Difference between revisions of "GettingStarted"

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=== Getting the Most Fun Out of the Game ===
 
  
Remember, the idea of a game is to have fun! Here are some recommendations
 
from the development team on how to get the most fun out of the game:
 
 
* Consider playing the campaign on 'Medium' difficulty level, especially if you have prior experience with strategy games. We feel you'll find it much more rewarding.
 
* Don't sweat it too much when you lose some units. The campaign was designed to accomodate the player losing some units along the way.
 
* Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at the end of a scenario. Mid-scenario saving was added as a convenience to use if you had to continue the game another day, or to protect against crashes. We do not recommend loading mid-scenario saved games over and over because your White Mage keeps getting killed. Learn to protect your White Mage instead, and balance risks! That is part of the strategy.
 
* If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.
 
* But remember, the aim is to have fun! You may have different tastes than the developers, so do what you enjoy most! If you enjoy loading the saved game every time you make a mistake, looking for the 'perfect' game where you never lose a unit, by all means, go right ahead!
 
 
==== At the start of a scenario ====
 
* First, read the scenario objectives. Sometimes you do not have to kill enemy leaders instead it is enough that you survive number of turns, or pick up a particular object
 
*  Look at the map: the terrain, the position of your leader and the other leader.
 
* Then, begin to recruit units. Cheap units are useful to soak up the first wave of an enemy's attack; advanced units can then be brought in as support. Fast units can be used as scouts, for exploring the map and to quickly conquer villages.
 
 
==== During the scenario ====
 
* Try to capture and keep control of as many villages as possible to keep the gold coming in
 
* Keep units in packs so the enemy cannot attack from as many sides, and so you can outnumber each enemy unit. Put your units in a line so that the enemy cannot attack any one of your unit from more than two sides.
 
* Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select "Describe unit" to learn more
 
* You can use lower level units as cannon fodder, to slow down enemy. e.g. you can use them to block enemy reaching your important units
 
* You can cause damage to enemies with advanced units and then finish them with lower level units - to give them more experience (and finally make them advance to next level)
 
* When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move across the map
 
* Losing units is expected, even advanced units
 
* Time of day really matters:
 
** lawful units do more damage at day and less damage at night
 
** chaotic units do more damage at night and less damage at day
 
** remember to always check the time of day on the right side of the screen. Plan ahead - think about what it's going to be next turn as well as this turn.
 
* Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy destroy undeads. To see how much a unit resists an attack type, right click on the unit, select 'Unit Description', then select 'Resistance'. It will show you how resistant a unit is to different types of attacks.
 
 
==== Healing ====
 
An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally. You can find more detailed information about healing in [[PlayingBattleForWesnoth#Healing|Chapter 2]].
 
 
==== Winning a scenario ====
 
* Advanced units are needed to quickly kill enemy commanders, and to avoid losing lots of units.
 
* The quicker you win a scenario, the more gold you get; you will get more gold from winning early than from all of the map's villages for the rest of the turns.
 
* Killing all enemy leaders usually gives instant victory.
 
 
==== More general tips ====
 
* After slaughtering scenarios (where you take lots of punishment) there are usually "breathing room" scenarios where you can rather easily gain some gold and experience (advanced units)
 
* Advanced units have higher upkeep than lower level units (1 gp per level), loyal units are an exception.
 
 
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=== See Also ===
 
=== See Also ===

Revision as of 17:15, 28 April 2006

Contents

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands … Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios – or even full-blown campaigns. You can also challenge your friends – or strangers – and fight in epic multi-player fantasy battles.



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See Also