Difference between revisions of "Glossary"

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; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
 
; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
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; zone-locked : said of a unit that has entered an enemy ZOC and therefor cannot move further.

Revision as of 20:56, 25 February 2008


Attention: This page has been marked for review for version 1.4. The information contained here appears to be outdated or obsolete.

If you can, please take the time to review and edit it to bring it up to date (if needed) for the lastest version of Wesnoth. For more information and discussion, check the appropriate thread in the fora.

Once this is done, remove this notice


This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

Contents

A

ability
special game rule for all units of the given unit type
for example every Elvish Shaman has ability "heal"

C

campaign 
a sequence of scenarios with a storyline

E

era
a set of factions available in multiplayer
you can download additional eras from the campaign server

F

faction
a set of units available in multiplayer
fog of war 
scenario option; enemy units are displayed only when close to player's units

S

scenario 
a sequence of turns played on one map
shroud 
scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible

T

team color (TColor, TC) 
unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
trait 
random minor modification of a unit; it makes a unit different from other units of the same type

W

Wescamp 
project for translating unofficial user-made campaigns

Z

zone of control (ZOC) 
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
zone-locked 
said of a unit that has entered an enemy ZOC and therefor cannot move further.