Difference between revisions of "Guide to UMC Content"

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''This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.''
+
This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.
  
=== Blueprint ===
+
This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].
  
'''Status:'''
+
For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).
* Broken = Does not work at all
 
* Incomplete = Partially written, no progress
 
* WIP = Partially written, progress
 
* Complete = Completely written, but buggy as well as potential balance issues.
 
* Finished = Completely written, minimal to no bugs, slight balance issues possible.  
 
  
'''Length:'''
+
If you are looking for even more campaigns, please see the links in at the bottom of this page.
  
'''Author:'''
+
== Instructions ==
 +
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").
  
'''Description:'''
+
=== Blueprint for Campaigns ===
  
'''Version: '''
+
* <b>Description:</b>
  
'''Requirements:'''
+
* <b>Author:</b>
  
'''Difficulty:'''
+
* <b>Maintainer:</b> if not maintained by the author anymore.
 +
 
 +
* <b>Status:</b>
 +
** <b>Broken</b> = Does not work at all
 +
** <b>Incomplete</b> = Partially written, no progress
 +
** <b>WIP</b> = Partially written, some progress
 +
** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 +
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.
 +
 
 +
* <b>Version</b> campaign version on the add-ons server
 +
 
 +
* <b>Length:</b>
 +
 
 +
* <b>Requirements:</b> (only if needed)
 +
 
 +
* <b>Difficulty:</b>
  
 
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
 
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
  
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.
+
** <b>Unbalanced</b> = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
* Easy
+
** <b>Easy</b>
* Normal
+
** <b>Normal</b>
* Hard
+
** <b>Hard</b>
 +
 
 +
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.
 +
 
 +
* <b>Style:</b>
 +
 
 +
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.
 +
 
 +
** <b>Skirmish</b> = small to medium sized armies, your standard Wesnoth gameplay
 +
** <b>Dungeon</b> = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
 +
** <b>RPG</b> = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
 +
** <b>Survival</b> = being exposed to changing, spawning enemies while remaining on the same map
 +
** <b>Large Battle</b> = large number of units on the battlefield, sizely maps
 +
** <b>Simulation</b> = campaigns feat. terrain modification, alternative resources
 +
** <b>Boss battle</b> = the challenge is to defeat a single powerful enemy unit
 +
** <b>Minigames</b> = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
 +
 
 +
* <b>Faction/Era:</b> Era for the whole campaign and more specifically the faction or unit composition you field.
  
'''Style:'''
+
* <b>Custom units:</b> Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
+
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
  
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay
+
=== Blueprint for Eras ===
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
 
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
 
* Survival = being exposed to changing, spawning enemies while remaining on the same map
 
* Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye
 
* Simulation = campaigns feat. terrain modification, alternative resources
 
* Puzzle = a suddenly presented, but solvable problem, e.g. boss levels and events in Invasion from the Unknown
 
  
'''Faction/Era:'''
+
* <b>Description:</b>
  
* Era for the whole campaign and more specifically the faction or unit composition you field.
+
* <b>Author:</b>
  
'''Forum:'''
+
* <b>Maintainer:</b> if not maintained by the author anymore.
  
* Links to the feedback and development threads at forums.wesnoth.org
+
* <b>Status 1.14:</b>
 +
** see the list of statuses in the campaign blueprint
  
== Battle for Wesnoth 1.10.x - stable ==
+
* <b>Faction Descriptions:</b> Describe your individual factions here.
  
''Campaigns available in the 1.10.x stable version.''
+
* <b>Requirements:</b> (only if needed)
  
=== Cities of the Frontier ===
+
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
  
''Settle a new town in the wilds north of the Great River.''
+
== Battle for Wesnoth 1.14.x ==
 
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''
 
  
'''Author:''' esci
+
=== Campaigns ===
 +
 
 +
====A Beastly Tale====
 +
 
 +
''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''
 +
 
 +
'''Author:''' GloccusV
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each
+
'''Version:''' 2.0.3
 +
 
 +
'''Length:''' 5 scenarios
 +
 
 +
'''Difficulty:''' Intermediate
  
'''Difficulty:''' Normal
+
'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=41434&p=633612&hilit=A+Beastly+Tale#p579093 Here]
 +
 
 +
==== Bad Moon Rising ====
 +
 
 +
''An expedition to gather treasure from the cold north sets off compounding disaster.''
 +
 
 +
'''Author:''' Doofus-01
 +
 
 +
'''Status:''' Complete 1.10.0
 +
 
 +
'''Length:''' 20 scenarios
 +
 
 +
'''Difficulty:''' Hard
 +
 
 +
'''Style:'''  Skirmish
  
'''Style:''' Simulation, Survival
+
'''Faction/Era:''' Archaic Era
  
'''Faction/Era:''' Default, Loyalist
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31348]
  
'''Version:''' 0.5.1
 
  
=== Besieged Druids ===
+
====  The Black Cross of Aleron ====
  
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
Line 79: Line 125:
 
'''Author:''' Celtic Minstrel
 
'''Author:''' Celtic Minstrel
  
'''Status:''' Complete
+
'''Status:''' Complete 2.0.3
  
 
'''Length:''' 9 scenarios
 
'''Length:''' 9 scenarios
Line 89: Line 135:
 
'''Faction/Era:''' Default, Elves
 
'''Faction/Era:''' Default, Elves
  
'''Version:''' 1
+
'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''
 +
 
 +
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
 +
 
 +
==== Danse Macabre ====
 +
 
 +
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''
 +
 
 +
'''Author:''' kamikaze
 +
 
 +
'''Maintainer:''' James_The_Invisible
 +
 
 +
'''Status:''' Completed, 1.3.2
 +
 
 +
'''Length:''' 12 scenarios
 +
 
 +
'''Difficulty:''' Unbalanced
 +
 
 +
'''Style:''' Large Battle
 +
 
 +
'''Faction/Era:''' Default, undead
  
=== Fate of a Princess ===
+
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''
  
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=33745]
  
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''
+
'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].
  
'''Author:''' SkyOne, mich, simonsmith
 
  
'''Status:''' Finished
+
==== Dawn of Thunder ====
  
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts
+
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''
 +
 
 +
'''Author:''' Paulomat4
 +
 
 +
'''Status:''' Incomplete (guessing, based on the discussion thread), 0.1.9.5
 +
 
 +
'''Length:''' 17 scenarios
 +
 
 +
'''Difficulty:''' Challenging
 +
 
 +
'''Style:''' Skirmish, Large Battle, RPG-elements
 +
 
 +
'''Faction/Era:''' Default, Elves, Humans
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=39512]
 +
 
 +
==== A Fiery Birth ====
 +
 
 +
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''
 +
 
 +
'''Author:''' Mathbrush
 +
 
 +
'''Status:''' Complete
 +
 
 +
'''Version:''' 1.2.0
 +
 
 +
'''Length:''' 9 scenarios
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish, Dungeon
+
'''Style:''' Skirmish
  
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=47861&p=623953 Here]
  
'''Version:''' 0.9.17
 
  
'''Required Wesnoth version:''' 1.9.12 or later
+
==== The Final Exam ====
  
=== Panther Lord ===
+
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''
  
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''
+
'''Author:''' Elven
  
'''Author:''' Velensk
+
'''Status:''' Complete, 2.6.1
  
'''Maintainer:''' Lavender
+
'''Length:''' 4 scenarios
  
'''Status:''' Finished
+
'''Difficulty:''' Easy
  
'''Length:''' 14 scenarios
+
'''Style:''' Skirmish, Minigames
  
'''Difficulty:''' Hard
+
'''Faction/Era:''' Default, Loyalists
  
'''Style:''' Skirmish
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23398]
  
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
+
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.
  
'''Version:''' 1.0.2
 
  
=== Return of the Monster ===
+
==== Legend of the Invincibles ====
  
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''
+
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
  
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''
+
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
  
'''Author:''' SkyOne
+
'''Author:''' Dugi
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 16 playable, 2 dialog scenarios
+
'''Length:''' 200 (+8 talk-only) scenarios
 +
 
 +
'''Difficulty:''' Normal
 +
 
 +
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
 +
 
 +
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
 +
 
 +
'''Forum:''' [//r.wesnoth.org/t32384]
 +
 
 +
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''
 +
 
 +
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
 +
 
 +
 
 +
==== The North Wind ====
 +
 
 +
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''
 +
 
 +
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''
 +
 
 +
'''Author:''' aelius, Deusite; pyndragon
 +
 
 +
'''Status:''' WIP, 0.3.0
 +
 
 +
'''Length:''' 1 playable scenario, 6 intended
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish, Dungeon
+
'''Style:''' RPG, Skirmish, Survival
 +
 
 +
'''Faction/Era:''' Loyalists
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=42854]
 +
 
 +
 
 +
==== The Ravagers====
 +
 
 +
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.
 +
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.
 +
 
 +
'''Author:''' WhiteWolf
 +
 
 +
'''Status:''' Finished*
 +
 
 +
'''Length:''' 25 playable scenarios + 2 scene scenarios
 +
 
 +
'''Requirements:''' Akladian Music Pack, Underness Music Pack
 +
 
 +
'''Difficulty:''' Intermediate
 +
 
 +
'''Style:'''  Skirmish + RPG / Flashback narrative
 +
 
 +
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)
 +
 
 +
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44930]
 +
 
 +
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.
 +
 
 +
 
 +
==== Return from the Abyss ====
 +
 
 +
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''
 +
 
 +
'''Author:''' skeptical_troll
 +
 
 +
'''Status:''' finished
  
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).
+
'''Length:''' 19 playable scenario + 10 story only
  
'''Version:''' 0.7.1
+
'''Difficulty:''' Hard
  
'''Required Wesnoth version:''' 1.10.x
+
'''Style:''' Skirmish, Dungeon
  
'''Translations:''' none
+
'''Faction/Era:''' Dunefolk/Default
  
=== Salt Wars ===
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44545]
  
''Introductory campaign for the Era of Four Moons.''
 
  
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''
+
==== The Return of the Darks ====
  
'''Author:''' Velensk
+
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''
  
'''Maintainer:''' Lavender
+
'''Author:''' thvk
  
'''Status:''' Complete
+
'''Status:''' WIP
  
'''Length:''' 5 scenarios
+
'''Length:''' 4 playable scenario + 2 story only
  
 
'''Difficulty:''' Easy
 
'''Difficulty:''' Easy
Line 175: Line 327:
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Era of Four Moons, Sea States
+
'''Faction/Era:''' Default + some self made units
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=52731]
  
'''Version:''' 0.2.1
+
==== Secrets of the Ancients ====
  
=== The Fall of Wesnoth ===
+
''From the Journal of Ardonna of Tarrynth:''
  
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''
+
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''
  
'''Author:''' Pewskeepski
+
'''Author:''' beetlenaut
  
'''Status:''' 1st part complete, 2nd WIP.
+
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)
  
'''Length:''' 10 playable scenarios
+
'''Length:''' 18 playable scenarios + 3 story only
  
'''Difficulty:''' Normal
+
'''Difficulty:''' Hard
  
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Default, Outlaws
+
'''Faction/Era:''' Undead/Default
  
'''Version:''' 1.0.8
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=40545]
  
=== The Sojournings of Grog ===
+
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]
  
''Grog (as starred in Under the Burning Suns) goes home.''
 
  
'''Author:''' Peter Christopher, Thomas Hockings
+
==== The Tale of Vaniyera ====
  
'''Maintainer:''' Elvish_Hunter
+
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''
  
'''Status:''' Finished
+
'''Author:''' oreb, turin
  
'''Length:''' 18 playable scenarios in 2 parts
+
'''Maintainer:''' UnwiseOwl
 +
 
 +
'''Status:''' Finished 0.11.0
 +
 
 +
'''Length:''' 5 scenarios
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish, Dungeon
+
'''Style:''' Skirmish
 +
 
 +
'''Faction/Era:''' Imperial Era, Sidhe.
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=37880]
 +
 
 +
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins  [https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].
 +
 
 +
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
  
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.
 
  
'''Version:''' 3.0.1
+
==== To Lands Unknown ====
=== '''The Founding of Borstep''' ===
 
  
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''
+
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''
  
'''Author:''' Beetlenaut
+
'''Author:''' inferno8
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 10 and 1 dialogue only
+
'''Length:''' 20 scenarios, 4 dialogue only
  
'''Difficulty:''' Hard?
+
'''Difficulty:''' Intermediate (Era of Magic)
 +
 
 +
'''Style''': Skirmish, Dungeon
 +
 
 +
'''Era:''' Era of Magic
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31799]
 +
 
 +
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''
 +
 
 +
 
 +
==== A Vision Blinded ====
 +
 
 +
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''
 +
 
 +
'''Author:''' LemonTea
 +
 
 +
'''Maintainer:''' Adamant14
 +
 
 +
'''Status:''' Complete, 1.0.14
 +
 
 +
'''Length:''' 13 playable scenarios + 1 dialogue-only
 +
 
 +
'''Difficulty:''' Normal
  
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Default, Northerners
+
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
  
'''Version:''' 1.1.1b
+
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
  
== Battle for Wesnoth 1.11.x - development ==
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23463]
  
''Campaigns available in the 1.11.x development version.''
+
=== Eras ===
  
 
[[Category:Campaigns|*]]
 
[[Category:Campaigns|*]]
 +
[[Category:Eras|*]]
 +
 +
==== War of Legends ====
 +
 +
'''Description:''' An era based on the continent of Arkenova as well as other parts of Irdya.
 +
 +
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
 +
 +
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
 +
 +
'''Status:''' Complete
 +
 +
'''Factions:'''
 +
 +
# Aragwaithi
 +
# Windsong
 +
# Human Alliance
 +
# Orcish Union
 +
# Southerners
 +
# Outlaws
 +
# Elementals
 +
# Undead
 +
# Drakes
 +
# Dark Legion
 +
# Sylvans
 +
# Minotaurs
 +
# Vampires
 +
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=30087 Development and Feedback Thread]
 +
 +
 +
==== Era of Magic(EoMa) ====
 +
 +
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
 +
 +
'''Author:''' Inferno8
 +
 +
'''Maintainer:''' Inferno8
 +
 +
'''Status:''' Finished, 3.1
 +
 +
'''Faction Descriptions:'''
 +
 +
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
 +
 +
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage.
 +
(The campaign "To Lands Unknown" is mainly about the story of this faction)
 +
 +
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.
 +
 +
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.
 +
 +
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.
 +
 +
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.
 +
 +
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.
 +
 +
Destroyers - a terrifying undead creations consisting of civilizations long gone...
 +
 +
'''Version:''' 1.1.1 (February 18th, 2015)
 +
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=20039 Development and Feedback Thread]
 +
 +
 +
==== Ageless Era ====
 +
 +
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
 +
 +
'''Author:''' mnewton1, Ravana and various
 +
 +
'''Maintainer:''' Ravana
 +
 +
'''Status:''' Finished, 4.19
 +
 +
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]
 +
 +
'''Factions List:''' Currently there are 91 factions in the era:
 +
 +
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
 +
 +
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves
 +
 +
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs
 +
 +
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites
 +
 +
Era of the Future: Welkin, Brungar
 +
 +
BEEM: Anakes, Calidonians, Wood Warriors
 +
 +
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen
 +
 +
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong
 +
 +
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates
 +
 +
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe
 +
 +
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs
 +
 +
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers
 +
 +
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
 +
 +
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and 1.14
 +
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=25274 Development and Feedback Thread]
 +
 +
 +
==== Imperial Era (IE) ====
 +
 +
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
 +
 +
'''Author:''' Orbivm Project (but really Turin)
 +
 +
'''Maintainer:''' UnwiseOwl
 +
 +
'''Status:''' Complete, 0.23
 +
 +
'''Faction Descriptions:'''
 +
 +
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
 +
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
 +
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
 +
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
 +
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
 +
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
 +
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
 +
 +
'''Wiki:''' [[Orbivm]]
 +
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]
 +
 +
== Additional info ==
 +
See also:
 +
* [[Player_UMC_Reviews|Player UMC Reviews]]
 +
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]
 +
* [//r.wesnoth.org/t37476 forum thread] for this page
 +
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]
 +
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]
 +
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]
 +
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]
 +
* [//addons.wesnoth.org the addon server]

Revision as of 07:55, 6 August 2020

This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.

This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for 1.10 and 1.12.

For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).

If you are looking for even more campaigns, please see the links in at the bottom of this page.

Instructions

When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").

Blueprint for Campaigns

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, some progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Version campaign version on the add-ons server
  • Length:
  • Requirements: (only if needed)
  • Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

    • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
    • Easy
    • Normal
    • Hard

Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.

  • Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.

    • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
    • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
    • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
    • Survival = being exposed to changing, spawning enemies while remaining on the same map
    • Large Battle = large number of units on the battlefield, sizely maps
    • Simulation = campaigns feat. terrain modification, alternative resources
    • Boss battle = the challenge is to defeat a single powerful enemy unit
    • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  • Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
  • Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Blueprint for Eras

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status 1.14:
    • see the list of statuses in the campaign blueprint
  • Faction Descriptions: Describe your individual factions here.
  • Requirements: (only if needed)
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.14.x

Campaigns

A Beastly Tale

When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.

Author: GloccusV

Status: Complete

Version: 2.0.3

Length: 5 scenarios

Difficulty: Intermediate

Custom units: Here

Forum: Here

Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Complete 1.10.0

Length: 20 scenarios

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: [1]


The Black Cross of Aleron

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete 2.0.3

Length: 9 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342

Danse Macabre

Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?

Author: kamikaze

Maintainer: James_The_Invisible

Status: Completed, 1.3.2

Length: 12 scenarios

Difficulty: Unbalanced

Style: Large Battle

Faction/Era: Default, undead

Custom units

Forum: [2]

Note: While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.


Dawn of Thunder

A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.

Author: Paulomat4

Status: Incomplete (guessing, based on the discussion thread), 0.1.9.5

Length: 17 scenarios

Difficulty: Challenging

Style: Skirmish, Large Battle, RPG-elements

Faction/Era: Default, Elves, Humans

Forum: [3]

A Fiery Birth

A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.

Author: Mathbrush

Status: Complete

Version: 1.2.0

Length: 9 scenarios

Difficulty: Normal

Style: Skirmish

Forum: Here


The Final Exam

Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?

Author: Elven

Status: Complete, 2.6.1

Length: 4 scenarios

Difficulty: Easy

Style: Skirmish, Minigames

Faction/Era: Default, Loyalists

Forum: [4]

Note: Short, easy campaign with varying objectives. Features female mage as leader.


Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: Complete

Length: 200 (+8 talk-only) scenarios

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Forum: [5]

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).


The North Wind

Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....

This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.

Author: aelius, Deusite; pyndragon

Status: WIP, 0.3.0

Length: 1 playable scenario, 6 intended

Difficulty: Normal

Style: RPG, Skirmish, Survival

Faction/Era: Loyalists

Forum: [6]


The Ravagers

Description: The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn. The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.

Author: WhiteWolf

Status: Finished*

Length: 25 playable scenarios + 2 scene scenarios

Requirements: Akladian Music Pack, Underness Music Pack

Difficulty: Intermediate

Style: Skirmish + RPG / Flashback narrative

Faction/Era: Humans, Elves, Ravagers(dark humans)

Custom Units

Forum: [7]

*Notes: The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.


Return from the Abyss

After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.

Author: skeptical_troll

Status: finished

Length: 19 playable scenario + 10 story only

Difficulty: Hard

Style: Skirmish, Dungeon

Faction/Era: Dunefolk/Default

Forum: [8]


The Return of the Darks

The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.

Author: thvk

Status: WIP

Length: 4 playable scenario + 2 story only

Difficulty: Easy

Style: Skirmish

Faction/Era: Default + some self made units

Forum: [9]

Secrets of the Ancients

From the Journal of Ardonna of Tarrynth:

It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!

Author: beetlenaut

Status: Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)

Length: 18 playable scenarios + 3 story only

Difficulty: Hard

Style: Skirmish

Faction/Era: Undead/Default

Forum: [10]

Walkthrough: Secrets of the Ancients Walkthrough


The Tale of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Finished 0.11.0

Length: 5 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: [11]

Walkthrough There is a video-walkthrough by the campaign maintainer that begins here.

Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.


To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: [12]

Players’ Review(s)


A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete, 1.0.14

Length: 13 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: [13]

Eras

War of Legends

Description: An era based on the continent of Arkenova as well as other parts of Irdya.

Author: Tahsin Jahin Khalid (Lord-Knyghtmare)

Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)

Status: Complete

Factions:

  1. Aragwaithi
  2. Windsong
  3. Human Alliance
  4. Orcish Union
  5. Southerners
  6. Outlaws
  7. Elementals
  8. Undead
  9. Drakes
  10. Dark Legion
  11. Sylvans
  12. Minotaurs
  13. Vampires

Forum: Development and Feedback Thread


Era of Magic(EoMa)

Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".

Author: Inferno8

Maintainer: Inferno8

Status: Finished, 3.1

Faction Descriptions:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Destroyers - a terrifying undead creations consisting of civilizations long gone...

Version: 1.1.1 (February 18th, 2015)

Forum: Development and Feedback Thread


Ageless Era

Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.

Author: mnewton1, Ravana and various

Maintainer: Ravana

Status: Finished, 4.19

Unit Tree: Ageless Unit Tree (for 1.12)

Factions List: Currently there are 91 factions in the era:

Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate

Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves

Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs

Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites

Era of the Future: Welkin, Brungar

BEEM: Anakes, Calidonians, Wood Warriors

Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen

Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong

Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates

Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe

Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs

Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers

Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight

Git: Ageless-for-1-11 and also for 1.12 and 1.14

Forum: Development and Feedback Thread


Imperial Era (IE)

Description: One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.

Author: Orbivm Project (but really Turin)

Maintainer: UnwiseOwl

Status: Complete, 0.23

Faction Descriptions:

  1. Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
  2. Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
  3. Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
  4. Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
  5. Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
  6. Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
  7. Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.

Wiki: Orbivm

Forum: Development and Feedback Thread

Additional info

See also: