Difference between revisions of "Guide to UMC Content"

From The Battle for Wesnoth Wiki
m (Legend of the Invincibles)
m (Legend of the Invincibles)
Line 622: Line 622:
 
=== Legend of the Invincibles ===
 
=== Legend of the Invincibles ===
  
''Part I (5 chapters, 90 scenarios): A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
+
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
  
''Part II (1 chapter, 15 scenarios at the moment): Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and less evil. The following crusade against the forces of evil is not written yet.''
+
'''''Part II: Into the Light''' (2 chapters, 30 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world.''
  
 
'''Author:''' Dugi  
 
'''Author:''' Dugi  
Line 630: Line 630:
 
'''Status:''' WiP (but Part I might be considered complete)
 
'''Status:''' WiP (but Part I might be considered complete)
  
'''Length:''' a bit more than 100 scenarios at the moment
+
'''Length:''' about 120 scenarios at the moment
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish, Dungeon, Large Battle, RPG
+
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
  
 
'''Faction/Era:''' Elves, Loyalists, Undead; but they advance past their usual maximum level
 
'''Faction/Era:''' Elves, Loyalists, Undead; but they advance past their usual maximum level
  
'''Version:''' 2.2.15 (2.3.0 is being worked on)
+
'''Version:''' 2.3.0
  
 
''Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).''
 
''Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).''
 +
  
  
 
[[Category:Campaigns|*]]
 
[[Category:Campaigns|*]]

Revision as of 18:16, 18 October 2012

This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.

Blueprint

Status:

  • Broken = Does not work at all
  • Incomplete = Partially written, no progress
  • WIP = Partially written, progress
  • Complete = Completely written, but buggy as well as potential balance issues.
  • Finished = Completely written, minimal to no bugs, slight balance issues possible.

Length:

Author:

Maintainer: if not maintained by the author anymore.

Description:

Version:

Requirements:

Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

  • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.
  • Easy
  • Normal
  • Hard

Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones.

  • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
  • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
  • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
  • Survival = being exposed to changing, spawning enemies while remaining on the same map
  • Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye
  • Simulation = campaigns feat. terrain modification, alternative resources
  • Boss battle = a recurring feature of Invasion of the Unknown (basically a triggered event creating a solvable puzzle for the player)

Faction/Era:

  • Era for the whole campaign and more specifically the faction or unit composition you field.

Forum:

  • Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.10.x - stable

Campaigns available in the 1.10.x stable version.

A Story of the Northlands

A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.

Author: zepko

Status: Complete

Length: 10 playable scenarios + 1 dialog-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.

Version: 0.2.0

A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete

Length: 13 playable scenarios + 1 dialog-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Version: 0.6.6

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded

Antar, Son of Rheor

This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.

Author: Adamant14

Status: WIP

Length: 8 playable scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists (feat. fencer as main hero + various allies)

Version: 0.8.25a

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075

Besieged Druids

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete

Length: 9 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Version: 1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342

Cities of the Frontier

Settle a new town in the wilds north of the Great River.

This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.

Author: esci

Status: Complete

Length: Not fixed, approximately 6-10 seasons of 36 turns each

Difficulty: Normal

Style: Simulation, Survival

Faction/Era: Default, Loyalist

Custom units

Version: 0.5.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36004

Count Kromire

You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.

Author: Velensk

Maintainer: currently none

Status: Complete

Length: 9 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Era of Myths, Vampires

Version: 1.3.2

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=21560

Elvish Dynasty RPG

You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!

Sequel to Ooze Mini-Campaign

Author: spencelack

Status: Complete

Length: 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)

Difficulty: Normal

Style: RPG, Skirmish

Faction/Era: Default, Elves

Version: 0.9.9b

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=28627

Fate of a Princess

Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.

Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...

Author: SkyOne, mich, simonsmith

Status: Finished

Length: 26-29 scenarios (some dialogue-only), 2 parts

Difficulty: Normal

Style: Skirmish, Dungeon

Faction/Era: Default with additions. You play two different, unique cross-faction combinations in each part.

Custom units

Version: 0.9.17

Required Wesnoth version: 1.9.12 or later

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26327

Galuldur's First Journey

While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.

Author: mattsc

Status: Complete

Length: 8-9 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Version: 1.1.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31895

Grnk the Mighty

All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.

Author: mattsc

Status: Part I complete

Length: 13 scenarios

Difficulty: Hard

Style: Skirmish, RPG

Faction/Era: Default, changing (no standard army building gameplay)

Custom units

Version: 1.0.5

Required Wesnoth version: 1.9.5 or later

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34970

Invasion from the Unknown

Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.

Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.

Author: shadowmaster

Maintainer: Espreon

Status: Finished

Length: 26 scenarios in two episodes

Difficulty: Normal

Style: Skirmish, Dungeon, Boss battle

Faction/Era: Unique. You play Elves, Undead and in the 2nd part Aragwaithi.

Version: 1.90.6

Note (taptap): Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.

Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (2 chapters, 30 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world.

Author: Dugi

Status: WiP (but Part I might be considered complete)

Length: about 120 scenarios at the moment

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead; but they advance past their usual maximum level

Version: 2.3.0

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).

Panther Lord

The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.

Author: Velensk

Maintainer: Lavender

Status: Finished

Length: 14 scenarios

Difficulty: Hard

Style: Skirmish

Faction/Era: Era of Four Moons, Darklanders (+ a wide variety of mercenaries)

Version: 1.0.2

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34318

Return of the Monster

It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....

A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.

Author: SkyOne

Status: Complete

Length: 16 playable, 2 dialog scenarios

Difficulty: Normal

Style: Skirmish, Dungeon

Faction/Era: Default with additions. You play a custom naga faction and carapaces (a turtle-like race).

Custom units

Version: 0.7.1

Required Wesnoth version: 1.10.x

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36438

Return to Noelren

Status: Complete.

Length: 26 scenarios + 7 cut scenes

Author: Pyrophorus

Description: A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.

Version: 0.7

Requirements: BfW 1.10 (not tested on 1.11)

Difficulty: Easy, unbalanced

Style: Skirmish, RPG, Large Battle, Simulation

Faction/Era: Default + custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026

Salt Wars

Introductory campaign for the Era of Four Moons.

As an officer of one of the Sea States you must defend your organization from aggressive rivals.

Author: Velensk

Maintainer: Lavender

Status: Complete

Length: 5 scenarios

Difficulty: Easy

Style: Skirmish

Faction/Era: Era of Four Moons, Sea States

Version: 0.2.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31498

The Dark Hordes

Status:

  • Incomplete/WIP

Length: 11/?

Author: Circon

Maintainer: Various

Description:

Version:

Requirements:

Difficulty:

Style:

  • Skirmish

Faction/Era:

  • Default undead

Custom Units:

[Unit database]

Walkthrough:

Forum:

The Earth's Gut

The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.

Author: Anonymissimus

Maintainer: Anonymissimus

Status: Incomplete

Length: 21 scenarios

Difficulty: Normal

Style: Dungeon

Faction/Era: Default, dwarves.

Custom units

Version: 0.2.11

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800

Note This campaign is a "Dwarvish dungeon crawler" and is intended to be challenging for experienced players on hard whilst suitably easy on easy.

The Epic of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...

Author: oreb, turin

Maintainer: unwiseowl

Status: Complete

Length: 6 scenarios

Difficulty: Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.


Version: 0.9.0

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490

The Fall of Wesnoth

As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.

Author: Pewskeepski

Status: 1st part complete, 2nd WIP.

Length: 10 playable scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Outlaws

Custom units

Version: 1.0.8

The Founding of Borstep

The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!

Author: Beetlenaut

Status: Complete

Length: 10 and 1 dialogue only

Difficulty: Hard

Style: Skirmish

Faction/Era: Default, Northerners

Custom units

Version: 1.1.1b

Note(Kanzil): I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.

Note(beetlenaut--author): In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I hope you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.

The Sojournings of Grog

Grog (as starred in Under the Burning Suns) goes home.

Author: Peter Christopher, Thomas Hockings

Maintainer: Elvish_Hunter

Status: Finished

Length: 18 playable scenarios in 2 parts

Difficulty: Normal

Style: Skirmish, Dungeon, Large Battle

Custom units

Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.

Version: 3.0.1

Up from Slavery

Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.

Author: turin

Maintainer: unwiseowl

Status: Complete

Length: 7 scenarios

Difficulty: Normal

Style: Skirmish, Arena (= No recruit, small group gladiator fights)

Faction/Era: Imperial Era, Orcei Gladiatores

Version: 0.6.0

Battle for Wesnoth 1.11.x - development

Campaigns available in the 1.11.x development version.

Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.

Antar, Son of Rheor

This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.

Author: Adamant14

Status: WIP

Length: 8 playable scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists (feat. fencer as main hero + various allies)

Version: 0.8.24b

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075

Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (2 chapters, 30 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world.

Author: Dugi

Status: WiP (but Part I might be considered complete)

Length: about 120 scenarios at the moment

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead; but they advance past their usual maximum level

Version: 2.3.0

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).