Difference between revisions of "Glossary"

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== T ==
 
== T ==
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; team color (TColor, TC) : unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
  
 
; trait : random minor modification of a unit; it makes a unit different from other units of the same type
 
; trait : random minor modification of a unit; it makes a unit different from other units of the same type
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== W ==
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; [[WesCamp|Wescamp]] : project for translating unofficial user-made campaigns
  
 
== Z ==
 
== Z ==
  
 
; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
 
; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further

Revision as of 11:48, 6 June 2006

This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if more than one line of text is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

Contents

A

ability 
special game rule for all units of the given unit type

C

campaign 
a sequence of scenarios with a storyline

F

faction 
a set of units available in multiplayer
fog of war 
scenario option; enemy units are displayed only when close to player's units

S

scenario 
a sequence of turns played on one map
shroud 
scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible

T

team color (TColor, TC) 
unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
trait 
random minor modification of a unit; it makes a unit different from other units of the same type

W

Wescamp 
project for translating unofficial user-made campaigns

Z

zone of control (ZOC) 
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further