Difference between revisions of "Guide to UMC Content"

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=== Legend of the Invincibles ===
 
=== Legend of the Invincibles ===
  
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
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'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
  
 
'''''Part II: Into the Light''' (4 chapters, 96 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world. Stopping the skirmish caused an even worse disaster...''
 
'''''Part II: Into the Light''' (4 chapters, 96 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world. Stopping the skirmish caused an even worse disaster...''
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''Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).''
 
''Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).''
 
  
 
=== Nothwards ===
 
=== Nothwards ===

Revision as of 09:45, 26 May 2013

This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.

Blueprint

Status:

  • Broken = Does not work at all
  • Incomplete = Partially written, no progress
  • WIP = Partially written, progress
  • Complete = Completely written, but buggy as well as potential balance issues.
  • Finished = Completely written, minimal to no bugs, slight balance issues possible.

Length:

Author:

Maintainer: if not maintained by the author anymore.

Description:

Version:

Requirements:

Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

  • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.
  • Easy
  • Normal
  • Hard

Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones.

  • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
  • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
  • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
  • Survival = being exposed to changing, spawning enemies while remaining on the same map
  • Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye
  • Simulation = campaigns feat. terrain modification, alternative resources
  • Boss battle = a recurring feature of Invasion of the Unknown
  • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay

Faction/Era:

  • Era for the whole campaign and more specifically the faction or unit composition you field.

Custom units:

  • Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.

Forum:

  • Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.10.x - stable

Campaigns available in the 1.10.x stable version.


Aldur The Great

This is a story about Aldur the Great.

Author: pintercsabi

Status: Complete, but unbalanced

Length: 5 playable scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default

Version: 1.2.2

Forum: -

Note: (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs


Alfhelm the Wise

This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.

Author: turin

Maintainer: UnwiseOwl

Status: Complete

Length: 15 gameplay scenarios

Difficulty: Moderate

Style: Skirmish

Faction/Era: Imperial Era, Marauders.

Version: 0.6.0

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=17144

[Maintainers Note: Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]


Antar, Son of Rheor

This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.

Author: Adamant14

Status: WIP

Length: 9 playable scenarios / 1 cutscene

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)

Version: 0.9.9

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075


A Story of the Northlands

A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.

Author: zepko

Status: Complete

Length: 10 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.

Custom Units

Version: 1.0.0


A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: AxalaraFlame

Status: Complete

Length: 13 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Version: 0.6.6

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded


Besieged Druids

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete

Length: 9 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Version: 1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342


Birth of a Lich

This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge

Author: chak_abhi

Status: Finished

Length: 12 playable scenarios / 2 dialogue only

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Human outlaws, dwarves, undead

Custom Units

Version: 1.0.3

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057


Cities of the Frontier

Settle a new town in the wilds north of the Great River.

This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.

Author: esci

Status: Complete

Length: Not fixed, approximately 6-10 seasons of 36 turns each

Difficulty: Normal

Style: Simulation, Survival

Faction/Era: Default, Loyalist

Custom units

Version: 0.5.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36004


Considerate Dead

As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.

Author: tribes45 aka tribes55

Status: Incomplete, unbalanced, abandoned

Length: 5 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default

Version: .009

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36522


Count Kromire

You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.

Author: Velensk

Maintainer: currently none

Status: Complete

Length: 9 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Era of Myths, Vampires

Version: 1.3.2

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=21560


Elvish Dynasty RPG

You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!

Sequel to Ooze Mini-Campaign

Author: spencelack

Maintainer: Wesbane

Status: Complete

Length: 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)

Difficulty: Normal

Style: RPG, Skirmish

Faction/Era: Default, Elves

Version: 0.9.9b

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=28627


Fall of Silvium

You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.

Author: turin

Maintainer: UnwiseOwl

Status: Complete

Length: 8 scenarios

Difficulty: Medium

Style: Skirmish

Faction/Era: Imperial Era, Lavinian Legion.

Version: 0.6

Forum: http://forums.wesnoth.org/viewtopic.php?f=31&t=24356

[Note: The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.]


Fate of a Princess

Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.

Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...

Author: SkyOne, mich, simonsmith

Status: Finished

Length: 26-29 scenarios (some dialogue-only), 2 parts

Difficulty: Normal

Style: Skirmish, Dungeon

Faction/Era: Default with additions. You play two different, unique cross-faction combinations in each part.

Custom units

Version: 0.9.17

Required Wesnoth version: 1.9.12 or later

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26327


Forgotten Kingdom

Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.

Author: Limabean

Maintainer: Chrysophylax

Status: Incomplete ( but all scenarios playable and balanced )

Length: 9 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Goblins, Trolls

Custom units

Version: 0.1.7

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23483

Note: (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.


Forward they Cried

You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.

Author: Glowing Fish

Maintainer: Lord-Knightmare

Status: Finished

Length: 1 scenario ( rather a single scenario than a campaign )

Difficulty: Hard

Style: Skirmish

Faction/Era: Default Loyalists

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126

Version: 1.0.0

Note: (Adamant14) Only a single scenario, but a great scenario. (UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.


Galuldur's First Journey

While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.

Author: mattsc

Status: Complete

Length: 8-9 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Version: 1.1.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31895


Grnk the Mighty

All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.

Author: mattsc

Status: Part I complete

Length: 13 scenarios

Difficulty: Hard

Style: Skirmish, RPG

Faction/Era: Default, changing (no standard army building gameplay)

Custom units

Version: 1.0.5

Required Wesnoth version: 1.9.5 or later

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34970


Invasion from the Unknown

Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.

Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.

Author: shadowmaster

Maintainer: Espreon

Status: Finished

Length: 26 scenarios in two episodes

Difficulty: Normal

Style: Skirmish, Dungeon, Boss battle

Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.

Version: 1.90.6

Note (taptap): Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.


Invasion of Eliador

A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.

Author: Sam M. (Genosuke)

Maintainer: trewe

Version: 1.0.4

Style: RPG, Skirmish, Puzzle

Length: 10 scenarios + epilogue

Difficulty: Easy

Status: Complete

Faction: Default (outlaws)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=6556

Wiki: Invasion_of_Eliador


Langrisser Sample Campaign

The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.

Author: Morath

Status: Finished

Length: 1 playable scenario

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves

Version: 0.1.0.5

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser

Wikipedia: What is Langrisser

Note: (Adamant14) Single scenario, different from usual Wesnoth behaviour.


Legend of Far North

The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'

Author: chak_abhi

Status: Finished

Length: 16 playable scenarios / 1 dialogue only,1 cutscene

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Orcs, Trolls, Saurians, Nagas

Custom Units

Version: 1.0.2

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769


Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (4 chapters, 96 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world. Stopping the skirmish caused an even worse disaster...

Author: Dugi

Status: WiP (but Part I might be considered complete)

Length: 185 (+7 talk-only) scenarios at the moment

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Version: 2.5.0

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).

Nothwards

A lone keep in frosty woods against enemies from far beyond.

Author: DeRaid

Status: Broken (Does not work at all)

Length: 0 playable scenarios

Difficulty: ?

Style: ?

Faction/Era: Default

Version: 0.1

Forum: -

Note: (Adamant14) Does not work at all.


Panther Lord

The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.

Author: Velensk

Maintainer: Lavender

Status: Finished

Length: 14 scenarios

Difficulty: Hard

Style: Skirmish

Faction/Era: Era of Four Moons, Darklanders (+ a wide variety of mercenaries)

Version: 1.0.2

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34318


Rebellion in the North

A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."

Author: chak_abhi

Status: Finished

Length: 24 playable scenarios / 3 dialogue only,2 cutscenes

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk

Version: 1.1.12

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059


Return of the Monster

It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....

A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.

Author: SkyOne

Status: Complete

Length: 16 playable, 2 dialog scenarios

Difficulty: Normal

Style: Skirmish, Dungeon

Faction/Era: Default with additions. You play a custom naga faction and carapaces (a turtle-like race).

Custom units

Version: 0.7.1

Required Wesnoth version: 1.10.x

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36438


Return to Noelren

Status: Complete.

Length: 26 scenarios + 7 cut scenes

Author: Pyrophorus

Description: A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.

Version: 0.7.6

Requirements: BfW 1.10 (not tested on 1.11)

Difficulty: Easy, unbalanced

Style: Skirmish, RPG, Large Battle, Simulation

Faction/Era: Default + custom units

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026

Note: (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!


Return to Ruins

The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.

Author: Jeff Stevens (Ulfsark)

Composer: Paul Fredericks (paulfredericksmusic.com)

Status: Complete

Length: 7 scenarios + 1 dialogue-only

Difficulty: Easy,Normal,Hard

Style: Skirmish

Faction/Era: Default,(Loyalists, Outlaws)

Version: 0.5.1

Required Wesnoth version: 1.10.x

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646

Note: (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.


Salt Wars

Introductory campaign for the Era of Four Moons.

As an officer of one of the Sea States you must defend your organization from aggressive rivals.

Author: Velensk

Maintainer: Lavender

Status: Complete

Length: 5 scenarios

Difficulty: Easy

Style: Skirmish

Faction/Era: Era of Four Moons, Sea States

Version: 0.2.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31498


Saving Elensefar

Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.

Author: Turin

Maintainer: trewe

Status: Finished

Length: 1 year (around 12 scenarios)

Difficulty: Normal

Style: Skirmish, RPG, Simulation

Version: 1.5.2

Faction: Default Era

Forum: http://wesnoth.org/forum/viewtopic.php?t=3072&start=0

Wiki: SeafaringCampaign

Labeled as Expert, recruit list changes in all scenarios


The Dark Hordes

Status: Incomplete/WIP

Length: 11/?

Author: Circon

Maintainer: Various

Description: Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.

Version:

Requirements:

Difficulty:

Style: Skirmish

Faction/Era: Default undead

Custom Units

Walkthrough: TheDarkHordes

Forum: [[1]]


The Devil's Flute

Status: Complete, unmaintained

Length: 10 scenarios

Author: lipk

Description: Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...

Version: 0.1.4c

Difficulty: Unbalanced

Style: Skirmish, Minigames

Faction/Era: Outlaws

Forum:[[ http://forums.wesnoth.org/viewtopic.php?f=8&t=36044]]


The Earth's Gut

The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.

Author: Anonymissimus

Maintainer: Anonymissimus

Status: Incomplete

Length: 21 scenarios

Difficulty: Normal

Style: Dungeon

Faction/Era: Default, dwarves.

Custom units

Version: 0.2.11

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800

Note: This campaign is a "Dwarvish dungeon crawler" and is intended to be challenging for experienced players on hard whilst suitably easy on easy.


The Epic of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Complete

Length: 6 scenarios

Difficulty: Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)

[Maintainers note: Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Version: 0.9.0

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490


The Fall of Wesnoth

As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.

Author: Pewskeepski

Status: 1st part complete, 2nd WIP.

Length: 10 playable scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Outlaws

Custom units

Version: 1.0.8


The Founding of Borstep

The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!

Author: Beetlenaut

Status: Complete

Length: 10 and 1 dialogue only

Difficulty: Hard

Style: Skirmish

Faction/Era: Default, Northerners

Custom units

Version: 1.1.1b

Note(Kanzil): I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.

Note(beetlenaut--author): In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I hope you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.


The Keep

A lone keep in frosty woods against enemies from far beyond.

Author: DeRaid

Status: Broken (Does not work at all)

Length: 0 playable scenarios

Difficulty: Broken

Style: ?

Faction/Era: Default

Version: 0.1

Forum: -

Note: (Adamant14) Does not work at all.


The Library of Kratemaqht

An ancient story from the old continent.

Author: Rich Marinaccio (cephalo)

Status: Complete

Length: 17 scenarios

Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)

Style: Skirmish, RPG

Faction/Era: Loyalists and custom units.

Custom units

Version: 1.0.0

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798

Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.


The Roar of the Woses

When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.

Author: Alarantalara

Status: Finished

Length: 10-11 scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default with Additions (primarily Saurians, Nagas, Woses)

Version: 1.2.7

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29830

Note: (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.


The Three Elves

Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?

Author: Stanislav Hoferek

Maintainer: trewe

Version: 0.9

Status: Complete

Difficulty: Easy

Length: 8 scenarios + 2 dialogue

Style: Skirmish

Faction: Default (Elves)

Forum: (does it have one?)


The Sojournings of Grog

Grog (as starred in Under the Burning Suns) goes home.

Author: Peter Christopher, Thomas Hockings

Maintainer: Elvish_Hunter

Status: Finished

Length: 18 playable scenarios in 2 parts

Difficulty: Normal

Style: Skirmish, Dungeon, Large Battle

Custom units

Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.

Version: 3.0.1


The Unstoppable Legion

Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.

Author: Chris Neville-Smith (Chris NS)

Maintainer: Chris Neville-Smith (Chris NS)

Status: WIP

Length: Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.

Difficulty: Normal

Style: Mainly Skirmish

Custom units

Faction/Era: Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.

Version: 0.8.7

The White Troll

The story of a white troll whelp with strange magic powers, who is raised in an elvish village.

Author: Wesnoth Italian Forum

Status: Complete

Length: 8 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default: you play with elves and trolls. Also features custom units with special advancements and abilities.

Custom Units

Version: 0.7.5

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38828

Unlikely Alliance

Play as the members of an alliance between the elves, drakes, and undead after the Fall of Wesnoth.

Author: Creativity

Status: Broken ( Abandoned )

Length: 2 broken scenarios

Difficulty: Unbalanced

Style: -

Faction/Era: -

Version: 0.1

Forum: -

Note: (Adamant14) Did not work at all. Seems abandoned.


Up from Slavery

The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.

Author: turin

Maintainer: UnwiseOwl

Status: Complete

Length: 7 scenarios

Difficulty: Normal

Style: Skirmish, Arena (= No recruit, small group gladiator fights)

Faction/Era: Imperial Era, Orcei Gladiatores

Version: 0.6.0

[Maintainer's Note: At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]


Warmaster

One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...

Author: Conkinator

Maintainer: trewe

Version: 1.3.5

Status: Finished

Length: 16 battle + 2 bonus + 1 epilogue scenarios

Difficulty: Hard

Faction: Default (loyalists)

Style: Skirmish, Survival

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=15527


Way of Dragon

The story of what might happen if a person against his will transform into a dragon...

Author: DrakeDragon

Status: Complete

Length: 7 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish/RPG

Faction/Era: Default Loyalists

Version: 1.2.0

Forum: Wesnoth Forum Russian Forum

Note: (Adamant14) Promising short campaign, you play with just a few units.

Battle for Wesnoth 1.11.x - development

Campaigns available in the 1.11.x development version.

Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.


Antar, Son of Rheor

This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.

Author: Adamant14

Status: WIP

Length: 9 playable scenarios / 1 cutscene

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)

Version: 0.9.9

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075

Note: (Adamant14) The campaign did not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 !


A Song of Fire

'Part I: The Last War - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.

'Part II: Towards the Rising Sun - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.

'Part III: Raging Skies - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.

Author: revansurik

Status: Complete

Length: 36 scenarios

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Default+War of Legends

Version: 0.3.0

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38210


Birth of a Lich

This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge

Author: chak_abhi

Status: Finished

Length: 12 playable scenarios / 2 dialogue only

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Human outlaws, dwarves, undead

Custom Units

Version: 1.0.3

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057


Coming of the Storm

A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him.

Author: TrashMan

Status: WIP

Length: 26 playable scenarios / 4 dialogue only

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Default

Version: 1.2.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23361


Legend of Far North

The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'

Author: chak_abhi

Status: Finished

Length: 16 playable scenarios / 1 dialogue only,1 cutscene

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Orcs, Trolls, Saurians, Nagas

Custom Units

Version: 1.0.2

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769


Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (4 chapters, 96 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world. Stopping the skirmish caused an even worse disaster...

Author: Dugi

Status: WiP (but Part I might be considered complete)

Length: 185 (+7 talk-only) scenarios at the moment

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Version: 2.5.0

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).


Rebellion in the North

A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."

Author: chak_abhi

Status: Finished

Length: 24 playable scenarios / 3 dialogue only,2 cutscenes

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk

Version: 1.1.12

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059


Ruthless

A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story. (Beginner level, 10+ fights).

Author: homunculus

Status: Finished

Length: 12 playable scenarios + 5 cutscene scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default (Orcs)

Version: 1.0.4

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37874

Note: (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story. You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.