style:''' Large Battle
  
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''
+
'''Faction/Era:''' Default, undead
  
'''Version:''' 0.5.1
+
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=33745]
  
=== Count Kromire ===
+
'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].
  
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''
 
  
'''Author:''' Velensk
+
==== Dawn of Thunder ====
  
'''Maintainer:''' currently none
+
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''
  
'''Status:''' Complete
+
'''Author:''' Paulomat4
 
 
'''Length:''' 9 scenarios
 
  
'''Difficulty:''' Normal
+
'''Status:''' Incomplete (guessing, based on the discussion thread), 0.1.9.5
  
'''Style:''' Skirmish
+
'''Length:''' 17 scenarios
  
'''Faction/Era:''' Era of Myths, Vampires
+
'''Difficulty:''' Challenging
  
'''Version:''' 1.3.2
+
'''Style:''' Skirmish, Large Battle, RPG-elements
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560
+
'''Faction/Era:''' Default, Elves, Humans
  
=== Elvish Dynasty RPG ===
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=39512]
  
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''
+
==== A Fiery Birth ====
  
''Sequel to Ooze Mini-Campaign''
+
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''
  
'''Author:''' spencelack
+
'''Author:''' Mathbrush
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)
+
'''Version:''' 1.2.0
 +
 
 +
'''Length:''' 9 scenarios
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' RPG, Skirmish
+
'''Style:''' Skirmish
  
'''Faction/Era:''' Default, Elves
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=47861&p=623953 Here]
  
'''Version:''' 0.9.9b
 
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627
+
==== The Final Exam ====
  
=== Fate of a Princess ===
+
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''
  
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''
+
'''Author:''' Elven
  
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''
+
'''Status:''' Complete, 2.6.1
  
'''Author:''' SkyOne, mich, simonsmith
+
'''Length:''' 4 scenarios
  
'''Status:''' Finished
+
'''Difficulty:''' Easy
 
 
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts
 
 
 
'''Difficulty:''' Normal
 
  
'''Style:''' Skirmish, Dungeon
+
'''Style:''' Skirmish, Minigames
  
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.
+
'''Faction/Era:''' Default, Loyalists
  
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23398]
  
'''Version:''' 0.9.17
+
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.
  
'''Required Wesnoth version:''' 1.9.12 or later
 
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327
+
==== Legend of the Invincibles ====
  
=== Galuldur's First Journey ===
+
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
  
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''
+
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
  
'''Author:''' mattsc
+
'''Author:''' Dugi
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 8-9 scenarios
+
'''Length:''' 200 (+8 talk-only) scenarios
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish
+
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
  
'''Faction/Era:''' Default, Elves
+
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
  
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''
+
'''Forum:''' [//r.wesnoth.org/t32384]
  
'''Version:''' 1.1.1
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
+
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
  
=== Grnk the Mighty ===
 
  
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life.  When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.  He also discovers that he is no ordinary goblin.  Follow Grnk the Frail on his path to becoming Grnk the Mighty.''
+
==== The North Wind ====
  
'''Author:''' mattsc
+
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''
  
'''Status:''' Part I complete
+
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''
  
'''Length:''' 13 scenarios
+
'''Author:''' aelius, Deusite; pyndragon
  
'''Difficulty:''' Hard
+
'''Status:''' WIP, 0.3.0
  
'''Style:''' Skirmish, RPG
+
'''Length:''' 1 playable scenario, 6 intended
  
'''Faction/Era:''' Default, changing (no standard army building gameplay)
+
'''Difficulty:''' Normal
  
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''
+
'''Style:''' RPG, Skirmish, Survival
  
'''Version:''' 1.0.5
+
'''Faction/Era:''' Loyalists
  
'''Required Wesnoth version:''' 1.9.5 or later
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=42854]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970
 
  
=== Invasion from the Unknown ===
+
==== The Ravagers====
  
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''
+
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.
 +
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.
  
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''
+
'''Author:''' WhiteWolf
  
'''Author:''' shadowmaster
+
'''Status:''' Finished*
  
'''Maintainer:''' Espreon
+
'''Length:''' 25 playable scenarios + 2 scene scenarios
  
'''Status:''' Finished
+
'''Requirements:''' Akladian Music Pack, Underness Music Pack
  
'''Length:''' 26 scenarios in two episodes
+
'''Difficulty:''' Intermediate
  
'''Difficulty:''' Normal
+
'''Style:''' Skirmish + RPG / Flashback narrative
  
'''Style:''' Skirmish, Dungeon, Boss battle
+
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)
  
'''Faction/Era:''' Unique. You play Elves, Undead and in the 2nd part Aragwaithi.
+
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''
  
'''Version:''' 1.90.6
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44930]
  
''Note (taptap): Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.''
+
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.
  
=== Panther Lord ===
 
  
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''
+
==== Return from the Abyss ====
  
'''Author:''' Velensk
+
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''
  
'''Maintainer:''' Lavender
+
'''Author:''' skeptical_troll
  
'''Status:''' Finished
+
'''Status:''' finished
  
'''Length:''' 14 scenarios
+
'''Length:''' 19 playable scenario + 10 story only
  
 
'''Difficulty:''' Hard
 
'''Difficulty:''' Hard
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish, Dungeon
 +
 
 +
'''Faction/Era:''' Dunefolk/Default
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44545]
 +
 
 +
 
 +
==== The Return of the Darks ====
 +
 
 +
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''
  
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
+
'''Author:''' thvk
  
'''Version:''' 1.0.2
+
'''Status:''' WIP
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318
+
'''Length:''' 4 playable scenario + 2 story only
  
=== Return of the Monster ===
+
'''Difficulty:''' Easy
  
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''
+
'''Style:''' Skirmish
  
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''
+
'''Faction/Era:''' Default + some self made units
  
'''Author:''' SkyOne
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=52731]
  
'''Status:''' Complete
+
==== Secrets of the Ancients ====
  
'''Length:''' 16 playable, 2 dialog scenarios
+
''From the Journal of Ardonna of Tarrynth:''
  
'''Difficulty:''' Normal
+
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''
  
'''Style:''' Skirmish, Dungeon
+
'''Author:''' beetlenaut
  
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).
+
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)
  
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''
+
'''Length:''' 18 playable scenarios + 3 story only
  
'''Version:''' 0.7.1
+
'''Difficulty:''' Hard
  
'''Required Wesnoth version:''' 1.10.x
+
'''Style:''' Skirmish
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438
+
'''Faction/Era:''' Undead/Default
  
=== Salt Wars ===
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=40545]
  
''Introductory campaign for the Era of Four Moons.''
+
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]
  
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''
 
  
'''Author:''' Velensk
+
==== The Tale of Vaniyera ====
  
'''Maintainer:''' Lavender
+
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''
  
'''Status:''' Complete
+
'''Author:'''  oreb, turin
 +
 
 +
'''Maintainer:''' UnwiseOwl
 +
 
 +
'''Status:''' Finished 0.11.0
  
 
'''Length:''' 5 scenarios
 
'''Length:''' 5 scenarios
  
'''Difficulty:''' Easy
+
'''Difficulty:''' Normal
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish
  
'''Faction/Era:''' Era of Four Moons, Sea States
+
'''Faction/Era:''' Imperial Era, Sidhe.
  
'''Version:''' 0.2.1
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=37880]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498
+
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins  [https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].
  
=== The Earth's Gut ===
+
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
  
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''
 
  
'''Author:'''  Anonymissimus
+
==== To Lands Unknown ====
  
'''Maintainer:''' Anonymissimus
+
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''
  
'''Status:''' Incomplete
+
'''Author:''' inferno8
  
'''Length:''' 21 scenarios
+
'''Status:''' Complete
  
'''Difficulty:''' Normal
+
'''Length:''' 20 scenarios, 4 dialogue only
  
'''Style:''' Dungeon
+
'''Difficulty:''' Intermediate (Era of Magic)
  
'''Faction/Era:''' Default, dwarves.
+
'''Style''': Skirmish, Dungeon
  
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''
+
'''Era:''' Era of Magic
  
'''Version:''' 0.2.11
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31799]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''
  
'''Note''' This campaign is a "Dwarvish dungeon crawler" and is intended to be challenging for experienced players on hard whilst suitably easy on easy.
 
  
=== The Epic of Vaniyera ===
+
==== A Vision Blinded ====
  
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...''
+
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''
  
'''Author:''' oreb, turin
+
'''Author:''' LemonTea
  
'''Maintainer:''' unwiseowl
+
'''Maintainer:''' Adamant14
  
'''Status:''' Complete
+
'''Status:''' Complete, 1.0.14
  
'''Length:''' 6 scenarios
+
'''Length:''' 13 playable scenarios + 1 dialogue-only
  
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)
+
'''Difficulty:''' Normal
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish
  
'''Faction/Era:''' Imperial Era, Sidhe.
+
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
  
 +
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
  
'''Version:''' 0.9.0
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23463]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
+
=== Eras ===
  
=== The Fall of Wesnoth ===
+
[[Category:Campaigns|*]]
 +
[[Category:Eras|*]]
  
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''
+
==== War of Legends ====
  
'''Author:''' Pewskeepski
+
'''Description:''' An era based on the continent of Arkenova as well as other parts of Irdya.
  
'''Status:''' 1st part complete, 2nd WIP.
+
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
  
'''Length:''' 10 playable scenarios
+
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
  
'''Difficulty:''' Normal
+
'''Status:''' Complete
  
'''Style:''' Skirmish
+
'''Factions:'''
  
'''Faction/Era:''' Default, Outlaws
+
# Aragwaithi
 +
# Windsong
 +
# Human Alliance
 +
# Orcish Union
 +
# Southerners
 +
# Outlaws
 +
# Elementals
 +
# Undead
 +
# Drakes
 +
# Dark Legion
 +
# Sylvans
 +
# Minotaurs
 +
# Vampires
  
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=30087 Development and Feedback Thread]
  
'''Version:''' 1.0.8
 
  
=== The Founding of Borstep ===
+
==== Era of Magic(EoMa) ====
  
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''
+
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
  
'''Author:''' Beetlenaut
+
'''Author:''' Inferno8
  
'''Status:''' Complete
+
'''Maintainer:''' Inferno8
  
'''Length:''' 10 and 1 dialogue only
+
'''Status:''' Finished, 3.1
  
'''Difficulty:''' Hard
+
'''Faction Descriptions:'''
 +
 +
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
  
'''Style:''' Skirmish
+
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage.
 +
(The campaign "To Lands Unknown" is mainly about the story of this faction)
  
'''Faction/Era:''' Default, Northerners
+
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.
  
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''
+
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.
  
'''Version:''' 1.1.1b
+
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.
  
''Note(Kanzil): I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.''
+
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.
  
''Note(beetlenaut--author): In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.''
+
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.
  
=== The Sojournings of Grog ===
+
Destroyers - a terrifying undead creations consisting of civilizations long gone...
  
''Grog (as starred in Under the Burning Suns) goes home.''
+
'''Version:''' 1.1.1 (February 18th, 2015)
  
'''Author:''' Peter Christopher, Thomas Hockings
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=20039 Development and Feedback Thread]
  
'''Maintainer:''' Elvish_Hunter
 
  
'''Status:''' Finished
+
==== Ageless Era ====
  
'''Length:''' 18 playable scenarios in 2 parts
+
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
  
'''Difficulty:''' Normal
+
'''Author:''' mnewton1, Ravana and various
  
'''Style:''' Skirmish, Dungeon, Large Battle
+
'''Maintainer:''' Ravana
  
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''
+
'''Status:''' Finished, 4.19
  
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.
+
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]
  
'''Version:''' 3.0.1
+
'''Factions List:''' Currently there are 91 factions in the era:
  
=== Up from Slavery ===
+
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
  
''Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''
+
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves
  
'''Author:''' turin
+
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs
  
'''Maintainer:''' unwiseowl
+
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites
  
'''Status:''' Complete
+
Era of the Future: Welkin, Brungar
  
'''Length:''' 7 scenarios
+
BEEM: Anakes, Calidonians, Wood Warriors
  
'''Difficulty:''' Normal
+
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen
  
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)
+
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong
  
'''Faction/Era:''' Imperial Era, Orcei Gladiatores
+
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates
  
'''Version:''' 0.6.0
+
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe
  
== Battle for Wesnoth 1.11.x - development ==
+
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs
  
''Campaigns available in the 1.11.x development version.''
+
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers
  
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''
+
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
  
=== Antar, Son of Rheor ===
+
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and 1.14
  
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=25274 Development and Feedback Thread]
  
'''Author:''' Adamant14
 
  
'''Status:''' WIP
+
==== Imperial Era (IE) ====
  
'''Length:''' 8 playable scenarios
+
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
  
'''Difficulty:''' WIP
+
'''Author:''' Orbivm Project (but really Turin)
  
'''Style:''' Skirmish
+
'''Maintainer:''' UnwiseOwl
  
'''Faction/Era:''' Default, Loyalists (feat. fencer as main hero + various allies)
+
'''Status:''' Complete, 0.23
  
'''Version:''' 0.8.21b
+
'''Faction Descriptions:'''
 +
 +
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
 +
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
 +
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
 +
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
 +
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
 +
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
 +
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
+
'''Wiki:''' [[Orbivm]]
  
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]
  
[[Category:Campaigns|*]]
+
== Additional info ==
 +
See also:
 +
* [[Player_UMC_Reviews|Player UMC Reviews]]
 +
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]
 +
* [//r.wesnoth.org/t37476 forum thread] for this page
 +
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]
 +
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]
 +
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]
 +
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]
 +
* [//addons.wesnoth.org the addon server]

Revision as of 07:55, 6 August 2020

This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.

This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for 1.10 and 1.12.

For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).

If you are looking for even more campaigns, please see the links in at the bottom of this page.

Instructions

When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").

Blueprint for Campaigns

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, some progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Version campaign version on the add-ons server
  • Length:
  • Requirements: (only if needed)
  • Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

    • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
    • Easy
    • Normal
    • Hard

Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.

  • Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.

    • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
    • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
    • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
    • Survival = being exposed to changing, spawning enemies while remaining on the same map
    • Large Battle = large number of units on the battlefield, sizely maps
    • Simulation = campaigns feat. terrain modification, alternative resources
    • Boss battle = the challenge is to defeat a single powerful enemy unit
    • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  • Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
  • Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Blueprint for Eras

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status 1.14:
    • see the list of statuses in the campaign blueprint
  • Faction Descriptions: Describe your individual factions here.
  • Requirements: (only if needed)
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.14.x

Campaigns

A Beastly Tale

When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.

Author: GloccusV

Status: Complete

Version: 2.0.3

Length: 5 scenarios

Difficulty: Intermediate

Custom units: Here

Forum: Here

Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Complete 1.10.0

Length: 20 scenarios

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: [1]


The Black Cross of Aleron

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete 2.0.3

Length: 9 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342

Danse Macabre

Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?

Author: kamikaze

Maintainer: James_The_Invisible

Status: Completed, 1.3.2

Length: 12 scenarios

Difficulty: Unbalanced

Style: Large Battle

Faction/Era: Default, undead

Custom units

Forum: [2]

Note: While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.


Dawn of Thunder

A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.

Author: Paulomat4

Status: Incomplete (guessing, based on the discussion thread), 0.1.9.5

Length: 17 scenarios

Difficulty: Challenging

Style: Skirmish, Large Battle, RPG-elements

Faction/Era: Default, Elves, Humans

Forum: [3]

A Fiery Birth

A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.

Author: Mathbrush

Status: Complete

Version: 1.2.0

Length: 9 scenarios

Difficulty: Normal

Style: Skirmish

Forum: Here


The Final Exam

Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?

Author: Elven

Status: Complete, 2.6.1

Length: 4 scenarios

Difficulty: Easy

Style: Skirmish, Minigames

Faction/Era: Default, Loyalists

Forum: [4]

Note: Short, easy campaign with varying objectives. Features female mage as leader.


Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: Complete

Length: 200 (+8 talk-only) scenarios

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Forum: [5]

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).


The North Wind

Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....

This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.

Author: aelius, Deusite; pyndragon

Status: WIP, 0.3.0

Length: 1 playable scenario, 6 intended

Difficulty: Normal

Style: RPG, Skirmish, Survival

Faction/Era: Loyalists

Forum: [6]


The Ravagers

Description: The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn. The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.

Author: WhiteWolf

Status: Finished*

Length: 25 playable scenarios + 2 scene scenarios

Requirements: Akladian Music Pack, Underness Music Pack

Difficulty: Intermediate

Style: Skirmish + RPG / Flashback narrative

Faction/Era: Humans, Elves, Ravagers(dark humans)

Custom Units

Forum: [7]

*Notes: The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.


Return from the Abyss

After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.

Author: skeptical_troll

Status: finished

Length: 19 playable scenario + 10 story only

Difficulty: Hard

Style: Skirmish, Dungeon

Faction/Era: Dunefolk/Default

Forum: [8]


The Return of the Darks

The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.

Author: thvk

Status: WIP

Length: 4 playable scenario + 2 story only

Difficulty: Easy

Style: Skirmish

Faction/Era: Default + some self made units

Forum: [9]

Secrets of the Ancients

From the Journal of Ardonna of Tarrynth:

It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!

Author: beetlenaut

Status: Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)

Length: 18 playable scenarios + 3 story only

Difficulty: Hard

Style: Skirmish

Faction/Era: Undead/Default

Forum: [10]

Walkthrough: Secrets of the Ancients Walkthrough


The Tale of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Finished 0.11.0

Length: 5 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: [11]

Walkthrough There is a video-walkthrough by the campaign maintainer that begins here.

Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.


To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: [12]

Players’ Review(s)


A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete, 1.0.14

Length: 13 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: [13]

Eras

War of Legends

Description: An era based on the continent of Arkenova as well as other parts of Irdya.

Author: Tahsin Jahin Khalid (Lord-Knyghtmare)

Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)

Status: Complete

Factions:

  1. Aragwaithi
  2. Windsong
  3. Human Alliance
  4. Orcish Union
  5. Southerners
  6. Outlaws
  7. Elementals
  8. Undead
  9. Drakes
  10. Dark Legion
  11. Sylvans
  12. Minotaurs
  13. Vampires

Forum: Development and Feedback Thread


Era of Magic(EoMa)

Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".

Author: Inferno8

Maintainer: Inferno8

Status: Finished, 3.1

Faction Descriptions:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Destroyers - a terrifying undead creations consisting of civilizations long gone...

Version: 1.1.1 (February 18th, 2015)

Forum: Development and Feedback Thread


Ageless Era

Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.

Author: mnewton1, Ravana and various

Maintainer: Ravana

Status: Finished, 4.19

Unit Tree: Ageless Unit Tree (for 1.12)

Factions List: Currently there are 91 factions in the era:

Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate

Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves

Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs

Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites

Era of the Future: Welkin, Brungar

BEEM: Anakes, Calidonians, Wood Warriors

Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen

Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong

Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates

Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe

Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs

Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers

Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight

Git: Ageless-for-1-11 and also for 1.12 and 1.14

Forum: Development and Feedback Thread


Imperial Era (IE)

Description: One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.

Author: Orbivm Project (but really Turin)

Maintainer: UnwiseOwl

Status: Complete, 0.23

Faction Descriptions:

  1. Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
  2. Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
  3. Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
  4. Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
  5. Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
  6. Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
  7. Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.

Wiki: Orbivm

Forum: Development and Feedback Thread

Additional info

See also: